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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
22#include <gui/ISurfaceTexture.h>
23
24#include <surfaceflinger/IGraphicBufferAlloc.h>
25#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37 enum {
38 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
40 };
41 enum { NUM_BUFFER_SLOTS = 32 };
42 enum { NO_CONNECTED_API = 0 };
43
44 struct FrameAvailableListener : public virtual RefBase {
45 // onFrameAvailable() is called from queueBuffer() each time an
46 // additional frame becomes available for consumption. This means that
47 // frames that are queued while in asynchronous mode only trigger the
48 // callback if no previous frames are pending. Frames queued while in
49 // synchronous mode always trigger the callback.
50 //
51 // This is called without any lock held and can be called concurrently
52 // by multiple threads.
53 virtual void onFrameAvailable() = 0;
54 };
55
56 // BufferQueue manages a pool of gralloc memory slots to be used
57 // by producers and consumers.
58 // allowSynchronousMode specifies whether or not synchronous mode can be
59 // enabled.
60 BufferQueue(bool allowSynchronousMode = true);
61 virtual ~BufferQueue();
62
Daniel Lamb8560522012-01-30 15:51:27 -080063 virtual int query(int what, int* value);
64
Daniel Lam6b091c52012-01-22 15:26:27 -080065 // setBufferCount updates the number of available buffer slots. After
66 // calling this all buffer slots are both unallocated and owned by the
67 // BufferQueue object (i.e. they are not owned by the client).
68 virtual status_t setBufferCount(int bufferCount);
69
70 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
71
72 // dequeueBuffer gets the next buffer slot index for the client to use. If a
73 // buffer slot is available then that slot index is written to the location
74 // pointed to by the buf argument and a status of OK is returned. If no
75 // slot is available then a status of -EBUSY is returned and buf is
76 // unmodified.
77 // The width and height parameters must be no greater than the minimum of
78 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
79 // An error due to invalid dimensions might not be reported until
80 // updateTexImage() is called.
81 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
82 uint32_t format, uint32_t usage);
83
84 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
85 // timestamp must be provided for the buffer. The timestamp is in
86 // nanoseconds, and must be monotonically increasing. Its other semantics
87 // (zero point, etc) are client-dependent and should be documented by the
88 // client.
89 virtual status_t queueBuffer(int buf, int64_t timestamp,
90 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
91 virtual void cancelBuffer(int buf);
92 virtual status_t setCrop(const Rect& reg);
93 virtual status_t setTransform(uint32_t transform);
94 virtual status_t setScalingMode(int mode);
95
96 // setSynchronousMode set whether dequeueBuffer is synchronous or
97 // asynchronous. In synchronous mode, dequeueBuffer blocks until
98 // a buffer is available, the currently bound buffer can be dequeued and
99 // queued buffers will be retired in order.
100 // The default mode is asynchronous.
101 virtual status_t setSynchronousMode(bool enabled);
102
103 // connect attempts to connect a producer client API to the BufferQueue.
104 // This must be called before any other ISurfaceTexture methods are called
105 // except for getAllocator.
106 //
107 // This method will fail if the connect was previously called on the
108 // BufferQueue and no corresponding disconnect call was made.
109 virtual status_t connect(int api,
110 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
111
112 // disconnect attempts to disconnect a producer client API from the
113 // BufferQueue. Calling this method will cause any subsequent calls to other
114 // ISurfaceTexture methods to fail except for getAllocator and connect.
115 // Successfully calling connect after this will allow the other methods to
116 // succeed again.
117 //
118 // This method will fail if the the BufferQueue is not currently
119 // connected to the specified client API.
120 virtual status_t disconnect(int api);
121
122protected:
123
124 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
125 // for the given slot.
126 void freeBufferLocked(int index);
127
128 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
129 // EGLImage) for all slots.
130 void freeAllBuffersLocked();
131
132 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
133 // and EGLImage) for all slots except the head of mQueue
134 void freeAllBuffersExceptHeadLocked();
135
136 // drainQueueLocked drains the buffer queue if we're in synchronous mode
137 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
138 // became abandoned or disconnected during this call.
