blob: 0a95bb3dbd4a7bf4a6f064d4559002a0cc72ec33 [file] [log] [blame]
Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
Daniel Lamf71c4ae2012-03-23 18:12:04 -070021#include <EGL/eglext.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080022
Mathias Agopian90ac7992012-02-25 18:48:35 -080023#include <gui/IGraphicBufferAlloc.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080024#include <gui/ISurfaceTexture.h>
25
Jesse Hallef194142012-06-14 14:45:17 -070026#include <ui/Fence.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080027#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnSurfaceTexture {
37public:
38 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Daniel Lam6b091c52012-01-22 15:26:27 -080039 enum { NUM_BUFFER_SLOTS = 32 };
40 enum { NO_CONNECTED_API = 0 };
Daniel Lameae59d22012-01-22 15:26:27 -080041 enum { INVALID_BUFFER_SLOT = -1 };
Daniel Lamfbcda932012-04-09 22:51:52 -070042 enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
Daniel Lam6b091c52012-01-22 15:26:27 -080043
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070044 // ConsumerListener is the interface through which the BufferQueue notifies
45 // the consumer of events that the consumer may wish to react to. Because
46 // the consumer will generally have a mutex that is locked during calls from
47 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
48 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
49 struct ConsumerListener : public virtual RefBase {
50 // onFrameAvailable is called from queueBuffer each time an additional
51 // frame becomes available for consumption. This means that frames that
52 // are queued while in asynchronous mode only trigger the callback if no
53 // previous frames are pending. Frames queued while in synchronous mode
54 // always trigger the callback.
Daniel Lam6b091c52012-01-22 15:26:27 -080055 //
56 // This is called without any lock held and can be called concurrently
57 // by multiple threads.
58 virtual void onFrameAvailable() = 0;
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070059
60 // onBuffersReleased is called to notify the buffer consumer that the
61 // BufferQueue has released its references to one or more GraphicBuffers
62 // contained in its slots. The buffer consumer should then call
63 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
64 //
65 // This is called without any lock held and can be called concurrently
66 // by multiple threads.
67 virtual void onBuffersReleased() = 0;
Daniel Lam6b091c52012-01-22 15:26:27 -080068 };
69
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070070 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
71 // reference to the actual consumer object. It forwards all calls to that
72 // consumer object so long as it exists.
73 //
74 // This class exists to avoid having a circular reference between the
75 // BufferQueue object and the consumer object. The reason this can't be a weak
76 // reference in the BufferQueue class is because we're planning to expose the
77 // consumer side of a BufferQueue as a binder interface, which doesn't support
78 // weak references.
79 class ProxyConsumerListener : public BufferQueue::ConsumerListener {
80 public:
81
82 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
83 virtual ~ProxyConsumerListener();
84 virtual void onFrameAvailable();
85 virtual void onBuffersReleased();
86
87 private:
88
89 // mConsumerListener is a weak reference to the ConsumerListener. This is
90 // the raison d'etre of ProxyConsumerListener.
91 wp<BufferQueue::ConsumerListener> mConsumerListener;
92 };
93
94
Jamie Gennis72f096f2012-08-27 18:48:37 -070095 // BufferQueue manages a pool of gralloc memory slots to be used by
96 // producers and consumers. allowSynchronousMode specifies whether or not
97 // synchronous mode can be enabled by the producer. allocator is used to
98 // allocate all the needed gralloc buffers.
Mathias Agopian3e876012012-06-07 17:52:54 -070099 BufferQueue(bool allowSynchronousMode = true,
Mathias Agopian3e876012012-06-07 17:52:54 -0700100 const sp<IGraphicBufferAlloc>& allocator = NULL);
Daniel Lam6b091c52012-01-22 15:26:27 -0800101 virtual ~BufferQueue();
102
Daniel Lamb8560522012-01-30 15:51:27 -0800103 virtual int query(int what, int* value);
104
Daniel Lam6b091c52012-01-22 15:26:27 -0800105 // setBufferCount updates the number of available buffer slots. After
106 // calling this all buffer slots are both unallocated and owned by the
107 // BufferQueue object (i.e. they are not owned by the client).
