blob: f219f951137f619710bc548a84fd4a80577d1416 [file] [log] [blame]
Michael Wrightd02c5b62014-02-10 15:10:22 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18#define ATRACE_TAG ATRACE_TAG_INPUT
19
20//#define LOG_NDEBUG 0
21
22// Log detailed debug messages about each inbound event notification to the dispatcher.
23#define DEBUG_INBOUND_EVENT_DETAILS 0
24
25// Log detailed debug messages about each outbound event processed by the dispatcher.
26#define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28// Log debug messages about the dispatch cycle.
29#define DEBUG_DISPATCH_CYCLE 0
30
31// Log debug messages about registrations.
32#define DEBUG_REGISTRATION 0
33
34// Log debug messages about input event injection.
35#define DEBUG_INJECTION 0
36
37// Log debug messages about input focus tracking.
38#define DEBUG_FOCUS 0
39
40// Log debug messages about the app switch latency optimization.
41#define DEBUG_APP_SWITCH 0
42
43// Log debug messages about hover events.
44#define DEBUG_HOVER 0
45
46#include "InputDispatcher.h"
47
48#include <utils/Trace.h>
49#include <cutils/log.h>
50#include <powermanager/PowerManager.h>
51#include <ui/Region.h>
52
53#include <stddef.h>
54#include <unistd.h>
55#include <errno.h>
56#include <limits.h>
57#include <time.h>
58
59#define INDENT " "
60#define INDENT2 " "
61#define INDENT3 " "
62#define INDENT4 " "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way. This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79// Amount of time to allow touch events to be streamed out to a connection before requiring
80// that the first event be finished. This value extends the ANR timeout by the specified
81// amount. For example, if streaming is allowed to get ahead by one second relative to the
82// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88// Number of recent events to keep for debugging purposes.
89const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
91static inline nsecs_t now() {
92 return systemTime(SYSTEM_TIME_MONOTONIC);
93}
94
95static inline const char* toString(bool value) {
96 return value ? "true" : "false";
97}
98
99static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102}
103
104static bool isValidKeyAction(int32_t action) {
105 switch (action) {
106 case AKEY_EVENT_ACTION_DOWN:
107 case AKEY_EVENT_ACTION_UP:
108 return true;
109 default:
110 return false;
111 }
112}
113
114static bool validateKeyEvent(int32_t action) {
115 if (! isValidKeyAction(action)) {
116 ALOGE("Key event has invalid action code 0x%x", action);
117 return false;
118 }
119 return true;
120}
121
122static bool isValidMotionAction(int32_t action, size_t pointerCount) {
123 switch (action & AMOTION_EVENT_ACTION_MASK) {
124 case AMOTION_EVENT_ACTION_DOWN:
125 case AMOTION_EVENT_ACTION_UP:
126 case AMOTION_EVENT_ACTION_CANCEL:
127 case AMOTION_EVENT_ACTION_MOVE:
128 case AMOTION_EVENT_ACTION_OUTSIDE:
129 case AMOTION_EVENT_ACTION_HOVER_ENTER:
130 case AMOTION_EVENT_ACTION_HOVER_MOVE:
131 case AMOTION_EVENT_ACTION_HOVER_EXIT:
132 case AMOTION_EVENT_ACTION_SCROLL:
133 return true;
134 case AMOTION_EVENT_ACTION_POINTER_DOWN:
135 case AMOTION_EVENT_ACTION_POINTER_UP: {
136 int32_t index = getMotionEventActionPointerIndex(action);
137 return index >= 0 && size_t(index) < pointerCount;
138 }
139 default:
140 return false;
141 }
142}
143
144static bool validateMotionEvent(int32_t action, size_t pointerCount,
145 const PointerProperties* pointerProperties) {
146 if (! isValidMotionAction(action, pointerCount)) {
147 ALOGE("Motion event has invalid action code 0x%x", action);
148 return false;
149 }
150 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
Narayan Kamath37764c72014-03-27 14:21:09 +0000151 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
Michael Wrightd02c5b62014-02-10 15:10:22 -0800152 pointerCount, MAX_POINTERS);
153 return false;
154 }
155 BitSet32 pointerIdBits;
156 for (size_t i = 0; i < pointerCount; i++) {
157 int32_t id = pointerProperties[i].id;
158 if (id < 0 || id > MAX_POINTER_ID) {
159 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
160 id, MAX_POINTER_ID);
161 return false;
162 }
163 if (pointerIdBits.hasBit(id)) {
164 ALOGE("Motion event has duplicate pointer id %d", id);
165 return false;
166 }
167 pointerIdBits.markBit(id);
168 }
169 return true;
170}
171
172static bool isMainDisplay(int32_t displayId) {
173 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
174}
175
176static void dumpRegion(String8& dump, const Region& region) {
177 if (region.isEmpty()) {
178 dump.append("<empty>");
179 return;
180 }
181
182 bool first = true;
183 Region::const_iterator cur = region.begin();
184 Region::const_iterator const tail = region.end();
185 while (cur != tail) {
186 if (first) {
187 first = false;
188 } else {
189 dump.append("|");
190 }
191 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
192 cur++;
193 }
194}
195
196
197// --- InputDispatcher ---
198
199InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
200 mPolicy(policy),
201 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
202 mNextUnblockedEvent(NULL),
203 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
204 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
205 mLooper = new Looper(false);
206
207 mKeyRepeatState.lastKeyEntry = NULL;
208
209 policy->getDispatcherConfiguration(&mConfig);
210}
211
212InputDispatcher::~InputDispatcher() {
213 { // acquire lock
214 AutoMutex _l(mLock);
215
216 resetKeyRepeatLocked();
217 releasePendingEventLocked();
218 drainInboundQueueLocked();
219 }
220
221 while (mConnectionsByFd.size() != 0) {
222 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
223 }
224}
225
226void InputDispatcher::dispatchOnce() {
227 nsecs_t nextWakeupTime = LONG_LONG_MAX;
228 { // acquire lock
229 AutoMutex _l(mLock);
230 mDispatcherIsAliveCondition.broadcast();
231
232 // Run a dispatch loop if there are no pending commands.
233 // The dispatch loop might enqueue commands to run afterwards.
234 if (!haveCommandsLocked()) {
235 dispatchOnceInnerLocked(&nextWakeupTime);
236 }
237
238 // Run all pending commands if there are any.
239 // If any commands were run then force the next poll to wake up immediately.
240 if (runCommandsLockedInterruptible()) {
241 nextWakeupTime = LONG_LONG_MIN;
242 }
243 } // release lock
244
245 // Wait for callback or timeout or wake. (make sure we round up, not down)
246 nsecs_t currentTime = now();
247 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248 mLooper->pollOnce(timeoutMillis);
249}
250
251void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
252 nsecs_t currentTime = now();
253
Jeff Browndc5992e2014-04-11 01:27:26 -0700254 // Reset the key repeat timer whenever normal dispatch is suspended while the
255 // device is in a non-interactive state. This is to ensure that we abort a key
256 // repeat if the device is just coming out of sleep.
257 if (!mDispatchEnabled) {
Michael Wrightd02c5b62014-02-10 15:10:22 -0800258 resetKeyRepeatLocked();
259 }
260
261 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
262 if (mDispatchFrozen) {
263#if DEBUG_FOCUS
264 ALOGD("Dispatch frozen. Waiting some more.");
265#endif
266 return;
267 }
268
269 // Optimize latency of app switches.
270 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
271 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
272 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
273 if (mAppSwitchDueTime < *nextWakeupTime) {
274 *nextWakeupTime = mAppSwitchDueTime;
275 }
276
277 // Ready to start a new event.
278 // If we don't already have a pending event, go grab one.
279 if (! mPendingEvent) {
280 if (mInboundQueue.isEmpty()) {
281 if (isAppSwitchDue) {
282 // The inbound queue is empty so the app switch key we were waiting
283 // for will never arrive. Stop waiting for it.
284 resetPendingAppSwitchLocked(false);
285 isAppSwitchDue = false;
286 }
287
288 // Synthesize a key repeat if appropriate.
289 if (mKeyRepeatState.lastKeyEntry) {
290 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
291 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
292 } else {
293 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
294 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
295 }
296 }
297 }
298
299 // Nothing to do if there is no pending event.
300 if (!mPendingEvent) {
301 return;
302 }
303 } else {
304 // Inbound queue has at least one entry.
305 mPendingEvent = mInboundQueue.dequeueAtHead();
306 traceInboundQueueLengthLocked();
307 }
308
309 // Poke user activity for this event.
310 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
311 pokeUserActivityLocked(mPendingEvent);
312 }
313
314 // Get ready to dispatch the event.
315 resetANRTimeoutsLocked();
316 }
317
318 // Now we have an event to dispatch.
319 // All events are eventually dequeued and processed this way, even if we intend to drop them.
320 ALOG_ASSERT(mPendingEvent != NULL);
321 bool done = false;
322 DropReason dropReason = DROP_REASON_NOT_DROPPED;
323 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
324 dropReason = DROP_REASON_POLICY;
325 } else if (!mDispatchEnabled) {
326 dropReason = DROP_REASON_DISABLED;
327 }
328
329 if (mNextUnblockedEvent == mPendingEvent) {
330 mNextUnblockedEvent = NULL;
331 }
332
333 switch (mPendingEvent->type) {
334 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
335 ConfigurationChangedEntry* typedEntry =
336 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
337 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
338 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
339 break;
340 }
341
342 case EventEntry::TYPE_DEVICE_RESET: {
343 DeviceResetEntry* typedEntry =
344 static_cast<DeviceResetEntry*>(mPendingEvent);
345 done = dispatchDeviceResetLocked(currentTime, typedEntry);
346 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
347 break;
348 }
349
350 case EventEntry::TYPE_KEY: {
351 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
352 if (isAppSwitchDue) {
353 if (isAppSwitchKeyEventLocked(typedEntry)) {
354 resetPendingAppSwitchLocked(true);
355 isAppSwitchDue = false;
356 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
357 dropReason = DROP_REASON_APP_SWITCH;
358 }
359 }
360 if (dropReason == DROP_REASON_NOT_DROPPED
361 && isStaleEventLocked(currentTime, typedEntry)) {
362 dropReason = DROP_REASON_STALE;
363 }
364 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
365 dropReason = DROP_REASON_BLOCKED;
366 }
367 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
368 break;
369 }
370
371 case EventEntry::TYPE_MOTION: {
372 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
373 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
374 dropReason = DROP_REASON_APP_SWITCH;
375 }
376 if (dropReason == DROP_REASON_NOT_DROPPED
377 && isStaleEventLocked(currentTime, typedEntry)) {
378 dropReason = DROP_REASON_STALE;
379 }
380 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
381 dropReason = DROP_REASON_BLOCKED;
382 }
383 done = dispatchMotionLocked(currentTime, typedEntry,
384 &dropReason, nextWakeupTime);
385 break;
386 }
387
388 default:
389 ALOG_ASSERT(false);
390 break;
391 }
392
393 if (done) {
394 if (dropReason != DROP_REASON_NOT_DROPPED) {
395 dropInboundEventLocked(mPendingEvent, dropReason);
396 }
397
398 releasePendingEventLocked();
399 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
400 }
401}
402
403bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
404 bool needWake = mInboundQueue.isEmpty();
405 mInboundQueue.enqueueAtTail(entry);
406 traceInboundQueueLengthLocked();
407
408 switch (entry->type) {
409 case EventEntry::TYPE_KEY: {
410 // Optimize app switch latency.
411 // If the application takes too long to catch up then we drop all events preceding
412 // the app switch key.
413 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
414 if (isAppSwitchKeyEventLocked(keyEntry)) {
415 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
416 mAppSwitchSawKeyDown = true;
417 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
418 if (mAppSwitchSawKeyDown) {
419#if DEBUG_APP_SWITCH
420 ALOGD("App switch is pending!");
421#endif
422 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
423 mAppSwitchSawKeyDown = false;
424 needWake = true;
425 }
426 }
427 }
428 break;
429 }
430
431 case EventEntry::TYPE_MOTION: {
432 // Optimize case where the current application is unresponsive and the user
433 // decides to touch a window in a different application.
434 // If the application takes too long to catch up then we drop all events preceding
435 // the touch into the other window.
436 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
437 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
438 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
439 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
440 && mInputTargetWaitApplicationHandle != NULL) {
441 int32_t displayId = motionEntry->displayId;
442 int32_t x = int32_t(motionEntry->pointerCoords[0].
443 getAxisValue(AMOTION_EVENT_AXIS_X));
444 int32_t y = int32_t(motionEntry->pointerCoords[0].
445 getAxisValue(AMOTION_EVENT_AXIS_Y));
446 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
447 if (touchedWindowHandle != NULL
448 && touchedWindowHandle->inputApplicationHandle
449 != mInputTargetWaitApplicationHandle) {
450 // User touched a different application than the one we are waiting on.
451 // Flag the event, and start pruning the input queue.
452 mNextUnblockedEvent = motionEntry;
453 needWake = true;
454 }
455 }
456 break;
457 }
458 }
459
460 return needWake;
461}
462
463void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
464 entry->refCount += 1;
465 mRecentQueue.enqueueAtTail(entry);
466 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
467 mRecentQueue.dequeueAtHead()->release();
468 }
469}
470
471sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
472 int32_t x, int32_t y) {
473 // Traverse windows from front to back to find touched window.
474 size_t numWindows = mWindowHandles.size();
475 for (size_t i = 0; i < numWindows; i++) {
476 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
477 const InputWindowInfo* windowInfo = windowHandle->getInfo();
478 if (windowInfo->displayId == displayId) {
479 int32_t flags = windowInfo->layoutParamsFlags;
480 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
481
482 if (windowInfo->visible) {
483 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
484 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
485 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
486 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
487 // Found window.
488 return windowHandle;
489 }
490 }
491 }
492
493 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
494 // Error window is on top but not visible, so touch is dropped.
495 return NULL;
496 }
497 }
498 }
499 return NULL;
500}
501
502void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
503 const char* reason;
504 switch (dropReason) {
505 case DROP_REASON_POLICY:
506#if DEBUG_INBOUND_EVENT_DETAILS
507 ALOGD("Dropped event because policy consumed it.");
508#endif
509 reason = "inbound event was dropped because the policy consumed it";
510 break;
511 case DROP_REASON_DISABLED:
512 ALOGI("Dropped event because input dispatch is disabled.");
513 reason = "inbound event was dropped because input dispatch is disabled";
514 break;
515 case DROP_REASON_APP_SWITCH:
516 ALOGI("Dropped event because of pending overdue app switch.");
517 reason = "inbound event was dropped because of pending overdue app switch";
518 break;
519 case DROP_REASON_BLOCKED:
520 ALOGI("Dropped event because the current application is not responding and the user "
521 "has started interacting with a different application.");
522 reason = "inbound event was dropped because the current application is not responding "
523 "and the user has started interacting with a different application";
524 break;
525 case DROP_REASON_STALE:
526 ALOGI("Dropped event because it is stale.");
527 reason = "inbound event was dropped because it is stale";
528 break;
529 default:
530 ALOG_ASSERT(false);
531 return;
532 }
533
534 switch (entry->type) {
535 case EventEntry::TYPE_KEY: {
536 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
537 synthesizeCancelationEventsForAllConnectionsLocked(options);
538 break;
539 }
540 case EventEntry::TYPE_MOTION: {
541 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
542 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
543 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
544 synthesizeCancelationEventsForAllConnectionsLocked(options);
545 } else {
546 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
547 synthesizeCancelationEventsForAllConnectionsLocked(options);
548 }
549 break;
550 }
551 }
552}
553
554bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
555 return keyCode == AKEYCODE_HOME
556 || keyCode == AKEYCODE_ENDCALL
557 || keyCode == AKEYCODE_APP_SWITCH;
558}
559
560bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
561 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
562 && isAppSwitchKeyCode(keyEntry->keyCode)
563 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
564 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
565}
566
567bool InputDispatcher::isAppSwitchPendingLocked() {
568 return mAppSwitchDueTime != LONG_LONG_MAX;
569}
570
571void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
572 mAppSwitchDueTime = LONG_LONG_MAX;
573
574#if DEBUG_APP_SWITCH
575 if (handled) {
576 ALOGD("App switch has arrived.");
577 } else {
578 ALOGD("App switch was abandoned.");
579 }
580#endif
581}
582
583bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
584 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
585}
586
587bool InputDispatcher::haveCommandsLocked() const {
588 return !mCommandQueue.isEmpty();
589}
590
591bool InputDispatcher::runCommandsLockedInterruptible() {
592 if (mCommandQueue.isEmpty()) {
593 return false;
594 }
595
596 do {
597 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
598
599 Command command = commandEntry->command;
600 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
601
602 commandEntry->connection.clear();
603 delete commandEntry;
604 } while (! mCommandQueue.isEmpty());
605 return true;
606}
607
608InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
609 CommandEntry* commandEntry = new CommandEntry(command);
610 mCommandQueue.enqueueAtTail(commandEntry);
611 return commandEntry;
612}
613
614void InputDispatcher::drainInboundQueueLocked() {
615 while (! mInboundQueue.isEmpty()) {
616 EventEntry* entry = mInboundQueue.dequeueAtHead();
617 releaseInboundEventLocked(entry);
618 }
619 traceInboundQueueLengthLocked();
620}
621
622void InputDispatcher::releasePendingEventLocked() {
623 if (mPendingEvent) {
624 resetANRTimeoutsLocked();
625 releaseInboundEventLocked(mPendingEvent);
626 mPendingEvent = NULL;
627 }
628}
629
630void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
631 InjectionState* injectionState = entry->injectionState;
632 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
633#if DEBUG_DISPATCH_CYCLE
634 ALOGD("Injected inbound event was dropped.");
635#endif
636 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
637 }
638 if (entry == mNextUnblockedEvent) {
639 mNextUnblockedEvent = NULL;
640 }
641 addRecentEventLocked(entry);
642 entry->release();
643}
644
645void InputDispatcher::resetKeyRepeatLocked() {
646 if (mKeyRepeatState.lastKeyEntry) {
647 mKeyRepeatState.lastKeyEntry->release();
648 mKeyRepeatState.lastKeyEntry = NULL;
649 }
650}
651
652InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
653 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
654
655 // Reuse the repeated key entry if it is otherwise unreferenced.
