SurfaceTexture: make (dis)connect into an IPC

This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
diff --git a/libs/gui/ISurfaceTexture.cpp b/libs/gui/ISurfaceTexture.cpp
index 16e3780..ec06bc0 100644
--- a/libs/gui/ISurfaceTexture.cpp
+++ b/libs/gui/ISurfaceTexture.cpp
@@ -41,6 +41,8 @@
     GET_ALLOCATOR,
     QUERY,
     SET_SYNCHRONOUS_MODE,
+    CONNECT,
+    DISCONNECT,
 };
 
 
@@ -154,7 +156,23 @@
         return result;
     }
 
+    virtual status_t connect(int api) {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
+        data.writeInt32(api);
+        remote()->transact(CONNECT, data, &reply);
+        status_t result = reply.readInt32();
+        return result;
+    }
 
+    virtual status_t disconnect(int api) {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
+        data.writeInt32(api);
+        remote()->transact(DISCONNECT, data, &reply);
+        status_t result = reply.readInt32();
+        return result;
+    }
 };
 
 IMPLEMENT_META_INTERFACE(SurfaceTexture, "android.gui.SurfaceTexture");
@@ -248,6 +266,20 @@
             reply->writeInt32(res);
             return NO_ERROR;
         } break;
+        case CONNECT: {
+            CHECK_INTERFACE(ISurfaceTexture, data, reply);
+            int api = data.readInt32();
+            status_t res = connect(api);
+            reply->writeInt32(res);
+            return NO_ERROR;
+        } break;
+        case DISCONNECT: {
+            CHECK_INTERFACE(ISurfaceTexture, data, reply);
+            int api = data.readInt32();
+            status_t res = connect(api);
+            reply->writeInt32(res);
+            return NO_ERROR;
+        } break;
     }
     return BBinder::onTransact(code, data, reply, flags);
 }