108 virtual status_t setBufferCount(int bufferCount);
109
110 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
111
112 // dequeueBuffer gets the next buffer slot index for the client to use. If a
113 // buffer slot is available then that slot index is written to the location
114 // pointed to by the buf argument and a status of OK is returned. If no
115 // slot is available then a status of -EBUSY is returned and buf is
116 // unmodified.
Jesse Hallf7857542012-06-14 15:26:33 -0700117 //
118 // The fence parameter will be updated to hold the fence associated with
119 // the buffer. The contents of the buffer must not be overwritten until the
120 // fence signals. If the fence is NULL, the buffer may be written
121 // immediately.
122 //
Daniel Lam6b091c52012-01-22 15:26:27 -0800123 // The width and height parameters must be no greater than the minimum of
124 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
125 // An error due to invalid dimensions might not be reported until
126 // updateTexImage() is called.
Jesse Hallf7857542012-06-14 15:26:33 -0700127 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
128 uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
Daniel Lam6b091c52012-01-22 15:26:27 -0800129
130 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
131 // timestamp must be provided for the buffer. The timestamp is in
132 // nanoseconds, and must be monotonically increasing. Its other semantics
133 // (zero point, etc) are client-dependent and should be documented by the
134 // client.
Mathias Agopianf0bc2f12012-04-09 16:14:01 -0700135 virtual status_t queueBuffer(int buf,
136 const QueueBufferInput& input, QueueBufferOutput* output);
137
Jesse Hallc777b0b2012-06-28 12:52:05 -0700138 virtual void cancelBuffer(int buf, sp<Fence> fence);
Daniel Lam6b091c52012-01-22 15:26:27 -0800139
140 // setSynchronousMode set whether dequeueBuffer is synchronous or
141 // asynchronous. In synchronous mode, dequeueBuffer blocks until
142 // a buffer is available, the currently bound buffer can be dequeued and
143 // queued buffers will be retired in order.
144 // The default mode is asynchronous.
145 virtual status_t setSynchronousMode(bool enabled);
146
147 // connect attempts to connect a producer client API to the BufferQueue.
148 // This must be called before any other ISurfaceTexture methods are called
149 // except for getAllocator.
150 //
151 // This method will fail if the connect was previously called on the
152 // BufferQueue and no corresponding disconnect call was made.
Mathias Agopian24202f52012-04-23 14:28:58 -0700153 virtual status_t connect(int api, QueueBufferOutput* output);
Daniel Lam6b091c52012-01-22 15:26:27 -0800154
155 // disconnect attempts to disconnect a producer client API from the
156 // BufferQueue. Calling this method will cause any subsequent calls to other
157 // ISurfaceTexture methods to fail except for getAllocator and connect.
158 // Successfully calling connect after this will allow the other methods to
159 // succeed again.
160 //
161 // This method will fail if the the BufferQueue is not currently
162 // connected to the specified client API.
163 virtual status_t disconnect(int api);
164
Daniel Lameae59d22012-01-22 15:26:27 -0800165 // dump our state in a String
166 virtual void dump(String8& result) const;
167 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800168
Daniel Lameae59d22012-01-22 15:26:27 -0800169 // public facing structure for BufferSlot
170 struct BufferItem {
171
172 BufferItem()
173 :
174 mTransform(0),
175 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
176 mTimestamp(0),
177 mFrameNumber(0),
178 mBuf(INVALID_BUFFER_SLOT) {
179 mCrop.makeInvalid();
180 }
181 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
182 // if no buffer has been allocated.
183 sp<GraphicBuffer> mGraphicBuffer;
184
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700185 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800186 Rect mCrop;
187
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700188 // mTransform is the current transform flags for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800189 uint32_t mTransform;
190
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700191 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800192 uint32_t mScalingMode;
193
194 // mTimestamp is the current timestamp for this buffer slot. This gets
195 // to set by queueBuffer each time this slot is queued.
196 int64_t mTimestamp;
197
198 // mFrameNumber is the number of the queued frame for this slot.
199 uint64_t mFrameNumber;
200
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700201 // mBuf is the slot index of this buffer
Daniel Lameae59d22012-01-22 15:26:27 -0800202 int mBuf;
Jesse Hallb42b1ac2012-06-28 14:27:53 -0700203
204 // mFence is a fence that will signal when the buffer is idle.