656 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
657 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
658 if (entry->refCount == 1) {
659 entry->recycle();
660 entry->eventTime = currentTime;
661 entry->policyFlags = policyFlags;
662 entry->repeatCount += 1;
663 } else {
664 KeyEntry* newEntry = new KeyEntry(currentTime,
665 entry->deviceId, entry->source, policyFlags,
666 entry->action, entry->flags, entry->keyCode, entry->scanCode,
667 entry->metaState, entry->repeatCount + 1, entry->downTime);
668
669 mKeyRepeatState.lastKeyEntry = newEntry;
670 entry->release();
671
672 entry = newEntry;
673 }
674 entry->syntheticRepeat = true;
675
676 // Increment reference count since we keep a reference to the event in
677 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
678 entry->refCount += 1;
679
680 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
681 return entry;
682}
683
684bool InputDispatcher::dispatchConfigurationChangedLocked(
685 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
686#if DEBUG_OUTBOUND_EVENT_DETAILS
687 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
688#endif
689
690 // Reset key repeating in case a keyboard device was added or removed or something.
691 resetKeyRepeatLocked();
692
693 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
694 CommandEntry* commandEntry = postCommandLocked(
695 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
696 commandEntry->eventTime = entry->eventTime;
697 return true;
698}
699
700bool InputDispatcher::dispatchDeviceResetLocked(
701 nsecs_t currentTime, DeviceResetEntry* entry) {
702#if DEBUG_OUTBOUND_EVENT_DETAILS
703 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
704#endif
705
706 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
707 "device was reset");
708 options.deviceId = entry->deviceId;
709 synthesizeCancelationEventsForAllConnectionsLocked(options);
710 return true;
711}
712
713bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
714 DropReason* dropReason, nsecs_t* nextWakeupTime) {
715 // Preprocessing.
716 if (! entry->dispatchInProgress) {
717 if (entry->repeatCount == 0
718 && entry->action == AKEY_EVENT_ACTION_DOWN
719 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
720 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
721 if (mKeyRepeatState.lastKeyEntry
722 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
723 // We have seen two identical key downs in a row which indicates that the device
724 // driver is automatically generating key repeats itself. We take note of the
725 // repeat here, but we disable our own next key repeat timer since it is clear that
726 // we will not need to synthesize key repeats ourselves.
727 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
728 resetKeyRepeatLocked();
729 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
730 } else {
731 // Not a repeat. Save key down state in case we do see a repeat later.
732 resetKeyRepeatLocked();
733 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
734 }
735 mKeyRepeatState.lastKeyEntry = entry;
736 entry->refCount += 1;
737 } else if (! entry->syntheticRepeat) {
738 resetKeyRepeatLocked();
739 }
740
741 if (entry->repeatCount == 1) {
742 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
743 } else {
744 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
745 }
746
747 entry->dispatchInProgress = true;
748
749 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
750 }
751
752 // Handle case where the policy asked us to try again later last time.
753 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
754 if (currentTime < entry->interceptKeyWakeupTime) {
755 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
756 *nextWakeupTime = entry->interceptKeyWakeupTime;
757 }
758 return false; // wait until next wakeup
759 }
760 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
761 entry->interceptKeyWakeupTime = 0;
762 }
763
764 // Give the policy a chance to intercept the key.
765 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
766 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
767 CommandEntry* commandEntry = postCommandLocked(
768 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
769 if (mFocusedWindowHandle != NULL) {
770 commandEntry->inputWindowHandle = mFocusedWindowHandle;
771 }
772 commandEntry->keyEntry = entry;
773 entry->refCount += 1;
774 return false; // wait for the command to run
775 } else {
776 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
777 }
778 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
779 if (*dropReason == DROP_REASON_NOT_DROPPED) {
780 *dropReason = DROP_REASON_POLICY;
781 }
782 }
783
784 // Clean up if dropping the event.
785 if (*dropReason != DROP_REASON_NOT_DROPPED) {
786 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
787 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
788 return true;
789 }
790
791 // Identify targets.
792 Vector<InputTarget> inputTargets;
793 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
794 entry, inputTargets, nextWakeupTime);
795 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
796 return false;
797 }
798
799 setInjectionResultLocked(entry, injectionResult);
800 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
801 return true;
802 }
803
804 addMonitoringTargetsLocked(inputTargets);
805
806 // Dispatch the key.
807 dispatchEventLocked(currentTime, entry, inputTargets);
808 return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815 "repeatCount=%d, downTime=%lld",
816 prefix,
817 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819 entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825 // Preprocessing.
826 if (! entry->dispatchInProgress) {
827 entry->dispatchInProgress = true;
828
829 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
830 }
831
832 // Clean up if dropping the event.
833 if (*dropReason != DROP_REASON_NOT_DROPPED) {
834 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
835 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
836 return true;
837 }
838
839 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
840
841 // Identify targets.
842 Vector<InputTarget> inputTargets;
843
844 bool conflictingPointerActions = false;
845 int32_t injectionResult;
846 if (isPointerEvent) {
847 // Pointer event. (eg. touchscreen)
848 injectionResult = findTouchedWindowTargetsLocked(currentTime,
849 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
850 } else {
851 // Non touch event. (eg. trackball)
852 injectionResult = findFocusedWindowTargetsLocked(currentTime,
853 entry, inputTargets, nextWakeupTime);
854 }
855 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
856 return false;
857 }
858
859 setInjectionResultLocked(entry, injectionResult);
860 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
861 return true;
862 }
863
864 // TODO: support sending secondary display events to input monitors
865 if (isMainDisplay(entry->displayId)) {
866 addMonitoringTargetsLocked(inputTargets);
867 }
868
869 // Dispatch the motion.
870 if (conflictingPointerActions) {
871 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
872 "conflicting pointer actions");
873 synthesizeCancelationEventsForAllConnectionsLocked(options);
874 }
875 dispatchEventLocked(currentTime, entry, inputTargets);
876 return true;
877}
878
879
880void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
881#if DEBUG_OUTBOUND_EVENT_DETAILS
882 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
883 "action=0x%x, flags=0x%x, "
884 "metaState=0x%x, buttonState=0x%x, "
885 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
886 prefix,
887 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
888 entry->action, entry->flags,
889 entry->metaState, entry->buttonState,
890 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
891 entry->downTime);
892
893 for (uint32_t i = 0; i < entry->pointerCount; i++) {
894 ALOGD(" Pointer %d: id=%d, toolType=%d, "
895 "x=%f, y=%f, pressure=%f, size=%f, "
896 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
897 "orientation=%f",
898 i, entry->pointerProperties[i].id,
899 entry->pointerProperties[i].toolType,
900 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
901 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
902 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
903 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
904 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
905 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
906 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
907 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
909 }
910#endif
911}
912
913void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
914 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
915#if DEBUG_DISPATCH_CYCLE
916 ALOGD("dispatchEventToCurrentInputTargets");
917#endif
918
919 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
920
921 pokeUserActivityLocked(eventEntry);
922
923 for (size_t i = 0; i < inputTargets.size(); i++) {
924 const InputTarget& inputTarget = inputTargets.itemAt(i);
925
926 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
927 if (connectionIndex >= 0) {
928 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
929 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
930 } else {
931#if DEBUG_FOCUS
932 ALOGD("Dropping event delivery to target with channel '%s' because it "
933 "is no longer registered with the input dispatcher.",
934 inputTarget.inputChannel->getName().string());
935#endif
936 }
937 }
938}
939
940int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
941 const EventEntry* entry,
942 const sp<InputApplicationHandle>& applicationHandle,
943 const sp<InputWindowHandle>& windowHandle,
944 nsecs_t* nextWakeupTime, const char* reason) {
945 if (applicationHandle == NULL && windowHandle == NULL) {
946 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
947#if DEBUG_FOCUS
948 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
949#endif
950 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
951 mInputTargetWaitStartTime = currentTime;
952 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
953 mInputTargetWaitTimeoutExpired = false;
954 mInputTargetWaitApplicationHandle.clear();
955 }
956 } else {
957 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
958#if DEBUG_FOCUS
959 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
960 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
961 reason);
962#endif
963 nsecs_t timeout;
964 if (windowHandle != NULL) {
965 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
966 } else if (applicationHandle != NULL) {
967 timeout = applicationHandle->getDispatchingTimeout(
968 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
969 } else {
970 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
971 }
972
973 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
974 mInputTargetWaitStartTime = currentTime;
975 mInputTargetWaitTimeoutTime = currentTime + timeout;
976 mInputTargetWaitTimeoutExpired = false;
977 mInputTargetWaitApplicationHandle.clear();
978
979 if (windowHandle != NULL) {
980 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
981 }
982 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
983 mInputTargetWaitApplicationHandle = applicationHandle;
984 }
985 }
986 }
987
988 if (mInputTargetWaitTimeoutExpired) {
989 return INPUT_EVENT_INJECTION_TIMED_OUT;
990 }
991
992 if (currentTime >= mInputTargetWaitTimeoutTime) {
993 onANRLocked(currentTime, applicationHandle, windowHandle,
994 entry->eventTime, mInputTargetWaitStartTime, reason);
995
996 // Force poll loop to wake up immediately on next iteration once we get the
997 // ANR response back from the policy.
998 *nextWakeupTime = LONG_LONG_MIN;
999 return INPUT_EVENT_INJECTION_PENDING;
1000 } else {
1001 // Force poll loop to wake up when timeout is due.
1002 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1003 *nextWakeupTime = mInputTargetWaitTimeoutTime;
1004 }
1005 return INPUT_EVENT_INJECTION_PENDING;
1006 }
1007}
1008
1009void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1010 const sp<InputChannel>& inputChannel) {
1011 if (newTimeout > 0) {
1012 // Extend the timeout.
1013 mInputTargetWaitTimeoutTime = now() + newTimeout;
1014 } else {
1015 // Give up.
1016 mInputTargetWaitTimeoutExpired = true;
1017
1018 // Input state will not be realistic. Mark it out of sync.
1019 if (inputChannel.get()) {
1020 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1021 if (connectionIndex >= 0) {
1022 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1023 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1024
1025 if (windowHandle != NULL) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001026 const InputWindowInfo* info = windowHandle->getInfo();
1027 if (info) {
1028 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1029 if (stateIndex >= 0) {
1030 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1031 windowHandle);
1032 }
1033 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001034 }
1035
1036 if (connection->status == Connection::STATUS_NORMAL) {
1037 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1038 "application not responding");
1039 synthesizeCancelationEventsForConnectionLocked(connection, options);
1040 }
1041 }
1042 }
1043 }
1044}
1045
1046nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1047 nsecs_t currentTime) {
1048 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1049 return currentTime - mInputTargetWaitStartTime;
1050 }
1051 return 0;
1052}
1053
1054void InputDispatcher::resetANRTimeoutsLocked() {
1055#if DEBUG_FOCUS
1056 ALOGD("Resetting ANR timeouts.");
1057#endif
1058
1059 // Reset input target wait timeout.
1060 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1061 mInputTargetWaitApplicationHandle.clear();
1062}
1063
1064int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1065 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1066 int32_t injectionResult;
1067
1068 // If there is no currently focused window and no focused application
1069 // then drop the event.
1070 if (mFocusedWindowHandle == NULL) {
1071 if (mFocusedApplicationHandle != NULL) {
1072 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1073 mFocusedApplicationHandle, NULL, nextWakeupTime,
1074 "Waiting because no window has focus but there is a "
1075 "focused application that may eventually add a window "
1076 "when it finishes starting up.");
1077 goto Unresponsive;
1078 }
1079
1080 ALOGI("Dropping event because there is no focused window or focused application.");
1081 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1082 goto Failed;
1083 }
1084
1085 // Check permissions.
1086 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1087 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1088 goto Failed;
1089 }
1090
1091 // If the currently focused window is paused then keep waiting.
1092 if (mFocusedWindowHandle->getInfo()->paused) {
1093 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1094 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1095 "Waiting because the focused window is paused.");
1096 goto Unresponsive;
1097 }
1098
1099 // If the currently focused window is still working on previous events then keep waiting.
1100 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1101 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1102 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1103 "Waiting because the focused window has not finished "
1104 "processing the input events that were previously delivered to it.");
1105 goto Unresponsive;
1106 }
1107
1108 // Success! Output targets.
1109 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1110 addWindowTargetLocked(mFocusedWindowHandle,
1111 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1112 inputTargets);
1113
1114 // Done.
1115Failed:
1116Unresponsive:
1117 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1118 updateDispatchStatisticsLocked(currentTime, entry,
1119 injectionResult, timeSpentWaitingForApplication);
1120#if DEBUG_FOCUS
1121 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1122 "timeSpentWaitingForApplication=%0.1fms",
1123 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1124#endif
1125 return injectionResult;
1126}
1127
1128int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1129 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1130 bool* outConflictingPointerActions) {
1131 enum InjectionPermission {
1132 INJECTION_PERMISSION_UNKNOWN,
1133 INJECTION_PERMISSION_GRANTED,
1134 INJECTION_PERMISSION_DENIED
1135 };
1136
1137 nsecs_t startTime = now();
1138
1139 // For security reasons, we defer updating the touch state until we are sure that
1140 // event injection will be allowed.
Michael Wrightd02c5b62014-02-10 15:10:22 -08001141 int32_t displayId = entry->displayId;
1142 int32_t action = entry->action;
1143 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1144
1145 // Update the touch state as needed based on the properties of the touch event.
1146 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1147 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1148 sp<InputWindowHandle> newHoverWindowHandle;
1149
Jeff Brownf086ddb2014-02-11 14:28:48 -08001150 // Copy current touch state into mTempTouchState.
1151 // This state is always reset at the end of this function, so if we don't find state
1152 // for the specified display then our initial state will be empty.