139 status_t drainQueueLocked();
140
141 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
142 // synchronous mode and free all buffers. In asynchronous mode, all buffers
143 // are freed except the current buffer.
144 status_t drainQueueAndFreeBuffersLocked();
145
146 status_t setBufferCountServerLocked(int bufferCount);
147
148 enum { INVALID_BUFFER_SLOT = -1 };
149
150 struct BufferSlot {
151
152 BufferSlot()
153 : mEglImage(EGL_NO_IMAGE_KHR),
154 mEglDisplay(EGL_NO_DISPLAY),
155 mBufferState(BufferSlot::FREE),
156 mRequestBufferCalled(false),
157 mTransform(0),
158 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
159 mTimestamp(0),
160 mFrameNumber(0),
161 mFence(EGL_NO_SYNC_KHR) {
162 mCrop.makeInvalid();
163 }
164
165 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
166 // if no buffer has been allocated.
167 sp<GraphicBuffer> mGraphicBuffer;
168
169 // mEglImage is the EGLImage created from mGraphicBuffer.
170 EGLImageKHR mEglImage;
171
172 // mEglDisplay is the EGLDisplay used to create mEglImage.
173 EGLDisplay mEglDisplay;
174
175 // BufferState represents the different states in which a buffer slot
176 // can be.
177 enum BufferState {
178 // FREE indicates that the buffer is not currently being used and
179 // will not be used in the future until it gets dequeued and
180 // subsequently queued by the client.
181 FREE = 0,
182
183 // DEQUEUED indicates that the buffer has been dequeued by the
184 // client, but has not yet been queued or canceled. The buffer is
185 // considered 'owned' by the client, and the server should not use
186 // it for anything.
187 //
188 // Note that when in synchronous-mode (mSynchronousMode == true),
189 // the buffer that's currently attached to the texture may be
190 // dequeued by the client. That means that the current buffer can
191 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
192 // however, the current buffer is always in the QUEUED state.
193 DEQUEUED = 1,
194
195 // QUEUED indicates that the buffer has been queued by the client,
196 // and has not since been made available for the client to dequeue.
197 // Attaching the buffer to the texture does NOT transition the
198 // buffer away from the QUEUED state. However, in Synchronous mode
199 // the current buffer may be dequeued by the client under some
200 // circumstances. See the note about the current buffer in the
201 // documentation for DEQUEUED.
202 QUEUED = 2,
203 };
204
205 // mBufferState is the current state of this buffer slot.
206 BufferState mBufferState;
207
208 // mRequestBufferCalled is used for validating that the client did
209 // call requestBuffer() when told to do so. Technically this is not
210 // needed but useful for debugging and catching client bugs.
211 bool mRequestBufferCalled;
212
213 // mCrop is the current crop rectangle for this buffer slot. This gets
214 // set to mNextCrop each time queueBuffer gets called for this buffer.
215 Rect mCrop;
216
217 // mTransform is the current transform flags for this buffer slot. This
218 // gets set to mNextTransform each time queueBuffer gets called for this
219 // slot.
220 uint32_t mTransform;
221
222 // mScalingMode is the current scaling mode for this buffer slot. This
223 // gets set to mNextScalingMode each time queueBuffer gets called for
224 // this slot.
225 uint32_t mScalingMode;
226
227 // mTimestamp is the current timestamp for this buffer slot. This gets
228 // to set by queueBuffer each time this slot is queued.
229 int64_t mTimestamp;
230
231 // mFrameNumber is the number of the queued frame for this slot.
232 uint64_t mFrameNumber;
233
234 // mFence is the EGL sync object that must signal before the buffer
235 // associated with this buffer slot may be dequeued. It is initialized
236 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
237 // on a compile-time option) set to a new sync object in updateTexImage.