205 sp<Fence> mFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800206 };
207
208 // The following public functions is the consumer facing interface
209
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700210 // acquireBuffer attempts to acquire ownership of the next pending buffer in
211 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
212 // buffer is successfully acquired, the information about the buffer is
213 // returned in BufferItem. If the buffer returned had previously been
214 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
215 // NULL and it is assumed that the consumer still holds a reference to the
216 // buffer.
217 status_t acquireBuffer(BufferItem *buffer);
Daniel Lameae59d22012-01-22 15:26:27 -0800218
219 // releaseBuffer releases a buffer slot from the consumer back to the
220 // BufferQueue pending a fence sync.
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700221 //
Eino-Ville Talvalae41b3182012-04-16 17:54:33 -0700222 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
223 // any references to the just-released buffer that it might have, as if it
224 // had received a onBuffersReleased() call with a mask set for the released
225 // buffer.
226 //
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700227 // Note that the dependencies on EGL will be removed once we switch to using
228 // the Android HW Sync HAL.
Jesse Hallef194142012-06-14 14:45:17 -0700229 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
Jesse Hallf7857542012-06-14 15:26:33 -0700230 const sp<Fence>& releaseFence);
Daniel Lameae59d22012-01-22 15:26:27 -0800231
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700232 // consumerConnect connects a consumer to the BufferQueue. Only one
233 // consumer may be connected, and when that consumer disconnects the
234 // BufferQueue is placed into the "abandoned" state, causing most
235 // interactions with the BufferQueue by the producer to fail.
236 status_t consumerConnect(const sp<ConsumerListener>& consumer);
237
Daniel Lameae59d22012-01-22 15:26:27 -0800238 // consumerDisconnect disconnects a consumer from the BufferQueue. All
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700239 // buffers will be freed and the BufferQueue is placed in the "abandoned"
240 // state, causing most interactions with the BufferQueue by the producer to
241 // fail.
Daniel Lameae59d22012-01-22 15:26:27 -0800242 status_t consumerDisconnect();
243
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700244 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
245 // indicating which buffer slots the have been released by the BufferQueue
246 // but have not yet been released by the consumer.
247 status_t getReleasedBuffers(uint32_t* slotMask);
248
Daniel Lameae59d22012-01-22 15:26:27 -0800249 // setDefaultBufferSize is used to set the size of buffers returned by
250 // requestBuffers when a with and height of zero is requested.
251 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
252
Jamie Gennis31a353d2012-08-24 17:25:13 -0700253 // setDefaultBufferCount set the buffer count. If the client has requested
Daniel Lameae59d22012-01-22 15:26:27 -0800254 // a buffer count using setBufferCount, the server-buffer count will
255 // take effect once the client sets the count back to zero.
Jamie Gennis31a353d2012-08-24 17:25:13 -0700256 status_t setDefaultMaxBufferCount(int bufferCount);
Daniel Lameae59d22012-01-22 15:26:27 -0800257
Jamie Gennis72f096f2012-08-27 18:48:37 -0700258 // setMaxAcquiredBufferCount sets the maximum number of buffers that can
259 // be acquired by the consumer at one time. This call will fail if a
260 // producer is connected to the BufferQueue.
261 status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
262
Daniel Lameae59d22012-01-22 15:26:27 -0800263 // isSynchronousMode returns whether the SurfaceTexture is currently in
264 // synchronous mode.
265 bool isSynchronousMode() const;
266
267 // setConsumerName sets the name used in logging
268 void setConsumerName(const String8& name);
269
Daniel Lamb2675792012-02-23 14:35:13 -0800270 // setDefaultBufferFormat allows the BufferQueue to create
271 // GraphicBuffers of a defaultFormat if no format is specified
272 // in dequeueBuffer
273 status_t setDefaultBufferFormat(uint32_t defaultFormat);
274
275 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
276 status_t setConsumerUsageBits(uint32_t usage);
277
278 // setTransformHint bakes in rotation to buffers so overlays can be used
279 status_t setTransformHint(uint32_t hint);
Daniel Lameae59d22012-01-22 15:26:27 -0800280
281private:
Daniel Lam6b091c52012-01-22 15:26:27 -0800282 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
283 // for the given slot.