1153 const TouchState* oldState = NULL;
1154 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1155 if (oldStateIndex >= 0) {
1156 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1157 mTempTouchState.copyFrom(*oldState);
1158 }
1159
1160 bool isSplit = mTempTouchState.split;
1161 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1162 && (mTempTouchState.deviceId != entry->deviceId
1163 || mTempTouchState.source != entry->source
1164 || mTempTouchState.displayId != displayId);
Michael Wrightd02c5b62014-02-10 15:10:22 -08001165 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1166 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1167 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1168 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1169 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1170 || isHoverAction);
1171 bool wrongDevice = false;
1172 if (newGesture) {
1173 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
Jeff Brownf086ddb2014-02-11 14:28:48 -08001174 if (switchedDevice && mTempTouchState.down && !down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001175#if DEBUG_FOCUS
1176 ALOGD("Dropping event because a pointer for a different device is already down.");
1177#endif
Michael Wrightd02c5b62014-02-10 15:10:22 -08001178 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1179 switchedDevice = false;
1180 wrongDevice = true;
1181 goto Failed;
1182 }
1183 mTempTouchState.reset();
1184 mTempTouchState.down = down;
1185 mTempTouchState.deviceId = entry->deviceId;
1186 mTempTouchState.source = entry->source;
1187 mTempTouchState.displayId = displayId;
1188 isSplit = false;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001189 }
1190
1191 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1192 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1193
1194 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1195 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1196 getAxisValue(AMOTION_EVENT_AXIS_X));
1197 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1198 getAxisValue(AMOTION_EVENT_AXIS_Y));
1199 sp<InputWindowHandle> newTouchedWindowHandle;
1200 sp<InputWindowHandle> topErrorWindowHandle;
1201 bool isTouchModal = false;
1202
1203 // Traverse windows from front to back to find touched window and outside targets.
1204 size_t numWindows = mWindowHandles.size();
1205 for (size_t i = 0; i < numWindows; i++) {
1206 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1207 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1208 if (windowInfo->displayId != displayId) {
1209 continue; // wrong display
1210 }
1211
1212 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
1213 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
1214 if (topErrorWindowHandle == NULL) {
1215 topErrorWindowHandle = windowHandle;
1216 }
1217 }
1218
1219 int32_t flags = windowInfo->layoutParamsFlags;
1220 if (windowInfo->visible) {
1221 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1222 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1223 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1224 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
Jeff Browndc5992e2014-04-11 01:27:26 -07001225 newTouchedWindowHandle = windowHandle;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001226 break; // found touched window, exit window loop
1227 }
1228 }
1229
1230 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1231 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1232 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1233 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1234 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1235 }
1236
1237 mTempTouchState.addOrUpdateWindow(
1238 windowHandle, outsideTargetFlags, BitSet32(0));
1239 }
1240 }
1241 }
1242
1243 // If there is an error window but it is not taking focus (typically because
1244 // it is invisible) then wait for it. Any other focused window may in
1245 // fact be in ANR state.
1246 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1247 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1248 NULL, NULL, nextWakeupTime,
1249 "Waiting because a system error window is about to be displayed.");
1250 injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1251 goto Unresponsive;
1252 }
1253
1254 // Figure out whether splitting will be allowed for this window.
1255 if (newTouchedWindowHandle != NULL
1256 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1257 // New window supports splitting.
1258 isSplit = true;
1259 } else if (isSplit) {
1260 // New window does not support splitting but we have already split events.
1261 // Ignore the new window.
1262 newTouchedWindowHandle = NULL;
1263 }
1264
1265 // Handle the case where we did not find a window.
1266 if (newTouchedWindowHandle == NULL) {
1267 // Try to assign the pointer to the first foreground window we find, if there is one.
1268 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1269 if (newTouchedWindowHandle == NULL) {
1270 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1271 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1272 goto Failed;
1273 }
1274 }
1275
1276 // Set target flags.
1277 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1278 if (isSplit) {
1279 targetFlags |= InputTarget::FLAG_SPLIT;
1280 }
1281 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1282 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1283 }
1284
1285 // Update hover state.
1286 if (isHoverAction) {
1287 newHoverWindowHandle = newTouchedWindowHandle;
1288 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1289 newHoverWindowHandle = mLastHoverWindowHandle;
1290 }
1291
1292 // Update the temporary touch state.
1293 BitSet32 pointerIds;
1294 if (isSplit) {
1295 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1296 pointerIds.markBit(pointerId);
1297 }
1298 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1299 } else {
1300 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1301
1302 // If the pointer is not currently down, then ignore the event.
1303 if (! mTempTouchState.down) {
1304#if DEBUG_FOCUS
1305 ALOGD("Dropping event because the pointer is not down or we previously "
1306 "dropped the pointer down event.");
1307#endif
1308 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1309 goto Failed;
1310 }
1311
1312 // Check whether touches should slip outside of the current foreground window.
1313 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1314 && entry->pointerCount == 1
1315 && mTempTouchState.isSlippery()) {
1316 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1317 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1318
1319 sp<InputWindowHandle> oldTouchedWindowHandle =
1320 mTempTouchState.getFirstForegroundWindowHandle();
1321 sp<InputWindowHandle> newTouchedWindowHandle =
1322 findTouchedWindowAtLocked(displayId, x, y);
1323 if (oldTouchedWindowHandle != newTouchedWindowHandle
1324 && newTouchedWindowHandle != NULL) {
1325#if DEBUG_FOCUS
1326 ALOGD("Touch is slipping out of window %s into window %s.",
1327 oldTouchedWindowHandle->getName().string(),
1328 newTouchedWindowHandle->getName().string());
1329#endif
1330 // Make a slippery exit from the old window.
1331 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1332 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1333
1334 // Make a slippery entrance into the new window.
1335 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1336 isSplit = true;
1337 }
1338
1339 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1340 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1341 if (isSplit) {
1342 targetFlags |= InputTarget::FLAG_SPLIT;
1343 }
1344 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1345 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1346 }
1347
1348 BitSet32 pointerIds;
1349 if (isSplit) {
1350 pointerIds.markBit(entry->pointerProperties[0].id);
1351 }
1352 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1353 }
1354 }
1355 }
1356
1357 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1358 // Let the previous window know that the hover sequence is over.
1359 if (mLastHoverWindowHandle != NULL) {
1360#if DEBUG_HOVER
1361 ALOGD("Sending hover exit event to window %s.",
1362 mLastHoverWindowHandle->getName().string());
1363#endif
1364 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1365 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1366 }
1367
1368 // Let the new window know that the hover sequence is starting.
1369 if (newHoverWindowHandle != NULL) {
1370#if DEBUG_HOVER
1371 ALOGD("Sending hover enter event to window %s.",
1372 newHoverWindowHandle->getName().string());
1373#endif
1374 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1375 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1376 }
1377 }
1378
1379 // Check permission to inject into all touched foreground windows and ensure there
1380 // is at least one touched foreground window.
1381 {
1382 bool haveForegroundWindow = false;
1383 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1384 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1385 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1386 haveForegroundWindow = true;
1387 if (! checkInjectionPermission(touchedWindow.windowHandle,
1388 entry->injectionState)) {
1389 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1390 injectionPermission = INJECTION_PERMISSION_DENIED;
1391 goto Failed;
1392 }
1393 }
1394 }
1395 if (! haveForegroundWindow) {
1396#if DEBUG_FOCUS
1397 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1398#endif
1399 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1400 goto Failed;
1401 }
1402
1403 // Permission granted to injection into all touched foreground windows.
1404 injectionPermission = INJECTION_PERMISSION_GRANTED;
1405 }
1406
1407 // Check whether windows listening for outside touches are owned by the same UID. If it is
1408 // set the policy flag that we will not reveal coordinate information to this window.
1409 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1410 sp<InputWindowHandle> foregroundWindowHandle =
1411 mTempTouchState.getFirstForegroundWindowHandle();
1412 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1413 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1414 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1415 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1416 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1417 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1418 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1419 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1420 }
1421 }
1422 }
1423 }
1424
1425 // Ensure all touched foreground windows are ready for new input.
1426 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1427 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1428 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1429 // If the touched window is paused then keep waiting.
1430 if (touchedWindow.windowHandle->getInfo()->paused) {
1431 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1432 NULL, touchedWindow.windowHandle, nextWakeupTime,
1433 "Waiting because the touched window is paused.");
1434 goto Unresponsive;
1435 }
1436
1437 // If the touched window is still working on previous events then keep waiting.
1438 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1439 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1440 NULL, touchedWindow.windowHandle, nextWakeupTime,
1441 "Waiting because the touched window has not finished "
1442 "processing the input events that were previously delivered to it.");
1443 goto Unresponsive;
1444 }
1445 }
1446 }
1447
1448 // If this is the first pointer going down and the touched window has a wallpaper
1449 // then also add the touched wallpaper windows so they are locked in for the duration
1450 // of the touch gesture.
1451 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1452 // engine only supports touch events. We would need to add a mechanism similar
1453 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1454 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1455 sp<InputWindowHandle> foregroundWindowHandle =
1456 mTempTouchState.getFirstForegroundWindowHandle();
1457 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1458 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1459 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1460 const InputWindowInfo* info = windowHandle->getInfo();
1461 if (info->displayId == displayId
1462 && windowHandle->getInfo()->layoutParamsType
1463 == InputWindowInfo::TYPE_WALLPAPER) {
1464 mTempTouchState.addOrUpdateWindow(windowHandle,
1465 InputTarget::FLAG_WINDOW_IS_OBSCURED
1466 | InputTarget::FLAG_DISPATCH_AS_IS,
1467 BitSet32(0));
1468 }
1469 }
1470 }
1471 }
1472
1473 // Success! Output targets.
1474 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1475
1476 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1477 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1478 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1479 touchedWindow.pointerIds, inputTargets);
1480 }
1481
1482 // Drop the outside or hover touch windows since we will not care about them
1483 // in the next iteration.
1484 mTempTouchState.filterNonAsIsTouchWindows();
1485
1486Failed:
1487 // Check injection permission once and for all.
1488 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1489 if (checkInjectionPermission(NULL, entry->injectionState)) {
1490 injectionPermission = INJECTION_PERMISSION_GRANTED;
1491 } else {
1492 injectionPermission = INJECTION_PERMISSION_DENIED;
1493 }
1494 }
1495
1496 // Update final pieces of touch state if the injector had permission.
1497 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1498 if (!wrongDevice) {
1499 if (switchedDevice) {
1500#if DEBUG_FOCUS
1501 ALOGD("Conflicting pointer actions: Switched to a different device.");
1502#endif
1503 *outConflictingPointerActions = true;
1504 }
1505
1506 if (isHoverAction) {
1507 // Started hovering, therefore no longer down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001508 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001509#if DEBUG_FOCUS
1510 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1511#endif
1512 *outConflictingPointerActions = true;
1513 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001514 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001515 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1516 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
Jeff Brownf086ddb2014-02-11 14:28:48 -08001517 mTempTouchState.deviceId = entry->deviceId;
1518 mTempTouchState.source = entry->source;
1519 mTempTouchState.displayId = displayId;
Michael Wrightd02c5b62014-02-10 15:10:22 -08001520 }
1521 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1522 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1523 // All pointers up or canceled.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001524 mTempTouchState.reset();
Michael Wrightd02c5b62014-02-10 15:10:22 -08001525 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1526 // First pointer went down.
Jeff Brownf086ddb2014-02-11 14:28:48 -08001527 if (oldState && oldState->down) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08001528#if DEBUG_FOCUS
1529 ALOGD("Conflicting pointer actions: Down received while already down.");
1530#endif
1531 *outConflictingPointerActions = true;
1532 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001533 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1534 // One pointer went up.
1535 if (isSplit) {
1536 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1537 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1538
1539 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1540 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1541 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1542 touchedWindow.pointerIds.clearBit(pointerId);
1543 if (touchedWindow.pointerIds.isEmpty()) {
1544 mTempTouchState.windows.removeAt(i);
1545 continue;
1546 }
1547 }
1548 i += 1;
1549 }
1550 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08001551 }
1552
1553 // Save changes unless the action was scroll in which case the temporary touch
1554 // state was only valid for this one action.
1555 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1556 if (mTempTouchState.displayId >= 0) {
1557 if (oldStateIndex >= 0) {
1558 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1559 } else {
1560 mTouchStatesByDisplay.add(displayId, mTempTouchState);
1561 }
1562 } else if (oldStateIndex >= 0) {
1563 mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1564 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08001565 }
1566
1567 // Update hover state.
1568 mLastHoverWindowHandle = newHoverWindowHandle;
1569 }
1570 } else {
1571#if DEBUG_FOCUS
1572 ALOGD("Not updating touch focus because injection was denied.");
1573#endif
1574 }
1575
1576Unresponsive:
1577 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1578 mTempTouchState.reset();
1579
1580 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1581 updateDispatchStatisticsLocked(currentTime, entry,
1582 injectionResult, timeSpentWaitingForApplication);
1583#if DEBUG_FOCUS
1584 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1585 "timeSpentWaitingForApplication=%0.1fms",
1586 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1587#endif
1588 return injectionResult;
1589}
1590
1591void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1592 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1593 inputTargets.push();
1594
1595 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1596 InputTarget& target = inputTargets.editTop();
1597 target.inputChannel = windowInfo->inputChannel;
1598 target.flags = targetFlags;
1599 target.xOffset = - windowInfo->frameLeft;
1600 target.yOffset = - windowInfo->frameTop;
1601 target.scaleFactor = windowInfo->scaleFactor;
1602 target.pointerIds = pointerIds;
1603}
1604
1605void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1606 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1607 inputTargets.push();
1608
1609 InputTarget& target = inputTargets.editTop();
1610 target.inputChannel = mMonitoringChannels[i];
1611 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1612 target.xOffset = 0;
1613 target.yOffset = 0;
1614 target.pointerIds.clear();
1615 target.scaleFactor = 1.0f;
1616 }
1617}
1618
1619bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1620 const InjectionState* injectionState) {
1621 if (injectionState
1622 && (windowHandle == NULL
1623 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1624 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1625 if (windowHandle != NULL) {
1626 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1627 "owned by uid %d",
1628 injectionState->injectorPid, injectionState->injectorUid,
1629 windowHandle->getName().string(),
1630 windowHandle->getInfo()->ownerUid);
1631 } else {
1632 ALOGW("Permission denied: injecting event from pid %d uid %d",
1633 injectionState->injectorPid, injectionState->injectorUid);
1634 }
1635 return false;
1636 }
1637 return true;
1638}
1639
1640bool InputDispatcher::isWindowObscuredAtPointLocked(
1641 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1642 int32_t displayId = windowHandle->getInfo()->displayId;
1643 size_t numWindows = mWindowHandles.size();
1644 for (size_t i = 0; i < numWindows; i++) {
1645 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1646 if (otherHandle == windowHandle) {
1647 break;
1648 }
1649
1650 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1651 if (otherInfo->displayId == displayId
1652 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1653 && otherInfo->frameContainsPoint(x, y)) {
1654 return true;
1655 }
1656 }
1657 return false;
1658}
1659
1660bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1661 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1662 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1663 if (connectionIndex >= 0) {
1664 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1665 if (connection->inputPublisherBlocked) {
1666 return false;
1667 }
1668 if (eventEntry->type == EventEntry::TYPE_KEY) {
1669 // If the event is a key event, then we must wait for all previous events to
1670 // complete before delivering it because previous events may have the
1671 // side-effect of transferring focus to a different window and we want to
1672 // ensure that the following keys are sent to the new window.
1673 //
1674 // Suppose the user touches a button in a window then immediately presses "A".
1675 // If the button causes a pop-up window to appear then we want to ensure that
1676 // the "A" key is delivered to the new pop-up window. This is because users
1677 // often anticipate pending UI changes when typing on a keyboard.
1678 // To obtain this behavior, we must serialize key events with respect to all
1679 // prior input events.
1680 return connection->outboundQueue.isEmpty()
1681 && connection->waitQueue.isEmpty();
1682 }
1683 // Touch events can always be sent to a window immediately because the user intended
1684 // to touch whatever was visible at the time. Even if focus changes or a new
1685 // window appears moments later, the touch event was meant to be delivered to
1686 // whatever window happened to be on screen at the time.
1687 //
1688 // Generic motion events, such as trackball or joystick events are a little trickier.
1689 // Like key events, generic motion events are delivered to the focused window.
1690 // Unlike key events, generic motion events don't tend to transfer focus to other
1691 // windows and it is not important for them to be serialized. So we prefer to deliver
1692 // generic motion events as soon as possible to improve efficiency and reduce lag
1693 // through batching.
1694 //
1695 // The one case where we pause input event delivery is when the wait queue is piling
1696 // up with lots of events because the application is not responding.