238 EGLSyncKHR mFence;
239 };
240
241 // mSlots is the array of buffer slots that must be mirrored on the client
242 // side. This allows buffer ownership to be transferred between the client
243 // and server without sending a GraphicBuffer over binder. The entire array
244 // is initialized to NULL at construction time, and buffers are allocated
245 // for a slot when requestBuffer is called with that slot's index.
246 BufferSlot mSlots[NUM_BUFFER_SLOTS];
247
248
249 // mDefaultWidth holds the default width of allocated buffers. It is used
250 // in requestBuffers() if a width and height of zero is specified.
251 uint32_t mDefaultWidth;
252
253 // mDefaultHeight holds the default height of allocated buffers. It is used
254 // in requestBuffers() if a width and height of zero is specified.
255 uint32_t mDefaultHeight;
256
257 // mPixelFormat holds the pixel format of allocated buffers. It is used
258 // in requestBuffers() if a format of zero is specified.
259 uint32_t mPixelFormat;
260
261 // mBufferCount is the number of buffer slots that the client and server
262 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
263 // by calling setBufferCount or setBufferCountServer
264 int mBufferCount;
265
266 // mClientBufferCount is the number of buffer slots requested by the client.
267 // The default is zero, which means the client doesn't care how many buffers
268 // there is.
269 int mClientBufferCount;
270
271 // mServerBufferCount buffer count requested by the server-side
272 int mServerBufferCount;
273
274 // mCurrentTexture is the buffer slot index of the buffer that is currently
275 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
276 // indicating that no buffer slot is currently bound to the texture. Note,
277 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
278 // that no buffer is bound to the texture. A call to setBufferCount will
279 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
280 int mCurrentTexture;
281
282 // mNextCrop is the crop rectangle that will be used for the next buffer
283 // that gets queued. It is set by calling setCrop.
284 Rect mNextCrop;
285
286 // mNextTransform is the transform identifier that will be used for the next
287 // buffer that gets queued. It is set by calling setTransform.
288 uint32_t mNextTransform;
289
290 // mNextScalingMode is the scaling mode that will be used for the next
291 // buffers that get queued. It is set by calling setScalingMode.
292 int mNextScalingMode;
293
294 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
295 // allocate new GraphicBuffer objects.
296 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
297
298 // mFrameAvailableListener is the listener object that will be called when a
299 // new frame becomes available. If it is not NULL it will be called from
300 // queueBuffer.
301 sp<FrameAvailableListener> mFrameAvailableListener;
302
303 // mSynchronousMode whether we're in synchronous mode or not
304 bool mSynchronousMode;
305
306 // mAllowSynchronousMode whether we allow synchronous mode or not
307 const bool mAllowSynchronousMode;
308
309 // mConnectedApi indicates the API that is currently connected to this
310 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
311 // by the connect and disconnect methods.
312 int mConnectedApi;
313
314 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
315 mutable Condition mDequeueCondition;
316
317 // mQueue is a FIFO of queued buffers used in synchronous mode
318 typedef Vector<int> Fifo;
319 Fifo mQueue;
320
321 // mAbandoned indicates that the BufferQueue will no longer be used to
322 // consume images buffers pushed to it using the ISurfaceTexture interface.
323 // It is initialized to false, and set to true in the abandon method. A
324 // BufferQueue that has been abandoned will return the NO_INIT error from
325 // all ISurfaceTexture methods capable of returning an error.
326 bool mAbandoned;
327
328 // mName is a string used to identify the BufferQueue in log messages.
329 // It is set by the setName method.
330 String8 mName;
331
332 // mMutex is the mutex used to prevent concurrent access to the member
333 // variables of BufferQueue objects. It must be locked whenever the
334 // member variables are accessed.
335 mutable Mutex mMutex;
336
337 // mFrameCounter is the free running counter, incremented for every buffer queued
338 // with the surface Texture.
339 uint64_t mFrameCounter;
340};
341
342// ----------------------------------------------------------------------------
343}; // namespace android
344
345#endif // ANDROID_GUI_BUFFERQUEUE_H