284 void freeBufferLocked(int index);
285
286 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
287 // EGLImage) for all slots.
288 void freeAllBuffersLocked();
289
290 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
291 // and EGLImage) for all slots except the head of mQueue
292 void freeAllBuffersExceptHeadLocked();
293
294 // drainQueueLocked drains the buffer queue if we're in synchronous mode
295 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
296 // became abandoned or disconnected during this call.
297 status_t drainQueueLocked();
298
299 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
300 // synchronous mode and free all buffers. In asynchronous mode, all buffers
301 // are freed except the current buffer.
302 status_t drainQueueAndFreeBuffersLocked();
303
Jamie Gennis31a353d2012-08-24 17:25:13 -0700304 // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
305 // that will be used if the producer does not override the buffer slot
306 // count.
307 status_t setDefaultMaxBufferCountLocked(int count);
308
309 // getMinBufferCountLocked returns the minimum number of buffers allowed
310 // given the current BufferQueue state.
311 int getMinMaxBufferCountLocked() const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800312
Jamie Gennis72f096f2012-08-27 18:48:37 -0700313 // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
314 // that must remain in a state other than DEQUEUED.
315 int getMinUndequeuedBufferCountLocked() const;
316
Jamie Gennise191e6c2012-08-24 20:26:34 -0700317 // getMaxBufferCountLocked returns the maximum number of buffers that can
318 // be allocated at once. This value depends upon the following member
319 // variables:
320 //
321 // mSynchronousMode
Jamie Gennis72f096f2012-08-27 18:48:37 -0700322 // mMaxAcquiredBufferCount
Jamie Gennise191e6c2012-08-24 20:26:34 -0700323 // mDefaultMaxBufferCount
324 // mOverrideMaxBufferCount
325 //
326 // Any time one of these member variables is changed while a producer is
327 // connected, mDequeueCondition must be broadcast.
328 int getMaxBufferCountLocked() const;
329
Daniel Lam6b091c52012-01-22 15:26:27 -0800330 struct BufferSlot {
331
332 BufferSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800333 : mEglDisplay(EGL_NO_DISPLAY),
Daniel Lam6b091c52012-01-22 15:26:27 -0800334 mBufferState(BufferSlot::FREE),
335 mRequestBufferCalled(false),
336 mTransform(0),
337 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
338 mTimestamp(0),
339 mFrameNumber(0),
Jesse Hallc777b0b2012-06-28 12:52:05 -0700340 mEglFence(EGL_NO_SYNC_KHR),
Daniel Lam9abe1eb2012-03-26 20:37:15 -0700341 mAcquireCalled(false),
342 mNeedsCleanupOnRelease(false) {
Daniel Lam6b091c52012-01-22 15:26:27 -0800343 mCrop.makeInvalid();
344 }
345
346 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
347 // if no buffer has been allocated.
348 sp<GraphicBuffer> mGraphicBuffer;
349
Daniel Lam6b091c52012-01-22 15:26:27 -0800350 // mEglDisplay is the EGLDisplay used to create mEglImage.
351 EGLDisplay mEglDisplay;
352
353 // BufferState represents the different states in which a buffer slot
354 // can be.
355 enum BufferState {
356 // FREE indicates that the buffer is not currently being used and
357 // will not be used in the future until it gets dequeued and
358 // subsequently queued by the client.
Daniel Lameae59d22012-01-22 15:26:27 -0800359 // aka "owned by BufferQueue, ready to be dequeued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800360 FREE = 0,
361
362 // DEQUEUED indicates that the buffer has been dequeued by the
363 // client, but has not yet been queued or canceled. The buffer is
364 // considered 'owned' by the client, and the server should not use
365 // it for anything.
366 //
367 // Note that when in synchronous-mode (mSynchronousMode == true),
368 // the buffer that's currently attached to the texture may be
369 // dequeued by the client. That means that the current buffer can
370 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
371 // however, the current buffer is always in the QUEUED state.
Daniel Lameae59d22012-01-22 15:26:27 -0800372 // aka "owned by producer, ready to be queued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800373 DEQUEUED = 1,
374
375 // QUEUED indicates that the buffer has been queued by the client,
376 // and has not since been made available for the client to dequeue.