1697 // This condition ensures that ANRs are detected reliably.
1698 if (!connection->waitQueue.isEmpty()
1699 && currentTime >= connection->waitQueue.head->deliveryTime
1700 + STREAM_AHEAD_EVENT_TIMEOUT) {
1701 return false;
1702 }
1703 }
1704 return true;
1705}
1706
1707String8 InputDispatcher::getApplicationWindowLabelLocked(
1708 const sp<InputApplicationHandle>& applicationHandle,
1709 const sp<InputWindowHandle>& windowHandle) {
1710 if (applicationHandle != NULL) {
1711 if (windowHandle != NULL) {
1712 String8 label(applicationHandle->getName());
1713 label.append(" - ");
1714 label.append(windowHandle->getName());
1715 return label;
1716 } else {
1717 return applicationHandle->getName();
1718 }
1719 } else if (windowHandle != NULL) {
1720 return windowHandle->getName();
1721 } else {
1722 return String8("<unknown application or window>");
1723 }
1724}
1725
1726void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1727 if (mFocusedWindowHandle != NULL) {
1728 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1729 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1730#if DEBUG_DISPATCH_CYCLE
1731 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1732#endif
1733 return;
1734 }
1735 }
1736
1737 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1738 switch (eventEntry->type) {
1739 case EventEntry::TYPE_MOTION: {
1740 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1741 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1742 return;
1743 }
1744
1745 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1746 eventType = USER_ACTIVITY_EVENT_TOUCH;
1747 }
1748 break;
1749 }
1750 case EventEntry::TYPE_KEY: {
1751 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1752 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1753 return;
1754 }
1755 eventType = USER_ACTIVITY_EVENT_BUTTON;
1756 break;
1757 }
1758 }
1759
1760 CommandEntry* commandEntry = postCommandLocked(
1761 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1762 commandEntry->eventTime = eventEntry->eventTime;
1763 commandEntry->userActivityEventType = eventType;
1764}
1765
1766void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1767 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1768#if DEBUG_DISPATCH_CYCLE
1769 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1770 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1771 "pointerIds=0x%x",
1772 connection->getInputChannelName(), inputTarget->flags,
1773 inputTarget->xOffset, inputTarget->yOffset,
1774 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1775#endif
1776
1777 // Skip this event if the connection status is not normal.
1778 // We don't want to enqueue additional outbound events if the connection is broken.
1779 if (connection->status != Connection::STATUS_NORMAL) {
1780#if DEBUG_DISPATCH_CYCLE
1781 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1782 connection->getInputChannelName(), connection->getStatusLabel());
1783#endif
1784 return;
1785 }
1786
1787 // Split a motion event if needed.
1788 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1789 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1790
1791 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1792 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1793 MotionEntry* splitMotionEntry = splitMotionEvent(
1794 originalMotionEntry, inputTarget->pointerIds);
1795 if (!splitMotionEntry) {
1796 return; // split event was dropped
1797 }
1798#if DEBUG_FOCUS
1799 ALOGD("channel '%s' ~ Split motion event.",
1800 connection->getInputChannelName());
1801 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1802#endif
1803 enqueueDispatchEntriesLocked(currentTime, connection,
1804 splitMotionEntry, inputTarget);
1805 splitMotionEntry->release();
1806 return;
1807 }
1808 }
1809
1810 // Not splitting. Enqueue dispatch entries for the event as is.
1811 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1812}
1813
1814void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1815 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1816 bool wasEmpty = connection->outboundQueue.isEmpty();
1817
1818 // Enqueue dispatch entries for the requested modes.
1819 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1820 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1821 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1822 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1823 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1824 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1825 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1826 InputTarget::FLAG_DISPATCH_AS_IS);
1827 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1828 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1829 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1830 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1831
1832 // If the outbound queue was previously empty, start the dispatch cycle going.
1833 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1834 startDispatchCycleLocked(currentTime, connection);
1835 }
1836}
1837
1838void InputDispatcher::enqueueDispatchEntryLocked(
1839 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1840 int32_t dispatchMode) {
1841 int32_t inputTargetFlags = inputTarget->flags;
1842 if (!(inputTargetFlags & dispatchMode)) {
1843 return;
1844 }
1845 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1846
1847 // This is a new event.
1848 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1849 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1850 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1851 inputTarget->scaleFactor);
1852
1853 // Apply target flags and update the connection's input state.
1854 switch (eventEntry->type) {
1855 case EventEntry::TYPE_KEY: {
1856 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1857 dispatchEntry->resolvedAction = keyEntry->action;
1858 dispatchEntry->resolvedFlags = keyEntry->flags;
1859
1860 if (!connection->inputState.trackKey(keyEntry,
1861 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1862#if DEBUG_DISPATCH_CYCLE
1863 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1864 connection->getInputChannelName());
1865#endif
1866 delete dispatchEntry;
1867 return; // skip the inconsistent event
1868 }
1869 break;
1870 }
1871
1872 case EventEntry::TYPE_MOTION: {
1873 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1874 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1875 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1876 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1877 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1878 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1879 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1880 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1881 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1882 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1883 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1884 } else {
1885 dispatchEntry->resolvedAction = motionEntry->action;
1886 }
1887 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1888 && !connection->inputState.isHovering(
1889 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1890#if DEBUG_DISPATCH_CYCLE
1891 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1892 connection->getInputChannelName());
1893#endif
1894 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1895 }
1896
1897 dispatchEntry->resolvedFlags = motionEntry->flags;
1898 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1899 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1900 }
1901
1902 if (!connection->inputState.trackMotion(motionEntry,
1903 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1904#if DEBUG_DISPATCH_CYCLE
1905 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1906 connection->getInputChannelName());
1907#endif
1908 delete dispatchEntry;
1909 return; // skip the inconsistent event
1910 }
1911 break;
1912 }
1913 }
1914
1915 // Remember that we are waiting for this dispatch to complete.
1916 if (dispatchEntry->hasForegroundTarget()) {
1917 incrementPendingForegroundDispatchesLocked(eventEntry);
1918 }
1919
1920 // Enqueue the dispatch entry.
1921 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1922 traceOutboundQueueLengthLocked(connection);
1923}
1924
1925void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1926 const sp<Connection>& connection) {
1927#if DEBUG_DISPATCH_CYCLE
1928 ALOGD("channel '%s' ~ startDispatchCycle",
1929 connection->getInputChannelName());
1930#endif
1931
1932 while (connection->status == Connection::STATUS_NORMAL
1933 && !connection->outboundQueue.isEmpty()) {
1934 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1935 dispatchEntry->deliveryTime = currentTime;
1936
1937 // Publish the event.
1938 status_t status;
1939 EventEntry* eventEntry = dispatchEntry->eventEntry;
1940 switch (eventEntry->type) {
1941 case EventEntry::TYPE_KEY: {
1942 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1943
1944 // Publish the key event.
1945 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1946 keyEntry->deviceId, keyEntry->source,
1947 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1948 keyEntry->keyCode, keyEntry->scanCode,
1949 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1950 keyEntry->eventTime);
1951 break;
1952 }
1953
1954 case EventEntry::TYPE_MOTION: {
1955 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1956
1957 PointerCoords scaledCoords[MAX_POINTERS];
1958 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1959
1960 // Set the X and Y offset depending on the input source.
1961 float xOffset, yOffset, scaleFactor;
1962 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1963 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1964 scaleFactor = dispatchEntry->scaleFactor;
1965 xOffset = dispatchEntry->xOffset * scaleFactor;
1966 yOffset = dispatchEntry->yOffset * scaleFactor;
1967 if (scaleFactor != 1.0f) {
1968 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1969 scaledCoords[i] = motionEntry->pointerCoords[i];
1970 scaledCoords[i].scale(scaleFactor);
1971 }
1972 usingCoords = scaledCoords;
1973 }
1974 } else {
1975 xOffset = 0.0f;
1976 yOffset = 0.0f;
1977 scaleFactor = 1.0f;
1978
1979 // We don't want the dispatch target to know.
1980 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1981 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1982 scaledCoords[i].clear();
1983 }
1984 usingCoords = scaledCoords;
1985 }
1986 }
1987
1988 // Publish the motion event.
1989 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1990 motionEntry->deviceId, motionEntry->source,
1991 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1992 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1993 xOffset, yOffset,
1994 motionEntry->xPrecision, motionEntry->yPrecision,
1995 motionEntry->downTime, motionEntry->eventTime,
1996 motionEntry->pointerCount, motionEntry->pointerProperties,
1997 usingCoords);
1998 break;
1999 }
2000
2001 default:
2002 ALOG_ASSERT(false);
2003 return;
2004 }
2005
2006 // Check the result.
2007 if (status) {
2008 if (status == WOULD_BLOCK) {
2009 if (connection->waitQueue.isEmpty()) {
2010 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2011 "This is unexpected because the wait queue is empty, so the pipe "
2012 "should be empty and we shouldn't have any problems writing an "
2013 "event to it, status=%d", connection->getInputChannelName(), status);
2014 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2015 } else {
2016 // Pipe is full and we are waiting for the app to finish process some events
2017 // before sending more events to it.
2018#if DEBUG_DISPATCH_CYCLE
2019 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2020 "waiting for the application to catch up",
2021 connection->getInputChannelName());
2022#endif
2023 connection->inputPublisherBlocked = true;
2024 }
2025 } else {
2026 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2027 "status=%d", connection->getInputChannelName(), status);
2028 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2029 }
2030 return;
2031 }
2032
2033 // Re-enqueue the event on the wait queue.
2034 connection->outboundQueue.dequeue(dispatchEntry);
2035 traceOutboundQueueLengthLocked(connection);
2036 connection->waitQueue.enqueueAtTail(dispatchEntry);
2037 traceWaitQueueLengthLocked(connection);
2038 }
2039}
2040
2041void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2042 const sp<Connection>& connection, uint32_t seq, bool handled) {
2043#if DEBUG_DISPATCH_CYCLE
2044 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2045 connection->getInputChannelName(), seq, toString(handled));
2046#endif
2047
2048 connection->inputPublisherBlocked = false;
2049
2050 if (connection->status == Connection::STATUS_BROKEN
2051 || connection->status == Connection::STATUS_ZOMBIE) {
2052 return;
2053 }
2054
2055 // Notify other system components and prepare to start the next dispatch cycle.
2056 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2057}
2058
2059void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2060 const sp<Connection>& connection, bool notify) {
2061#if DEBUG_DISPATCH_CYCLE
2062 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2063 connection->getInputChannelName(), toString(notify));
2064#endif
2065
2066 // Clear the dispatch queues.
2067 drainDispatchQueueLocked(&connection->outboundQueue);
2068 traceOutboundQueueLengthLocked(connection);
2069 drainDispatchQueueLocked(&connection->waitQueue);
2070 traceWaitQueueLengthLocked(connection);
2071
2072 // The connection appears to be unrecoverably broken.
2073 // Ignore already broken or zombie connections.
2074 if (connection->status == Connection::STATUS_NORMAL) {
2075 connection->status = Connection::STATUS_BROKEN;
2076
2077 if (notify) {
2078 // Notify other system components.
2079 onDispatchCycleBrokenLocked(currentTime, connection);
2080 }
2081 }
2082}
2083
2084void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2085 while (!queue->isEmpty()) {
2086 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2087 releaseDispatchEntryLocked(dispatchEntry);
2088 }
2089}
2090
2091void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2092 if (dispatchEntry->hasForegroundTarget()) {
2093 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2094 }
2095 delete dispatchEntry;
2096}
2097
2098int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2099 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2100
2101 { // acquire lock
2102 AutoMutex _l(d->mLock);
2103
2104 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2105 if (connectionIndex < 0) {
2106 ALOGE("Received spurious receive callback for unknown input channel. "
2107 "fd=%d, events=0x%x", fd, events);
2108 return 0; // remove the callback
2109 }
2110
2111 bool notify;
2112 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2113 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2114 if (!(events & ALOOPER_EVENT_INPUT)) {
2115 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2116 "events=0x%x", connection->getInputChannelName(), events);
2117 return 1;
2118 }
2119
2120 nsecs_t currentTime = now();
2121 bool gotOne = false;
2122 status_t status;
2123 for (;;) {
2124 uint32_t seq;
2125 bool handled;
2126 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2127 if (status) {
2128 break;
2129 }
2130 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2131 gotOne = true;
2132 }
2133 if (gotOne) {
2134 d->runCommandsLockedInterruptible();
2135 if (status == WOULD_BLOCK) {
2136 return 1;
2137 }
2138 }
2139
2140 notify = status != DEAD_OBJECT || !connection->monitor;
2141 if (notify) {
2142 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2143 connection->getInputChannelName(), status);
2144 }
2145 } else {
2146 // Monitor channels are never explicitly unregistered.
2147 // We do it automatically when the remote endpoint is closed so don't warn
2148 // about them.
2149 notify = !connection->monitor;
2150 if (notify) {
2151 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2152 "events=0x%x", connection->getInputChannelName(), events);
2153 }
2154 }
2155
2156 // Unregister the channel.
2157 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2158 return 0; // remove the callback
2159 } // release lock
2160}
2161
2162void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2163 const CancelationOptions& options) {
2164 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2165 synthesizeCancelationEventsForConnectionLocked(
2166 mConnectionsByFd.valueAt(i), options);
2167 }
2168}
2169
2170void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2171 const sp<InputChannel>& channel, const CancelationOptions& options) {
2172 ssize_t index = getConnectionIndexLocked(channel);
2173 if (index >= 0) {
2174 synthesizeCancelationEventsForConnectionLocked(
2175 mConnectionsByFd.valueAt(index), options);
2176 }
2177}
2178
2179void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2180 const sp<Connection>& connection, const CancelationOptions& options) {
2181 if (connection->status == Connection::STATUS_BROKEN) {
2182 return;
2183 }
2184
2185 nsecs_t currentTime = now();
2186
2187 Vector<EventEntry*> cancelationEvents;
2188 connection->inputState.synthesizeCancelationEvents(currentTime,
2189 cancelationEvents, options);
2190
2191 if (!cancelationEvents.isEmpty()) {
2192#if DEBUG_OUTBOUND_EVENT_DETAILS
2193 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2194 "with reality: %s, mode=%d.",
2195 connection->getInputChannelName(), cancelationEvents.size(),
2196 options.reason, options.mode);
2197#endif
2198 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2199 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2200 switch (cancelationEventEntry->type) {
2201 case EventEntry::TYPE_KEY:
2202 logOutboundKeyDetailsLocked("cancel - ",
2203 static_cast<KeyEntry*>(cancelationEventEntry));
2204 break;
2205 case EventEntry::TYPE_MOTION:
2206 logOutboundMotionDetailsLocked("cancel - ",
2207 static_cast<MotionEntry*>(cancelationEventEntry));
2208 break;
2209 }
2210
2211 InputTarget target;
2212 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2213 if (windowHandle != NULL) {
2214 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2215 target.xOffset = -windowInfo->frameLeft;
2216 target.yOffset = -windowInfo->frameTop;
2217 target.scaleFactor = windowInfo->scaleFactor;
2218 } else {
2219 target.xOffset = 0;
2220 target.yOffset = 0;
2221 target.scaleFactor = 1.0f;
2222 }
2223 target.inputChannel = connection->inputChannel;
2224 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2225
2226 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2227 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2228
2229 cancelationEventEntry->release();
2230 }
2231
2232 startDispatchCycleLocked(currentTime, connection);
2233 }
2234}
2235
2236InputDispatcher::MotionEntry*
2237InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2238 ALOG_ASSERT(pointerIds.value != 0);
2239
2240 uint32_t splitPointerIndexMap[MAX_POINTERS];
2241 PointerProperties splitPointerProperties[MAX_POINTERS];
2242 PointerCoords splitPointerCoords[MAX_POINTERS];
2243
2244 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2245 uint32_t splitPointerCount = 0;
2246
2247 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2248 originalPointerIndex++) {
2249 const PointerProperties& pointerProperties =
2250 originalMotionEntry->pointerProperties[originalPointerIndex];
2251 uint32_t pointerId = uint32_t(pointerProperties.id);
2252 if (pointerIds.hasBit(pointerId)) {
2253 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2254 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2255 splitPointerCoords[splitPointerCount].copyFrom(
2256 originalMotionEntry->pointerCoords[originalPointerIndex]);
2257 splitPointerCount += 1;
2258 }
2259 }
2260
2261 if (splitPointerCount != pointerIds.count()) {
2262 // This is bad. We are missing some of the pointers that we expected to deliver.
2263 // Most likely this indicates that we received an ACTION_MOVE events that has
2264 // different pointer ids than we expected based on the previous ACTION_DOWN
2265 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2266 // in this way.
2267 ALOGW("Dropping split motion event because the pointer count is %d but "
2268 "we expected there to be %d pointers. This probably means we received "
2269 "a broken sequence of pointer ids from the input device.",
2270 splitPointerCount, pointerIds.count());
2271 return NULL;
2272 }
2273
2274 int32_t action = originalMotionEntry->action;
2275 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2276 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2277 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2278 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2279 const PointerProperties& pointerProperties =
2280 originalMotionEntry->pointerProperties[originalPointerIndex];
2281 uint32_t pointerId = uint32_t(pointerProperties.id);
2282 if (pointerIds.hasBit(pointerId)) {
2283 if (pointerIds.count() == 1) {
2284 // The first/last pointer went down/up.
2285 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2286 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2287 } else {
2288 // A secondary pointer went down/up.
2289 uint32_t splitPointerIndex = 0;
2290 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2291 splitPointerIndex += 1;
2292 }
2293 action = maskedAction | (splitPointerIndex
2294 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2295 }
2296 } else {
2297 // An unrelated pointer changed.
2298 action = AMOTION_EVENT_ACTION_MOVE;
2299 }
2300 }
2301
2302 MotionEntry* splitMotionEntry = new MotionEntry(
2303 originalMotionEntry->eventTime,
2304 originalMotionEntry->deviceId,
2305 originalMotionEntry->source,
2306 originalMotionEntry->policyFlags,
2307 action,
2308 originalMotionEntry->flags,
2309 originalMotionEntry->metaState,
2310 originalMotionEntry->buttonState,
2311 originalMotionEntry->edgeFlags,
2312 originalMotionEntry->xPrecision,
2313 originalMotionEntry->yPrecision,
2314 originalMotionEntry->downTime,
2315 originalMotionEntry->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002316 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002317
2318 if (originalMotionEntry->injectionState) {
2319 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2320 splitMotionEntry->injectionState->refCount += 1;
2321 }
2322
2323 return splitMotionEntry;
2324}
2325
2326void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2327#if DEBUG_INBOUND_EVENT_DETAILS
2328 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2329#endif
2330
2331 bool needWake;
2332 { // acquire lock
2333 AutoMutex _l(mLock);
2334
2335 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2336 needWake = enqueueInboundEventLocked(newEntry);
2337 } // release lock
2338
2339 if (needWake) {
2340 mLooper->wake();
2341 }
2342}
2343
2344void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2345#if DEBUG_INBOUND_EVENT_DETAILS
2346 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2347 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2348 args->eventTime, args->deviceId, args->source, args->policyFlags,
2349 args->action, args->flags, args->keyCode, args->scanCode,
2350 args->metaState, args->downTime);
2351#endif
2352 if (!validateKeyEvent(args->action)) {
2353 return;
2354 }
2355
2356 uint32_t policyFlags = args->policyFlags;
2357 int32_t flags = args->flags;
2358 int32_t metaState = args->metaState;
2359 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2360 policyFlags |= POLICY_FLAG_VIRTUAL;
2361 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2362 }
2363 if (policyFlags & POLICY_FLAG_ALT) {
2364 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2365 }
2366 if (policyFlags & POLICY_FLAG_ALT_GR) {
2367 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2368 }
2369 if (policyFlags & POLICY_FLAG_SHIFT) {
2370 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2371 }
2372 if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2373 metaState |= AMETA_CAPS_LOCK_ON;
2374 }
2375 if (policyFlags & POLICY_FLAG_FUNCTION) {
2376 metaState |= AMETA_FUNCTION_ON;
2377 }
2378
2379 policyFlags |= POLICY_FLAG_TRUSTED;
2380
2381 KeyEvent event;
2382 event.initialize(args->deviceId, args->source, args->action,
2383 flags, args->keyCode, args->scanCode, metaState, 0,
2384 args->downTime, args->eventTime);
2385
2386 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2387
Michael Wrightd02c5b62014-02-10 15:10:22 -08002388 bool needWake;
2389 { // acquire lock
2390 mLock.lock();
2391
2392 if (shouldSendKeyToInputFilterLocked(args)) {
2393 mLock.unlock();
2394
2395 policyFlags |= POLICY_FLAG_FILTERED;
2396 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2397 return; // event was consumed by the filter
2398 }
2399
2400 mLock.lock();
2401 }
2402
2403 int32_t repeatCount = 0;
2404 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2405 args->deviceId, args->source, policyFlags,
2406 args->action, flags, args->keyCode, args->scanCode,
2407 metaState, repeatCount, args->downTime);
2408
2409 needWake = enqueueInboundEventLocked(newEntry);
2410 mLock.unlock();
2411 } // release lock
2412
2413 if (needWake) {
2414 mLooper->wake();
2415 }
2416}
2417
2418bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2419 return mInputFilterEnabled;
2420}
2421
2422void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2423#if DEBUG_INBOUND_EVENT_DETAILS
2424 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2425 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2426 "xPrecision=%f, yPrecision=%f, downTime=%lld",
2427 args->eventTime, args->deviceId, args->source, args->policyFlags,
2428 args->action, args->flags, args->metaState, args->buttonState,
2429 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2430 for (uint32_t i = 0; i < args->pointerCount; i++) {
2431 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2432 "x=%f, y=%f, pressure=%f, size=%f, "
2433 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2434 "orientation=%f",
2435 i, args->pointerProperties[i].id,
2436 args->pointerProperties[i].toolType,
2437 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2438 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2439 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2440 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2441 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2442 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2443 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2444 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2445 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2446 }
2447#endif
2448 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2449 return;
2450 }
2451
2452 uint32_t policyFlags = args->policyFlags;
2453 policyFlags |= POLICY_FLAG_TRUSTED;
2454 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2455
2456 bool needWake;
2457 { // acquire lock
2458 mLock.lock();
2459
2460 if (shouldSendMotionToInputFilterLocked(args)) {
2461 mLock.unlock();
2462
2463 MotionEvent event;
2464 event.initialize(args->deviceId, args->source, args->action, args->flags,
2465 args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2466 args->xPrecision, args->yPrecision,
2467 args->downTime, args->eventTime,
2468 args->pointerCount, args->pointerProperties, args->pointerCoords);
2469
2470 policyFlags |= POLICY_FLAG_FILTERED;
2471 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2472 return; // event was consumed by the filter
2473 }
2474
2475 mLock.lock();
2476 }
2477
2478 // Just enqueue a new motion event.
2479 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2480 args->deviceId, args->source, policyFlags,
2481 args->action, args->flags, args->metaState, args->buttonState,
2482 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2483 args->displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002484 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002485
2486 needWake = enqueueInboundEventLocked(newEntry);
2487 mLock.unlock();
2488 } // release lock
2489
2490 if (needWake) {
2491 mLooper->wake();
2492 }
2493}
2494
2495bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2496 // TODO: support sending secondary display events to input filter
2497 return mInputFilterEnabled && isMainDisplay(args->displayId);
2498}
2499
2500void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2501#if DEBUG_INBOUND_EVENT_DETAILS
2502 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2503 args->eventTime, args->policyFlags,
2504 args->switchValues, args->switchMask);
2505#endif
2506
2507 uint32_t policyFlags = args->policyFlags;
2508 policyFlags |= POLICY_FLAG_TRUSTED;
2509 mPolicy->notifySwitch(args->eventTime,
2510 args->switchValues, args->switchMask, policyFlags);
2511}
2512
2513void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2514#if DEBUG_INBOUND_EVENT_DETAILS
2515 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2516 args->eventTime, args->deviceId);
2517#endif
2518
2519 bool needWake;
2520 { // acquire lock
2521 AutoMutex _l(mLock);
2522
2523 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2524 needWake = enqueueInboundEventLocked(newEntry);
2525 } // release lock
2526
2527 if (needWake) {
2528 mLooper->wake();
2529 }
2530}
2531
Jeff Brownf086ddb2014-02-11 14:28:48 -08002532int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
Michael Wrightd02c5b62014-02-10 15:10:22 -08002533 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2534 uint32_t policyFlags) {
2535#if DEBUG_INBOUND_EVENT_DETAILS
2536 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2537 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2538 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2539#endif
2540
2541 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2542
2543 policyFlags |= POLICY_FLAG_INJECTED;
2544 if (hasInjectionPermission(injectorPid, injectorUid)) {
2545 policyFlags |= POLICY_FLAG_TRUSTED;
2546 }
2547
2548 EventEntry* firstInjectedEntry;
2549 EventEntry* lastInjectedEntry;
2550 switch (event->getType()) {
2551 case AINPUT_EVENT_TYPE_KEY: {
2552 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2553 int32_t action = keyEvent->getAction();
2554 if (! validateKeyEvent(action)) {
2555 return INPUT_EVENT_INJECTION_FAILED;
2556 }
2557
2558 int32_t flags = keyEvent->getFlags();
2559 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2560 policyFlags |= POLICY_FLAG_VIRTUAL;
2561 }
2562
2563 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2564 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2565 }
2566
Michael Wrightd02c5b62014-02-10 15:10:22 -08002567 mLock.lock();
2568 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2569 keyEvent->getDeviceId(), keyEvent->getSource(),
2570 policyFlags, action, flags,
2571 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2572 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2573 lastInjectedEntry = firstInjectedEntry;
2574 break;
2575 }
2576
2577 case AINPUT_EVENT_TYPE_MOTION: {
2578 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002579 int32_t action = motionEvent->getAction();
2580 size_t pointerCount = motionEvent->getPointerCount();
2581 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2582 if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2583 return INPUT_EVENT_INJECTION_FAILED;
2584 }
2585
2586 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2587 nsecs_t eventTime = motionEvent->getEventTime();
2588 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2589 }
2590
2591 mLock.lock();
2592 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2593 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2594 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2595 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2596 action, motionEvent->getFlags(),
2597 motionEvent->getMetaState(), motionEvent->getButtonState(),
2598 motionEvent->getEdgeFlags(),
2599 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2600 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002601 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2602 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002603 lastInjectedEntry = firstInjectedEntry;
2604 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2605 sampleEventTimes += 1;
2606 samplePointerCoords += pointerCount;
2607 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2608 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2609 action, motionEvent->getFlags(),
2610 motionEvent->getMetaState(), motionEvent->getButtonState(),
2611 motionEvent->getEdgeFlags(),
2612 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2613 motionEvent->getDownTime(), displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08002614 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2615 motionEvent->getXOffset(), motionEvent->getYOffset());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002616 lastInjectedEntry->next = nextInjectedEntry;
2617 lastInjectedEntry = nextInjectedEntry;
2618 }
2619 break;
2620 }
2621
2622 default:
2623 ALOGW("Cannot inject event of type %d", event->getType());
2624 return INPUT_EVENT_INJECTION_FAILED;
2625 }
2626
2627 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2628 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2629 injectionState->injectionIsAsync = true;
2630 }
2631
2632 injectionState->refCount += 1;
2633 lastInjectedEntry->injectionState = injectionState;
2634
2635 bool needWake = false;
2636 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2637 EventEntry* nextEntry = entry->next;
2638 needWake |= enqueueInboundEventLocked(entry);
2639 entry = nextEntry;
2640 }
2641
2642 mLock.unlock();
2643
2644 if (needWake) {
2645 mLooper->wake();
2646 }
2647
2648 int32_t injectionResult;
2649 { // acquire lock
2650 AutoMutex _l(mLock);
2651
2652 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2653 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2654 } else {
2655 for (;;) {
2656 injectionResult = injectionState->injectionResult;
2657 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2658 break;
2659 }
2660
2661 nsecs_t remainingTimeout = endTime - now();
2662 if (remainingTimeout <= 0) {
2663#if DEBUG_INJECTION
2664 ALOGD("injectInputEvent - Timed out waiting for injection result "
2665 "to become available.");
2666#endif
2667 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2668 break;
2669 }
2670
2671 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2672 }
2673
2674 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2675 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2676 while (injectionState->pendingForegroundDispatches != 0) {
2677#if DEBUG_INJECTION
2678 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2679 injectionState->pendingForegroundDispatches);
2680#endif
2681 nsecs_t remainingTimeout = endTime - now();
2682 if (remainingTimeout <= 0) {
2683#if DEBUG_INJECTION
2684 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2685 "dispatches to finish.");
2686#endif
2687 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2688 break;
2689 }
2690
2691 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2692 }
2693 }
2694 }
2695
2696 injectionState->release();
2697 } // release lock
2698
2699#if DEBUG_INJECTION
2700 ALOGD("injectInputEvent - Finished with result %d. "
2701 "injectorPid=%d, injectorUid=%d",
2702 injectionResult, injectorPid, injectorUid);
2703#endif
2704
2705 return injectionResult;
2706}
2707
2708bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2709 return injectorUid == 0
2710 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2711}
2712
2713void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2714 InjectionState* injectionState = entry->injectionState;
2715 if (injectionState) {
2716#if DEBUG_INJECTION
2717 ALOGD("Setting input event injection result to %d. "
2718 "injectorPid=%d, injectorUid=%d",
2719 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2720#endif
2721
2722 if (injectionState->injectionIsAsync
2723 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2724 // Log the outcome since the injector did not wait for the injection result.
2725 switch (injectionResult) {
2726 case INPUT_EVENT_INJECTION_SUCCEEDED:
2727 ALOGV("Asynchronous input event injection succeeded.");
2728 break;
2729 case INPUT_EVENT_INJECTION_FAILED:
2730 ALOGW("Asynchronous input event injection failed.");
2731 break;
2732 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2733 ALOGW("Asynchronous input event injection permission denied.");
2734 break;
2735 case INPUT_EVENT_INJECTION_TIMED_OUT:
2736 ALOGW("Asynchronous input event injection timed out.");
2737 break;
2738 }
2739 }
2740
2741 injectionState->injectionResult = injectionResult;
2742 mInjectionResultAvailableCondition.broadcast();
2743 }
2744}
2745
2746void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2747 InjectionState* injectionState = entry->injectionState;
2748 if (injectionState) {
2749 injectionState->pendingForegroundDispatches += 1;
2750 }
2751}
2752
2753void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2754 InjectionState* injectionState = entry->injectionState;
2755 if (injectionState) {
2756 injectionState->pendingForegroundDispatches -= 1;
2757
2758 if (injectionState->pendingForegroundDispatches == 0) {
2759 mInjectionSyncFinishedCondition.broadcast();
2760 }
2761 }
2762}
2763
2764sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2765 const sp<InputChannel>& inputChannel) const {
2766 size_t numWindows = mWindowHandles.size();
2767 for (size_t i = 0; i < numWindows; i++) {
2768 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2769 if (windowHandle->getInputChannel() == inputChannel) {
2770 return windowHandle;
2771 }
2772 }
2773 return NULL;
2774}
2775
2776bool InputDispatcher::hasWindowHandleLocked(
2777 const sp<InputWindowHandle>& windowHandle) const {
2778 size_t numWindows = mWindowHandles.size();
2779 for (size_t i = 0; i < numWindows; i++) {
2780 if (mWindowHandles.itemAt(i) == windowHandle) {
2781 return true;
2782 }
2783 }
2784 return false;
2785}
2786
2787void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2788#if DEBUG_FOCUS
2789 ALOGD("setInputWindows");
2790#endif
2791 { // acquire lock
2792 AutoMutex _l(mLock);
2793
2794 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2795 mWindowHandles = inputWindowHandles;
2796
2797 sp<InputWindowHandle> newFocusedWindowHandle;
2798 bool foundHoveredWindow = false;
2799 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2800 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2801 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2802 mWindowHandles.removeAt(i--);
2803 continue;
2804 }
2805 if (windowHandle->getInfo()->hasFocus) {
2806 newFocusedWindowHandle = windowHandle;
2807 }
2808 if (windowHandle == mLastHoverWindowHandle) {
2809 foundHoveredWindow = true;
2810 }
2811 }
2812
2813 if (!foundHoveredWindow) {
2814 mLastHoverWindowHandle = NULL;
2815 }
2816
2817 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2818 if (mFocusedWindowHandle != NULL) {
2819#if DEBUG_FOCUS
2820 ALOGD("Focus left window: %s",
2821 mFocusedWindowHandle->getName().string());
2822#endif
2823 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2824 if (focusedInputChannel != NULL) {
2825 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2826 "focus left window");
2827 synthesizeCancelationEventsForInputChannelLocked(
2828 focusedInputChannel, options);
2829 }
2830 }
2831 if (newFocusedWindowHandle != NULL) {
2832#if DEBUG_FOCUS
2833 ALOGD("Focus entered window: %s",
2834 newFocusedWindowHandle->getName().string());
2835#endif
2836 }
2837 mFocusedWindowHandle = newFocusedWindowHandle;
2838 }
2839
Jeff Brownf086ddb2014-02-11 14:28:48 -08002840 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2841 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2842 for (size_t i = 0; i < state.windows.size(); i++) {
2843 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2844 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
Michael Wrightd02c5b62014-02-10 15:10:22 -08002845#if DEBUG_FOCUS
Jeff Brownf086ddb2014-02-11 14:28:48 -08002846 ALOGD("Touched window was removed: %s",
2847 touchedWindow.windowHandle->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08002848#endif
Jeff Brownf086ddb2014-02-11 14:28:48 -08002849 sp<InputChannel> touchedInputChannel =
2850 touchedWindow.windowHandle->getInputChannel();
2851 if (touchedInputChannel != NULL) {
2852 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2853 "touched window was removed");
2854 synthesizeCancelationEventsForInputChannelLocked(
2855 touchedInputChannel, options);
2856 }
2857 state.windows.removeAt(i--);
Michael Wrightd02c5b62014-02-10 15:10:22 -08002858 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08002859 }
2860 }
2861
2862 // Release information for windows that are no longer present.