377 // Attaching the buffer to the texture does NOT transition the
378 // buffer away from the QUEUED state. However, in Synchronous mode
379 // the current buffer may be dequeued by the client under some
380 // circumstances. See the note about the current buffer in the
381 // documentation for DEQUEUED.
Daniel Lameae59d22012-01-22 15:26:27 -0800382 // aka "owned by BufferQueue, ready to be acquired"
Daniel Lam6b091c52012-01-22 15:26:27 -0800383 QUEUED = 2,
Daniel Lameae59d22012-01-22 15:26:27 -0800384
385 // aka "owned by consumer, ready to be released"
386 ACQUIRED = 3
Daniel Lam6b091c52012-01-22 15:26:27 -0800387 };
388
389 // mBufferState is the current state of this buffer slot.
390 BufferState mBufferState;
391
392 // mRequestBufferCalled is used for validating that the client did
393 // call requestBuffer() when told to do so. Technically this is not
394 // needed but useful for debugging and catching client bugs.
395 bool mRequestBufferCalled;
396
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700397 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800398 Rect mCrop;
399
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700400 // mTransform is the current transform flags for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800401 uint32_t mTransform;
402
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700403 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800404 uint32_t mScalingMode;
405
406 // mTimestamp is the current timestamp for this buffer slot. This gets
407 // to set by queueBuffer each time this slot is queued.
408 int64_t mTimestamp;
409
410 // mFrameNumber is the number of the queued frame for this slot.
411 uint64_t mFrameNumber;
412
Jesse Hallc777b0b2012-06-28 12:52:05 -0700413 // mEglFence is the EGL sync object that must signal before the buffer
Daniel Lam6b091c52012-01-22 15:26:27 -0800414 // associated with this buffer slot may be dequeued. It is initialized
415 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
416 // on a compile-time option) set to a new sync object in updateTexImage.
Jesse Hallc777b0b2012-06-28 12:52:05 -0700417 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800418
Jesse Hallc777b0b2012-06-28 12:52:05 -0700419 // mFence is a fence which will signal when work initiated by the
420 // previous owner of the buffer is finished. When the buffer is FREE,
421 // the fence indicates when the consumer has finished reading
422 // from the buffer, or when the producer has finished writing if it
423 // called cancelBuffer after queueing some writes. When the buffer is
424 // QUEUED, it indicates when the producer has finished filling the
425 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
426 // passed to the consumer or producer along with ownership of the
427 // buffer, and mFence is empty.
428 sp<Fence> mFence;
Jesse Hallef194142012-06-14 14:45:17 -0700429
Daniel Lameae59d22012-01-22 15:26:27 -0800430 // Indicates whether this buffer has been seen by a consumer yet
431 bool mAcquireCalled;
Daniel Lam9abe1eb2012-03-26 20:37:15 -0700432
433 // Indicates whether this buffer needs to be cleaned up by consumer
434 bool mNeedsCleanupOnRelease;
Daniel Lam6b091c52012-01-22 15:26:27 -0800435 };
436
437 // mSlots is the array of buffer slots that must be mirrored on the client
438 // side. This allows buffer ownership to be transferred between the client
439 // and server without sending a GraphicBuffer over binder. The entire array
440 // is initialized to NULL at construction time, and buffers are allocated
441 // for a slot when requestBuffer is called with that slot's index.
442 BufferSlot mSlots[NUM_BUFFER_SLOTS];
443
Daniel Lam6b091c52012-01-22 15:26:27 -0800444 // mDefaultWidth holds the default width of allocated buffers. It is used
445 // in requestBuffers() if a width and height of zero is specified.
446 uint32_t mDefaultWidth;
447
448 // mDefaultHeight holds the default height of allocated buffers. It is used
449 // in requestBuffers() if a width and height of zero is specified.
450 uint32_t mDefaultHeight;
451
Jamie Gennis72f096f2012-08-27 18:48:37 -0700452 // mMaxAcquiredBufferCount is the number of buffers that the consumer may
453 // acquire at one time. It defaults to 1 and can be changed by the
454 // consumer via the setMaxAcquiredBufferCount method, but this may only be
455 // done when no producer is connected to the BufferQueue.