2863 // This ensures that unused input channels are released promptly.
2864 // Otherwise, they might stick around until the window handle is destroyed
2865 // which might not happen until the next GC.
2866 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2867 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2868 if (!hasWindowHandleLocked(oldWindowHandle)) {
2869#if DEBUG_FOCUS
2870 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2871#endif
2872 oldWindowHandle->releaseInfo();
2873 }
2874 }
2875 } // release lock
2876
2877 // Wake up poll loop since it may need to make new input dispatching choices.
2878 mLooper->wake();
2879}
2880
2881void InputDispatcher::setFocusedApplication(
2882 const sp<InputApplicationHandle>& inputApplicationHandle) {
2883#if DEBUG_FOCUS
2884 ALOGD("setFocusedApplication");
2885#endif
2886 { // acquire lock
2887 AutoMutex _l(mLock);
2888
2889 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2890 if (mFocusedApplicationHandle != inputApplicationHandle) {
2891 if (mFocusedApplicationHandle != NULL) {
2892 resetANRTimeoutsLocked();
2893 mFocusedApplicationHandle->releaseInfo();
2894 }
2895 mFocusedApplicationHandle = inputApplicationHandle;
2896 }
2897 } else if (mFocusedApplicationHandle != NULL) {
2898 resetANRTimeoutsLocked();
2899 mFocusedApplicationHandle->releaseInfo();
2900 mFocusedApplicationHandle.clear();
2901 }
2902
2903#if DEBUG_FOCUS
2904 //logDispatchStateLocked();
2905#endif
2906 } // release lock
2907
2908 // Wake up poll loop since it may need to make new input dispatching choices.
2909 mLooper->wake();
2910}
2911
2912void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2913#if DEBUG_FOCUS
2914 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2915#endif
2916
2917 bool changed;
2918 { // acquire lock
2919 AutoMutex _l(mLock);
2920
2921 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2922 if (mDispatchFrozen && !frozen) {
2923 resetANRTimeoutsLocked();
2924 }
2925
2926 if (mDispatchEnabled && !enabled) {
2927 resetAndDropEverythingLocked("dispatcher is being disabled");
2928 }
2929
2930 mDispatchEnabled = enabled;
2931 mDispatchFrozen = frozen;
2932 changed = true;
2933 } else {
2934 changed = false;
2935 }
2936
2937#if DEBUG_FOCUS
2938 //logDispatchStateLocked();
2939#endif
2940 } // release lock
2941
2942 if (changed) {
2943 // Wake up poll loop since it may need to make new input dispatching choices.
2944 mLooper->wake();
2945 }
2946}
2947
2948void InputDispatcher::setInputFilterEnabled(bool enabled) {
2949#if DEBUG_FOCUS
2950 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2951#endif
2952
2953 { // acquire lock
2954 AutoMutex _l(mLock);
2955
2956 if (mInputFilterEnabled == enabled) {
2957 return;
2958 }
2959
2960 mInputFilterEnabled = enabled;
2961 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2962 } // release lock
2963
2964 // Wake up poll loop since there might be work to do to drop everything.
2965 mLooper->wake();
2966}
2967
2968bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2969 const sp<InputChannel>& toChannel) {
2970#if DEBUG_FOCUS
2971 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2972 fromChannel->getName().string(), toChannel->getName().string());
2973#endif
2974 { // acquire lock
2975 AutoMutex _l(mLock);
2976
2977 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2978 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2979 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2980#if DEBUG_FOCUS
2981 ALOGD("Cannot transfer focus because from or to window not found.");
2982#endif
2983 return false;
2984 }
2985 if (fromWindowHandle == toWindowHandle) {
2986#if DEBUG_FOCUS
2987 ALOGD("Trivial transfer to same window.");
2988#endif
2989 return true;
2990 }
2991 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
2992#if DEBUG_FOCUS
2993 ALOGD("Cannot transfer focus because windows are on different displays.");
2994#endif
2995 return false;
2996 }
2997
2998 bool found = false;
Jeff Brownf086ddb2014-02-11 14:28:48 -08002999 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3000 TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3001 for (size_t i = 0; i < state.windows.size(); i++) {
3002 const TouchedWindow& touchedWindow = state.windows[i];
3003 if (touchedWindow.windowHandle == fromWindowHandle) {
3004 int32_t oldTargetFlags = touchedWindow.targetFlags;
3005 BitSet32 pointerIds = touchedWindow.pointerIds;
Michael Wrightd02c5b62014-02-10 15:10:22 -08003006
Jeff Brownf086ddb2014-02-11 14:28:48 -08003007 state.windows.removeAt(i);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003008
Jeff Brownf086ddb2014-02-11 14:28:48 -08003009 int32_t newTargetFlags = oldTargetFlags
3010 & (InputTarget::FLAG_FOREGROUND
3011 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3012 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
Michael Wrightd02c5b62014-02-10 15:10:22 -08003013
Jeff Brownf086ddb2014-02-11 14:28:48 -08003014 found = true;
3015 goto Found;
3016 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003017 }
3018 }
Jeff Brownf086ddb2014-02-11 14:28:48 -08003019Found:
Michael Wrightd02c5b62014-02-10 15:10:22 -08003020
3021 if (! found) {
3022#if DEBUG_FOCUS
3023 ALOGD("Focus transfer failed because from window did not have focus.");
3024#endif
3025 return false;
3026 }
3027
3028 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3029 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3030 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3031 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3032 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3033
3034 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3035 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3036 "transferring touch focus from this window to another window");
3037 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3038 }
3039
3040#if DEBUG_FOCUS
3041 logDispatchStateLocked();
3042#endif
3043 } // release lock
3044
3045 // Wake up poll loop since it may need to make new input dispatching choices.
3046 mLooper->wake();
3047 return true;
3048}
3049
3050void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3051#if DEBUG_FOCUS
3052 ALOGD("Resetting and dropping all events (%s).", reason);
3053#endif
3054
3055 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3056 synthesizeCancelationEventsForAllConnectionsLocked(options);
3057
3058 resetKeyRepeatLocked();
3059 releasePendingEventLocked();
3060 drainInboundQueueLocked();
3061 resetANRTimeoutsLocked();
3062
Jeff Brownf086ddb2014-02-11 14:28:48 -08003063 mTouchStatesByDisplay.clear();
Michael Wrightd02c5b62014-02-10 15:10:22 -08003064 mLastHoverWindowHandle.clear();
3065}
3066
3067void InputDispatcher::logDispatchStateLocked() {
3068 String8 dump;
3069 dumpDispatchStateLocked(dump);
3070
3071 char* text = dump.lockBuffer(dump.size());
3072 char* start = text;
3073 while (*start != '\0') {
3074 char* end = strchr(start, '\n');
3075 if (*end == '\n') {
3076 *(end++) = '\0';
3077 }
3078 ALOGD("%s", start);
3079 start = end;
3080 }
3081}
3082
3083void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3084 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3085 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3086
3087 if (mFocusedApplicationHandle != NULL) {
3088 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3089 mFocusedApplicationHandle->getName().string(),
3090 mFocusedApplicationHandle->getDispatchingTimeout(
3091 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3092 } else {
3093 dump.append(INDENT "FocusedApplication: <null>\n");
3094 }
3095 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3096 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3097
Jeff Brownf086ddb2014-02-11 14:28:48 -08003098 if (!mTouchStatesByDisplay.isEmpty()) {
3099 dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3100 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3101 const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3102 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3103 state.displayId, toString(state.down), toString(state.split),
3104 state.deviceId, state.source);
3105 if (!state.windows.isEmpty()) {
3106 dump.append(INDENT3 "Windows:\n");
3107 for (size_t i = 0; i < state.windows.size(); i++) {
3108 const TouchedWindow& touchedWindow = state.windows[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003109 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
Jeff Brownf086ddb2014-02-11 14:28:48 -08003110 i, touchedWindow.windowHandle->getName().string(),
3111 touchedWindow.pointerIds.value,
3112 touchedWindow.targetFlags);
3113 }
3114 } else {
3115 dump.append(INDENT3 "Windows: <none>\n");
3116 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003117 }
3118 } else {
Jeff Brownf086ddb2014-02-11 14:28:48 -08003119 dump.append(INDENT "TouchStates: <no displays touched>\n");
Michael Wrightd02c5b62014-02-10 15:10:22 -08003120 }
3121
3122 if (!mWindowHandles.isEmpty()) {
3123 dump.append(INDENT "Windows:\n");
3124 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3125 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3126 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3127
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003128 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003129 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3130 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3131 "frame=[%d,%d][%d,%d], scale=%f, "
3132 "touchableRegion=",
3133 i, windowInfo->name.string(), windowInfo->displayId,
3134 toString(windowInfo->paused),
3135 toString(windowInfo->hasFocus),
3136 toString(windowInfo->hasWallpaper),
3137 toString(windowInfo->visible),
3138 toString(windowInfo->canReceiveKeys),
3139 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3140 windowInfo->layer,
3141 windowInfo->frameLeft, windowInfo->frameTop,
3142 windowInfo->frameRight, windowInfo->frameBottom,
3143 windowInfo->scaleFactor);
3144 dumpRegion(dump, windowInfo->touchableRegion);
3145 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3146 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3147 windowInfo->ownerPid, windowInfo->ownerUid,
3148 windowInfo->dispatchingTimeout / 1000000.0);
3149 }
3150 } else {
3151 dump.append(INDENT "Windows: <none>\n");
3152 }
3153
3154 if (!mMonitoringChannels.isEmpty()) {
3155 dump.append(INDENT "MonitoringChannels:\n");
3156 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3157 const sp<InputChannel>& channel = mMonitoringChannels[i];
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003158 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
Michael Wrightd02c5b62014-02-10 15:10:22 -08003159 }
3160 } else {
3161 dump.append(INDENT "MonitoringChannels: <none>\n");
3162 }
3163
3164 nsecs_t currentTime = now();
3165
3166 // Dump recently dispatched or dropped events from oldest to newest.
3167 if (!mRecentQueue.isEmpty()) {
3168 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3169 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3170 dump.append(INDENT2);
3171 entry->appendDescription(dump);
3172 dump.appendFormat(", age=%0.1fms\n",
3173 (currentTime - entry->eventTime) * 0.000001f);
3174 }
3175 } else {
3176 dump.append(INDENT "RecentQueue: <empty>\n");
3177 }
3178
3179 // Dump event currently being dispatched.
3180 if (mPendingEvent) {
3181 dump.append(INDENT "PendingEvent:\n");
3182 dump.append(INDENT2);
3183 mPendingEvent->appendDescription(dump);
3184 dump.appendFormat(", age=%0.1fms\n",
3185 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3186 } else {
3187 dump.append(INDENT "PendingEvent: <none>\n");
3188 }
3189
3190 // Dump inbound events from oldest to newest.
3191 if (!mInboundQueue.isEmpty()) {
3192 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3193 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3194 dump.append(INDENT2);
3195 entry->appendDescription(dump);
3196 dump.appendFormat(", age=%0.1fms\n",
3197 (currentTime - entry->eventTime) * 0.000001f);
3198 }
3199 } else {
3200 dump.append(INDENT "InboundQueue: <empty>\n");
3201 }
3202
3203 if (!mConnectionsByFd.isEmpty()) {
3204 dump.append(INDENT "Connections:\n");
3205 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3206 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
Mark Salyzyn41d2f802014-03-18 10:59:23 -07003207 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
Michael Wrightd02c5b62014-02-10 15:10:22 -08003208 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3209 i, connection->getInputChannelName(), connection->getWindowName(),
3210 connection->getStatusLabel(), toString(connection->monitor),
3211 toString(connection->inputPublisherBlocked));
3212
3213 if (!connection->outboundQueue.isEmpty()) {
3214 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3215 connection->outboundQueue.count());
3216 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3217 entry = entry->next) {
3218 dump.append(INDENT4);
3219 entry->eventEntry->appendDescription(dump);
3220 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3221 entry->targetFlags, entry->resolvedAction,
3222 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3223 }
3224 } else {
3225 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3226 }
3227
3228 if (!connection->waitQueue.isEmpty()) {
3229 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3230 connection->waitQueue.count());
3231 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3232 entry = entry->next) {
3233 dump.append(INDENT4);
3234 entry->eventEntry->appendDescription(dump);
3235 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3236 "age=%0.1fms, wait=%0.1fms\n",
3237 entry->targetFlags, entry->resolvedAction,
3238 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3239 (currentTime - entry->deliveryTime) * 0.000001f);
3240 }
3241 } else {
3242 dump.append(INDENT3 "WaitQueue: <empty>\n");
3243 }
3244 }
3245 } else {
3246 dump.append(INDENT "Connections: <none>\n");
3247 }
3248
3249 if (isAppSwitchPendingLocked()) {
3250 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3251 (mAppSwitchDueTime - now()) / 1000000.0);
3252 } else {
3253 dump.append(INDENT "AppSwitch: not pending\n");
3254 }
3255
3256 dump.append(INDENT "Configuration:\n");
3257 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3258 mConfig.keyRepeatDelay * 0.000001f);
3259 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3260 mConfig.keyRepeatTimeout * 0.000001f);
3261}
3262
3263status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3264 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3265#if DEBUG_REGISTRATION
3266 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3267 toString(monitor));
3268#endif
3269
3270 { // acquire lock
3271 AutoMutex _l(mLock);
3272
3273 if (getConnectionIndexLocked(inputChannel) >= 0) {
3274 ALOGW("Attempted to register already registered input channel '%s'",
3275 inputChannel->getName().string());
3276 return BAD_VALUE;
3277 }
3278
3279 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3280
3281 int fd = inputChannel->getFd();
3282 mConnectionsByFd.add(fd, connection);
3283
3284 if (monitor) {
3285 mMonitoringChannels.push(inputChannel);
3286 }
3287
3288 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3289 } // release lock
3290
3291 // Wake the looper because some connections have changed.
3292 mLooper->wake();
3293 return OK;
3294}
3295
3296status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3297#if DEBUG_REGISTRATION
3298 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3299#endif
3300
3301 { // acquire lock
3302 AutoMutex _l(mLock);
3303
3304 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3305 if (status) {
3306 return status;
3307 }
3308 } // release lock
3309
3310 // Wake the poll loop because removing the connection may have changed the current
3311 // synchronization state.
3312 mLooper->wake();
3313 return OK;
3314}
3315
3316status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3317 bool notify) {
3318 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3319 if (connectionIndex < 0) {
3320 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3321 inputChannel->getName().string());
3322 return BAD_VALUE;
3323 }
3324
3325 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3326 mConnectionsByFd.removeItemsAt(connectionIndex);
3327
3328 if (connection->monitor) {
3329 removeMonitorChannelLocked(inputChannel);
3330 }
3331
3332 mLooper->removeFd(inputChannel->getFd());
3333
3334 nsecs_t currentTime = now();
3335 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3336
3337 connection->status = Connection::STATUS_ZOMBIE;
3338 return OK;
3339}
3340
3341void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3342 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3343 if (mMonitoringChannels[i] == inputChannel) {
3344 mMonitoringChannels.removeAt(i);
3345 break;
3346 }
3347 }
3348}
3349
3350ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3351 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3352 if (connectionIndex >= 0) {
3353 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3354 if (connection->inputChannel.get() == inputChannel.get()) {
3355 return connectionIndex;
3356 }
3357 }
3358
3359 return -1;
3360}
3361
3362void InputDispatcher::onDispatchCycleFinishedLocked(
3363 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3364 CommandEntry* commandEntry = postCommandLocked(
3365 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3366 commandEntry->connection = connection;
3367 commandEntry->eventTime = currentTime;
3368 commandEntry->seq = seq;
3369 commandEntry->handled = handled;
3370}
3371
3372void InputDispatcher::onDispatchCycleBrokenLocked(
3373 nsecs_t currentTime, const sp<Connection>& connection) {
3374 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3375 connection->getInputChannelName());
3376
3377 CommandEntry* commandEntry = postCommandLocked(
3378 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3379 commandEntry->connection = connection;
3380}
3381
3382void InputDispatcher::onANRLocked(
3383 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3384 const sp<InputWindowHandle>& windowHandle,
3385 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3386 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3387 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3388 ALOGI("Application is not responding: %s. "
3389 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3390 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3391 dispatchLatency, waitDuration, reason);
3392
3393 // Capture a record of the InputDispatcher state at the time of the ANR.
3394 time_t t = time(NULL);
3395 struct tm tm;
3396 localtime_r(&t, &tm);
3397 char timestr[64];
3398 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3399 mLastANRState.clear();
3400 mLastANRState.append(INDENT "ANR:\n");
3401 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3402 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3403 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3404 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3405 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3406 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3407 dumpDispatchStateLocked(mLastANRState);
3408
3409 CommandEntry* commandEntry = postCommandLocked(
3410 & InputDispatcher::doNotifyANRLockedInterruptible);
3411 commandEntry->inputApplicationHandle = applicationHandle;
3412 commandEntry->inputWindowHandle = windowHandle;
3413 commandEntry->reason = reason;
3414}
3415
3416void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3417 CommandEntry* commandEntry) {
3418 mLock.unlock();
3419
3420 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3421
3422 mLock.lock();
3423}
3424
3425void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3426 CommandEntry* commandEntry) {
3427 sp<Connection> connection = commandEntry->connection;
3428
3429 if (connection->status != Connection::STATUS_ZOMBIE) {
3430 mLock.unlock();
3431
3432 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3433
3434 mLock.lock();
3435 }
3436}
3437
3438void InputDispatcher::doNotifyANRLockedInterruptible(
3439 CommandEntry* commandEntry) {
3440 mLock.unlock();
3441
3442 nsecs_t newTimeout = mPolicy->notifyANR(
3443 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3444 commandEntry->reason);
3445
3446 mLock.lock();
3447
3448 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3449 commandEntry->inputWindowHandle != NULL
3450 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3451}
3452
3453void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3454 CommandEntry* commandEntry) {
3455 KeyEntry* entry = commandEntry->keyEntry;
3456
3457 KeyEvent event;
3458 initializeKeyEvent(&event, entry);
3459
3460 mLock.unlock();
3461
3462 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3463 &event, entry->policyFlags);
3464
3465 mLock.lock();
3466
3467 if (delay < 0) {
3468 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3469 } else if (!delay) {
3470 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3471 } else {
3472 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3473 entry->interceptKeyWakeupTime = now() + delay;
3474 }
3475 entry->release();
3476}
3477
3478void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3479 CommandEntry* commandEntry) {
3480 sp<Connection> connection = commandEntry->connection;
3481 nsecs_t finishTime = commandEntry->eventTime;
3482 uint32_t seq = commandEntry->seq;
3483 bool handled = commandEntry->handled;
3484
3485 // Handle post-event policy actions.
3486 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3487 if (dispatchEntry) {
3488 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3489 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3490 String8 msg;
3491 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3492 connection->getWindowName(), eventDuration * 0.000001f);
3493 dispatchEntry->eventEntry->appendDescription(msg);
3494 ALOGI("%s", msg.string());
3495 }
3496
3497 bool restartEvent;
3498 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3499 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3500 restartEvent = afterKeyEventLockedInterruptible(connection,
3501 dispatchEntry, keyEntry, handled);
3502 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3503 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3504 restartEvent = afterMotionEventLockedInterruptible(connection,
3505 dispatchEntry, motionEntry, handled);
3506 } else {
3507 restartEvent = false;
3508 }
3509
3510 // Dequeue the event and start the next cycle.
3511 // Note that because the lock might have been released, it is possible that the
3512 // contents of the wait queue to have been drained, so we need to double-check
3513 // a few things.
3514 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3515 connection->waitQueue.dequeue(dispatchEntry);
3516 traceWaitQueueLengthLocked(connection);
3517 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3518 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3519 traceOutboundQueueLengthLocked(connection);
3520 } else {
3521 releaseDispatchEntryLocked(dispatchEntry);
3522 }
3523 }
3524
3525 // Start the next dispatch cycle for this connection.
3526 startDispatchCycleLocked(now(), connection);
3527 }
3528}
3529
3530bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3531 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3532 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3533 // Get the fallback key state.
3534 // Clear it out after dispatching the UP.
3535 int32_t originalKeyCode = keyEntry->keyCode;
3536 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3537 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3538 connection->inputState.removeFallbackKey(originalKeyCode);
3539 }
3540
3541 if (handled || !dispatchEntry->hasForegroundTarget()) {
3542 // If the application handles the original key for which we previously
3543 // generated a fallback or if the window is not a foreground window,
3544 // then cancel the associated fallback key, if any.
3545 if (fallbackKeyCode != -1) {
3546 // Dispatch the unhandled key to the policy with the cancel flag.
3547#if DEBUG_OUTBOUND_EVENT_DETAILS
3548 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3549 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3550 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3551 keyEntry->policyFlags);
3552#endif
3553 KeyEvent event;
3554 initializeKeyEvent(&event, keyEntry);
3555 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3556
3557 mLock.unlock();
3558
3559 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3560 &event, keyEntry->policyFlags, &event);
3561
3562 mLock.lock();
3563
3564 // Cancel the fallback key.
3565 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3566 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3567 "application handled the original non-fallback key "
3568 "or is no longer a foreground target, "
3569 "canceling previously dispatched fallback key");
3570 options.keyCode = fallbackKeyCode;
3571 synthesizeCancelationEventsForConnectionLocked(connection, options);
3572 }
3573 connection->inputState.removeFallbackKey(originalKeyCode);
3574 }
3575 } else {
3576 // If the application did not handle a non-fallback key, first check
3577 // that we are in a good state to perform unhandled key event processing
3578 // Then ask the policy what to do with it.
3579 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3580 && keyEntry->repeatCount == 0;
3581 if (fallbackKeyCode == -1 && !initialDown) {
3582#if DEBUG_OUTBOUND_EVENT_DETAILS
3583 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3584 "since this is not an initial down. "
3585 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3586 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3587 keyEntry->policyFlags);
3588#endif
3589 return false;
3590 }
3591
3592 // Dispatch the unhandled key to the policy.
3593#if DEBUG_OUTBOUND_EVENT_DETAILS
3594 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3595 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3596 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3597 keyEntry->policyFlags);
3598#endif
3599 KeyEvent event;
3600 initializeKeyEvent(&event, keyEntry);
3601
3602 mLock.unlock();
3603
3604 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3605 &event, keyEntry->policyFlags, &event);
3606
3607 mLock.lock();
3608
3609 if (connection->status != Connection::STATUS_NORMAL) {
3610 connection->inputState.removeFallbackKey(originalKeyCode);
3611 return false;
3612 }
3613
3614 // Latch the fallback keycode for this key on an initial down.
3615 // The fallback keycode cannot change at any other point in the lifecycle.
3616 if (initialDown) {
3617 if (fallback) {
3618 fallbackKeyCode = event.getKeyCode();
3619 } else {
3620 fallbackKeyCode = AKEYCODE_UNKNOWN;
3621 }
3622 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3623 }
3624
3625 ALOG_ASSERT(fallbackKeyCode != -1);
3626
3627 // Cancel the fallback key if the policy decides not to send it anymore.
3628 // We will continue to dispatch the key to the policy but we will no
3629 // longer dispatch a fallback key to the application.
3630 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3631 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3632#if DEBUG_OUTBOUND_EVENT_DETAILS
3633 if (fallback) {
3634 ALOGD("Unhandled key event: Policy requested to send key %d"
3635 "as a fallback for %d, but on the DOWN it had requested "
3636 "to send %d instead. Fallback canceled.",
3637 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3638 } else {
3639 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3640 "but on the DOWN it had requested to send %d. "
3641 "Fallback canceled.",
3642 originalKeyCode, fallbackKeyCode);
3643 }
3644#endif
3645
3646 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3647 "canceling fallback, policy no longer desires it");
3648 options.keyCode = fallbackKeyCode;
3649 synthesizeCancelationEventsForConnectionLocked(connection, options);
3650
3651 fallback = false;
3652 fallbackKeyCode = AKEYCODE_UNKNOWN;
3653 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3654 connection->inputState.setFallbackKey(originalKeyCode,
3655 fallbackKeyCode);
3656 }
3657 }
3658
3659#if DEBUG_OUTBOUND_EVENT_DETAILS
3660 {
3661 String8 msg;
3662 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3663 connection->inputState.getFallbackKeys();
3664 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3665 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3666 fallbackKeys.valueAt(i));
3667 }
3668 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3669 fallbackKeys.size(), msg.string());
3670 }
3671#endif
3672
3673 if (fallback) {
3674 // Restart the dispatch cycle using the fallback key.
3675 keyEntry->eventTime = event.getEventTime();
3676 keyEntry->deviceId = event.getDeviceId();
3677 keyEntry->source = event.getSource();
3678 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3679 keyEntry->keyCode = fallbackKeyCode;
3680 keyEntry->scanCode = event.getScanCode();
3681 keyEntry->metaState = event.getMetaState();
3682 keyEntry->repeatCount = event.getRepeatCount();
3683 keyEntry->downTime = event.getDownTime();
3684 keyEntry->syntheticRepeat = false;
3685
3686#if DEBUG_OUTBOUND_EVENT_DETAILS
3687 ALOGD("Unhandled key event: Dispatching fallback key. "
3688 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3689 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3690#endif
3691 return true; // restart the event
3692 } else {
3693#if DEBUG_OUTBOUND_EVENT_DETAILS
3694 ALOGD("Unhandled key event: No fallback key.");
3695#endif
3696 }
3697 }
3698 }
3699 return false;
3700}
3701
3702bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3703 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3704 return false;
3705}
3706
3707void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3708 mLock.unlock();
3709
3710 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3711
3712 mLock.lock();
3713}
3714
3715void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3716 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3717 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3718 entry->downTime, entry->eventTime);
3719}
3720
3721void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3722 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3723 // TODO Write some statistics about how long we spend waiting.
3724}
3725
3726void InputDispatcher::traceInboundQueueLengthLocked() {
3727 if (ATRACE_ENABLED()) {
3728 ATRACE_INT("iq", mInboundQueue.count());
3729 }
3730}
3731
3732void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3733 if (ATRACE_ENABLED()) {
3734 char counterName[40];
3735 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3736 ATRACE_INT(counterName, connection->outboundQueue.count());
3737 }
3738}
3739
3740void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3741 if (ATRACE_ENABLED()) {
3742 char counterName[40];
3743 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3744 ATRACE_INT(counterName, connection->waitQueue.count());
3745 }
3746}
3747
3748void InputDispatcher::dump(String8& dump) {
3749 AutoMutex _l(mLock);
3750
3751 dump.append("Input Dispatcher State:\n");
3752 dumpDispatchStateLocked(dump);
3753
3754 if (!mLastANRState.isEmpty()) {
3755 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3756 dump.append(mLastANRState);
3757 }
3758}
3759
3760void InputDispatcher::monitor() {
3761 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3762 mLock.lock();
3763 mLooper->wake();
3764 mDispatcherIsAliveCondition.wait(mLock);
3765 mLock.unlock();
3766}
3767
3768
3769// --- InputDispatcher::Queue ---
3770
3771template <typename T>
3772uint32_t InputDispatcher::Queue<T>::count() const {
3773 uint32_t result = 0;
3774 for (const T* entry = head; entry; entry = entry->next) {
3775 result += 1;
3776 }
3777 return result;
3778}
3779
3780
3781// --- InputDispatcher::InjectionState ---
3782
3783InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3784 refCount(1),
3785 injectorPid(injectorPid), injectorUid(injectorUid),
3786 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3787 pendingForegroundDispatches(0) {
3788}
3789
3790InputDispatcher::InjectionState::~InjectionState() {
3791}
3792
3793void InputDispatcher::InjectionState::release() {
3794 refCount -= 1;
3795 if (refCount == 0) {
3796 delete this;
3797 } else {
3798 ALOG_ASSERT(refCount > 0);
3799 }
3800}
3801
3802
3803// --- InputDispatcher::EventEntry ---
3804
3805InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3806 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3807 injectionState(NULL), dispatchInProgress(false) {
3808}
3809
3810InputDispatcher::EventEntry::~EventEntry() {
3811 releaseInjectionState();
3812}
3813
3814void InputDispatcher::EventEntry::release() {
3815 refCount -= 1;
3816 if (refCount == 0) {
3817 delete this;
3818 } else {
3819 ALOG_ASSERT(refCount > 0);
3820 }
3821}
3822
3823void InputDispatcher::EventEntry::releaseInjectionState() {
3824 if (injectionState) {
3825 injectionState->release();
3826 injectionState = NULL;
3827 }
3828}
3829
3830
3831// --- InputDispatcher::ConfigurationChangedEntry ---
3832
3833InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3834 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3835}
3836
3837InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3838}
3839
3840void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3841 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3842 policyFlags);
3843}
3844
3845
3846// --- InputDispatcher::DeviceResetEntry ---
3847
3848InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3849 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3850 deviceId(deviceId) {
3851}
3852
3853InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3854}
3855
3856void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3857 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3858 deviceId, policyFlags);
3859}
3860
3861
3862// --- InputDispatcher::KeyEntry ---
3863
3864InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3865 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3866 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3867 int32_t repeatCount, nsecs_t downTime) :
3868 EventEntry(TYPE_KEY, eventTime, policyFlags),
3869 deviceId(deviceId), source(source), action(action), flags(flags),
3870 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3871 repeatCount(repeatCount), downTime(downTime),
3872 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3873 interceptKeyWakeupTime(0) {
3874}
3875
3876InputDispatcher::KeyEntry::~KeyEntry() {
3877}
3878
3879void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3880 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3881 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3882 "repeatCount=%d), policyFlags=0x%08x",
3883 deviceId, source, action, flags, keyCode, scanCode, metaState,
3884 repeatCount, policyFlags);
3885}
3886
3887void InputDispatcher::KeyEntry::recycle() {
3888 releaseInjectionState();
3889
3890 dispatchInProgress = false;
3891 syntheticRepeat = false;
3892 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3893 interceptKeyWakeupTime = 0;
3894}
3895
3896
3897// --- InputDispatcher::MotionEntry ---
3898
3899InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3900 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3901 int32_t metaState, int32_t buttonState,
3902 int32_t edgeFlags, float xPrecision, float yPrecision,
3903 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
Jeff Brownf086ddb2014-02-11 14:28:48 -08003904 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3905 float xOffset, float yOffset) :
Michael Wrightd02c5b62014-02-10 15:10:22 -08003906 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3907 eventTime(eventTime),
3908 deviceId(deviceId), source(source), action(action), flags(flags),
3909 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3910 xPrecision(xPrecision), yPrecision(yPrecision),
3911 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3912 for (uint32_t i = 0; i < pointerCount; i++) {
3913 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3914 this->pointerCoords[i].copyFrom(pointerCoords[i]);
Jeff Brownf086ddb2014-02-11 14:28:48 -08003915 if (xOffset || yOffset) {
3916 this->pointerCoords[i].applyOffset(xOffset, yOffset);
3917 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08003918 }
3919}
3920
3921InputDispatcher::MotionEntry::~MotionEntry() {
3922}
3923
3924void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3925 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, "
3926 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, "
3927 "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3928 deviceId, source, action, flags, metaState, buttonState, edgeFlags,
3929 xPrecision, yPrecision, displayId);
3930 for (uint32_t i = 0; i < pointerCount; i++) {
3931 if (i) {
3932 msg.append(", ");
3933 }
3934 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3935 pointerCoords[i].getX(), pointerCoords[i].getY());
3936 }
3937 msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3938}
3939
3940
3941// --- InputDispatcher::DispatchEntry ---
3942
3943volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3944
3945InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3946 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3947 seq(nextSeq()),
3948 eventEntry(eventEntry), targetFlags(targetFlags),
3949 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3950 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3951 eventEntry->refCount += 1;
3952}
3953
3954InputDispatcher::DispatchEntry::~DispatchEntry() {
3955 eventEntry->release();
3956}
3957
3958uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3959 // Sequence number 0 is reserved and will never be returned.