456 //
457 // This value is used to derive the value returned for the
458 // MIN_UNDEQUEUED_BUFFERS query by the producer.
459 int mMaxAcquiredBufferCount;
Daniel Lamabe61bf2012-03-26 20:37:15 -0700460
Jamie Gennis31a353d2012-08-24 17:25:13 -0700461 // mDefaultMaxBufferCount is the default limit on the number of buffers
462 // that will be allocated at one time. This default limit is set by the
463 // consumer. The limit (as opposed to the default limit) may be
464 // overridden by the producer.
465 int mDefaultMaxBufferCount;
Daniel Lamabe61bf2012-03-26 20:37:15 -0700466
Jamie Gennis31a353d2012-08-24 17:25:13 -0700467 // mOverrideMaxBufferCount is the limit on the number of buffers that will
468 // be allocated at one time. This value is set by the image producer by
469 // calling setBufferCount. The default is zero, which means the producer
470 // doesn't care about the number of buffers in the pool. In that case
471 // mDefaultMaxBufferCount is used as the limit.
472 int mOverrideMaxBufferCount;
Daniel Lam6b091c52012-01-22 15:26:27 -0800473
Daniel Lam6b091c52012-01-22 15:26:27 -0800474 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
475 // allocate new GraphicBuffer objects.
476 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
477
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700478 // mConsumerListener is used to notify the connected consumer of
479 // asynchronous events that it may wish to react to. It is initially set
480 // to NULL and is written by consumerConnect and consumerDisconnect.
481 sp<ConsumerListener> mConsumerListener;
Daniel Lam6b091c52012-01-22 15:26:27 -0800482
483 // mSynchronousMode whether we're in synchronous mode or not
484 bool mSynchronousMode;
485
486 // mAllowSynchronousMode whether we allow synchronous mode or not
487 const bool mAllowSynchronousMode;
488
489 // mConnectedApi indicates the API that is currently connected to this
490 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
491 // by the connect and disconnect methods.
492 int mConnectedApi;
493
494 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
495 mutable Condition mDequeueCondition;
496
497 // mQueue is a FIFO of queued buffers used in synchronous mode
498 typedef Vector<int> Fifo;
499 Fifo mQueue;
500
501 // mAbandoned indicates that the BufferQueue will no longer be used to
502 // consume images buffers pushed to it using the ISurfaceTexture interface.
503 // It is initialized to false, and set to true in the abandon method. A
504 // BufferQueue that has been abandoned will return the NO_INIT error from
505 // all ISurfaceTexture methods capable of returning an error.
506 bool mAbandoned;
507
508 // mName is a string used to identify the BufferQueue in log messages.
509 // It is set by the setName method.
Daniel Lameae59d22012-01-22 15:26:27 -0800510 String8 mConsumerName;
Daniel Lam6b091c52012-01-22 15:26:27 -0800511
512 // mMutex is the mutex used to prevent concurrent access to the member
513 // variables of BufferQueue objects. It must be locked whenever the
514 // member variables are accessed.
515 mutable Mutex mMutex;
516
517 // mFrameCounter is the free running counter, incremented for every buffer queued
518 // with the surface Texture.
519 uint64_t mFrameCounter;
Daniel Lameae59d22012-01-22 15:26:27 -0800520
Daniel Lamb2675792012-02-23 14:35:13 -0800521 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
522 // by changing the buffer count.
Daniel Lameae59d22012-01-22 15:26:27 -0800523 bool mBufferHasBeenQueued;
Daniel Lamb2675792012-02-23 14:35:13 -0800524
525 // mDefaultBufferFormat can be set so it will override
526 // the buffer format when it isn't specified in dequeueBuffer
527 uint32_t mDefaultBufferFormat;
528
529 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
530 uint32_t mConsumerUsageBits;
531
532 // mTransformHint is used to optimize for screen rotations
533 uint32_t mTransformHint;
Daniel Lam6b091c52012-01-22 15:26:27 -0800534};
535
536// ----------------------------------------------------------------------------
537}; // namespace android
538
539#endif // ANDROID_GUI_BUFFERQUEUE_H