3960 uint32_t seq;
3961 do {
3962 seq = android_atomic_inc(&sNextSeqAtomic);
3963 } while (!seq);
3964 return seq;
3965}
3966
3967
3968// --- InputDispatcher::InputState ---
3969
3970InputDispatcher::InputState::InputState() {
3971}
3972
3973InputDispatcher::InputState::~InputState() {
3974}
3975
3976bool InputDispatcher::InputState::isNeutral() const {
3977 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3978}
3979
3980bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
3981 int32_t displayId) const {
3982 for (size_t i = 0; i < mMotionMementos.size(); i++) {
3983 const MotionMemento& memento = mMotionMementos.itemAt(i);
3984 if (memento.deviceId == deviceId
3985 && memento.source == source
3986 && memento.displayId == displayId
3987 && memento.hovering) {
3988 return true;
3989 }
3990 }
3991 return false;
3992}
3993
3994bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3995 int32_t action, int32_t flags) {
3996 switch (action) {
3997 case AKEY_EVENT_ACTION_UP: {
3998 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3999 for (size_t i = 0; i < mFallbackKeys.size(); ) {
4000 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4001 mFallbackKeys.removeItemsAt(i);
4002 } else {
4003 i += 1;
4004 }
4005 }
4006 }
4007 ssize_t index = findKeyMemento(entry);
4008 if (index >= 0) {
4009 mKeyMementos.removeAt(index);
4010 return true;
4011 }
4012 /* FIXME: We can't just drop the key up event because that prevents creating
4013 * popup windows that are automatically shown when a key is held and then
4014 * dismissed when the key is released. The problem is that the popup will
4015 * not have received the original key down, so the key up will be considered
4016 * to be inconsistent with its observed state. We could perhaps handle this
4017 * by synthesizing a key down but that will cause other problems.
4018 *
4019 * So for now, allow inconsistent key up events to be dispatched.
4020 *
4021#if DEBUG_OUTBOUND_EVENT_DETAILS
4022 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4023 "keyCode=%d, scanCode=%d",
4024 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4025#endif
4026 return false;
4027 */
4028 return true;
4029 }
4030
4031 case AKEY_EVENT_ACTION_DOWN: {
4032 ssize_t index = findKeyMemento(entry);
4033 if (index >= 0) {
4034 mKeyMementos.removeAt(index);
4035 }
4036 addKeyMemento(entry, flags);
4037 return true;
4038 }
4039
4040 default:
4041 return true;
4042 }
4043}
4044
4045bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4046 int32_t action, int32_t flags) {
4047 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4048 switch (actionMasked) {
4049 case AMOTION_EVENT_ACTION_UP:
4050 case AMOTION_EVENT_ACTION_CANCEL: {
4051 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4052 if (index >= 0) {
4053 mMotionMementos.removeAt(index);
4054 return true;
4055 }
4056#if DEBUG_OUTBOUND_EVENT_DETAILS
4057 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4058 "actionMasked=%d",
4059 entry->deviceId, entry->source, actionMasked);
4060#endif
4061 return false;
4062 }
4063
4064 case AMOTION_EVENT_ACTION_DOWN: {
4065 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4066 if (index >= 0) {
4067 mMotionMementos.removeAt(index);
4068 }
4069 addMotionMemento(entry, flags, false /*hovering*/);
4070 return true;
4071 }
4072
4073 case AMOTION_EVENT_ACTION_POINTER_UP:
4074 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4075 case AMOTION_EVENT_ACTION_MOVE: {
Michael Wright38dcdff2014-03-19 12:06:10 -07004076 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4077 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4078 // generate cancellation events for these since they're based in relative rather than
4079 // absolute units.
4080 return true;
4081 }
4082
Michael Wrightd02c5b62014-02-10 15:10:22 -08004083 ssize_t index = findMotionMemento(entry, false /*hovering*/);
Michael Wright38dcdff2014-03-19 12:06:10 -07004084
4085 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4086 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4087 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4088 // other value and we need to track the motion so we can send cancellation events for
4089 // anything generating fallback events (e.g. DPad keys for joystick movements).
4090 if (index >= 0) {
4091 if (entry->pointerCoords[0].isEmpty()) {
4092 mMotionMementos.removeAt(index);
4093 } else {
4094 MotionMemento& memento = mMotionMementos.editItemAt(index);
4095 memento.setPointers(entry);
4096 }
4097 } else if (!entry->pointerCoords[0].isEmpty()) {
4098 addMotionMemento(entry, flags, false /*hovering*/);
4099 }
4100
4101 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4102 return true;
4103 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004104 if (index >= 0) {
4105 MotionMemento& memento = mMotionMementos.editItemAt(index);
4106 memento.setPointers(entry);
4107 return true;
4108 }
Michael Wrightd02c5b62014-02-10 15:10:22 -08004109#if DEBUG_OUTBOUND_EVENT_DETAILS
4110 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4111 "deviceId=%d, source=%08x, actionMasked=%d",
4112 entry->deviceId, entry->source, actionMasked);
4113#endif
4114 return false;
4115 }
4116
4117 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4118 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4119 if (index >= 0) {
4120 mMotionMementos.removeAt(index);
4121 return true;
4122 }
4123#if DEBUG_OUTBOUND_EVENT_DETAILS
4124 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4125 entry->deviceId, entry->source);
4126#endif
4127 return false;
4128 }
4129
4130 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4131 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4132 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4133 if (index >= 0) {
4134 mMotionMementos.removeAt(index);
4135 }
4136 addMotionMemento(entry, flags, true /*hovering*/);
4137 return true;
4138 }
4139
4140 default:
4141 return true;
4142 }
4143}
4144
4145ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4146 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4147 const KeyMemento& memento = mKeyMementos.itemAt(i);
4148 if (memento.deviceId == entry->deviceId
4149 && memento.source == entry->source
4150 && memento.keyCode == entry->keyCode
4151 && memento.scanCode == entry->scanCode) {
4152 return i;
4153 }
4154 }
4155 return -1;
4156}
4157
4158ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4159 bool hovering) const {
4160 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4161 const MotionMemento& memento = mMotionMementos.itemAt(i);
4162 if (memento.deviceId == entry->deviceId
4163 && memento.source == entry->source
4164 && memento.displayId == entry->displayId
4165 && memento.hovering == hovering) {
4166 return i;
4167 }
4168 }
4169 return -1;
4170}
4171
4172void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4173 mKeyMementos.push();
4174 KeyMemento& memento = mKeyMementos.editTop();
4175 memento.deviceId = entry->deviceId;
4176 memento.source = entry->source;
4177 memento.keyCode = entry->keyCode;
4178 memento.scanCode = entry->scanCode;
4179 memento.metaState = entry->metaState;
4180 memento.flags = flags;
4181 memento.downTime = entry->downTime;
4182 memento.policyFlags = entry->policyFlags;
4183}
4184
4185void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4186 int32_t flags, bool hovering) {
4187 mMotionMementos.push();
4188 MotionMemento& memento = mMotionMementos.editTop();
4189 memento.deviceId = entry->deviceId;
4190 memento.source = entry->source;
4191 memento.flags = flags;
4192 memento.xPrecision = entry->xPrecision;
4193 memento.yPrecision = entry->yPrecision;
4194 memento.downTime = entry->downTime;
4195 memento.displayId = entry->displayId;
4196 memento.setPointers(entry);
4197 memento.hovering = hovering;
4198 memento.policyFlags = entry->policyFlags;
4199}
4200
4201void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4202 pointerCount = entry->pointerCount;
4203 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4204 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4205 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4206 }
4207}
4208
4209void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4210 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4211 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4212 const KeyMemento& memento = mKeyMementos.itemAt(i);
4213 if (shouldCancelKey(memento, options)) {
4214 outEvents.push(new KeyEntry(currentTime,
4215 memento.deviceId, memento.source, memento.policyFlags,
4216 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4217 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4218 }
4219 }
4220
4221 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4222 const MotionMemento& memento = mMotionMementos.itemAt(i);
4223 if (shouldCancelMotion(memento, options)) {
4224 outEvents.push(new MotionEntry(currentTime,
4225 memento.deviceId, memento.source, memento.policyFlags,
4226 memento.hovering
4227 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4228 : AMOTION_EVENT_ACTION_CANCEL,
4229 memento.flags, 0, 0, 0,
4230 memento.xPrecision, memento.yPrecision, memento.downTime,
4231 memento.displayId,
Jeff Brownf086ddb2014-02-11 14:28:48 -08004232 memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4233 0, 0));
Michael Wrightd02c5b62014-02-10 15:10:22 -08004234 }
4235 }
4236}
4237
4238void InputDispatcher::InputState::clear() {
4239 mKeyMementos.clear();
4240 mMotionMementos.clear();
4241 mFallbackKeys.clear();
4242}
4243
4244void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4245 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4246 const MotionMemento& memento = mMotionMementos.itemAt(i);
4247 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4248 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4249 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4250 if (memento.deviceId == otherMemento.deviceId
4251 && memento.source == otherMemento.source
4252 && memento.displayId == otherMemento.displayId) {
4253 other.mMotionMementos.removeAt(j);
4254 } else {
4255 j += 1;
4256 }
4257 }
4258 other.mMotionMementos.push(memento);
4259 }
4260 }
4261}
4262
4263int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4264 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4265 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4266}
4267
4268void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4269 int32_t fallbackKeyCode) {
4270 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4271 if (index >= 0) {
4272 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4273 } else {
4274 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4275 }
4276}
4277
4278void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4279 mFallbackKeys.removeItem(originalKeyCode);
4280}
4281
4282bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4283 const CancelationOptions& options) {
4284 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4285 return false;
4286 }
4287
4288 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4289 return false;
4290 }
4291
4292 switch (options.mode) {
4293 case CancelationOptions::CANCEL_ALL_EVENTS:
4294 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4295 return true;
4296 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4297 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4298 default:
4299 return false;
4300 }
4301}
4302
4303bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4304 const CancelationOptions& options) {
4305 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4306 return false;
4307 }
4308
4309 switch (options.mode) {
4310 case CancelationOptions::CANCEL_ALL_EVENTS:
4311 return true;
4312 case CancelationOptions::CANCEL_POINTER_EVENTS:
4313 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4314 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4315 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4316 default:
4317 return false;
4318 }
4319}
4320
4321
4322// --- InputDispatcher::Connection ---
4323
4324InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4325 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4326 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4327 monitor(monitor),
4328 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4329}
4330
4331InputDispatcher::Connection::~Connection() {
4332}
4333
4334const char* InputDispatcher::Connection::getWindowName() const {
4335 if (inputWindowHandle != NULL) {
4336 return inputWindowHandle->getName().string();
4337 }
4338 if (monitor) {
4339 return "monitor";
4340 }
4341 return "?";
4342}
4343
4344const char* InputDispatcher::Connection::getStatusLabel() const {
4345 switch (status) {
4346 case STATUS_NORMAL:
4347 return "NORMAL";
4348
4349 case STATUS_BROKEN:
4350 return "BROKEN";
4351
4352 case STATUS_ZOMBIE:
4353 return "ZOMBIE";
4354
4355 default:
4356 return "UNKNOWN";
4357 }
4358}
4359
4360InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4361 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4362 if (entry->seq == seq) {
4363 return entry;
4364 }
4365 }
4366 return NULL;
4367}
4368
4369
4370// --- InputDispatcher::CommandEntry ---
4371
4372InputDispatcher::CommandEntry::CommandEntry(Command command) :
4373 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4374 seq(0), handled(false) {
4375}
4376
4377InputDispatcher::CommandEntry::~CommandEntry() {
4378}
4379
4380
4381// --- InputDispatcher::TouchState ---
4382
4383InputDispatcher::TouchState::TouchState() :
4384 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4385}
4386
4387InputDispatcher::TouchState::~TouchState() {
4388}
4389
4390void InputDispatcher::TouchState::reset() {
4391 down = false;
4392 split = false;
4393 deviceId = -1;
4394 source = 0;
4395 displayId = -1;
4396 windows.clear();
4397}
4398
4399void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4400 down = other.down;
4401 split = other.split;
4402 deviceId = other.deviceId;
4403 source = other.source;
4404 displayId = other.displayId;
4405 windows = other.windows;
4406}
4407
4408void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4409 int32_t targetFlags, BitSet32 pointerIds) {
4410 if (targetFlags & InputTarget::FLAG_SPLIT) {
4411 split = true;
4412 }
4413
4414 for (size_t i = 0; i < windows.size(); i++) {
4415 TouchedWindow& touchedWindow = windows.editItemAt(i);
4416 if (touchedWindow.windowHandle == windowHandle) {
4417 touchedWindow.targetFlags |= targetFlags;
4418 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4419 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4420 }
4421 touchedWindow.pointerIds.value |= pointerIds.value;
4422 return;
4423 }
4424 }
4425
4426 windows.push();
4427
4428 TouchedWindow& touchedWindow = windows.editTop();
4429 touchedWindow.windowHandle = windowHandle;
4430 touchedWindow.targetFlags = targetFlags;
4431 touchedWindow.pointerIds = pointerIds;
4432}
4433
4434void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4435 for (size_t i = 0; i < windows.size(); i++) {
4436 if (windows.itemAt(i).windowHandle == windowHandle) {
4437 windows.removeAt(i);
4438 return;
4439 }
4440 }
4441}
4442
4443void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4444 for (size_t i = 0 ; i < windows.size(); ) {
4445 TouchedWindow& window = windows.editItemAt(i);
4446 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4447 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4448 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4449 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4450 i += 1;
4451 } else {
4452 windows.removeAt(i);
4453 }
4454 }
4455}
4456
4457sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4458 for (size_t i = 0; i < windows.size(); i++) {
4459 const TouchedWindow& window = windows.itemAt(i);
4460 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4461 return window.windowHandle;
4462 }
4463 }
4464 return NULL;
4465}
4466
4467bool InputDispatcher::TouchState::isSlippery() const {
4468 // Must have exactly one foreground window.
4469 bool haveSlipperyForegroundWindow = false;
4470 for (size_t i = 0; i < windows.size(); i++) {
4471 const TouchedWindow& window = windows.itemAt(i);
4472 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4473 if (haveSlipperyForegroundWindow
4474 || !(window.windowHandle->getInfo()->layoutParamsFlags
4475 & InputWindowInfo::FLAG_SLIPPERY)) {
4476 return false;
4477 }
4478 haveSlipperyForegroundWindow = true;
4479 }
4480 }
4481 return haveSlipperyForegroundWindow;
4482}
4483
4484
4485// --- InputDispatcherThread ---
4486
4487InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4488 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4489}
4490
4491InputDispatcherThread::~InputDispatcherThread() {
4492}
4493
4494bool InputDispatcherThread::threadLoop() {
4495 mDispatcher->dispatchOnce();
4496 return true;
4497}
4498
4499} // namespace android