1. fae3e73 ui: make native_window_set_usage be a static inline by Dima Zavin · 15 years ago
  2. 5221271 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 15 years ago
  3. b2fd466 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Fred Quintana · 15 years ago
  4. df37b62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. by Mathias Agopian · 15 years ago
  5. 6b1f410 added NATIVE_WINDOW_FORMAT attribute to android_native_window_t by Mathias Agopian · 15 years ago
  6. cb6b904 fixed some issues with the software renderer when surfaces are made current. by Mathias Agopian · 15 years ago
  7. aa8c0ff get rid off unneeded flags by Mathias Agopian · 15 years ago
  8. 58a79f4 move android_native_buffer_t declaration into its own private/ui/android_native_priv.h header, since user code should never have access to it. by Mathias Agopian · 15 years ago
  9. 7189c00 move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h by Mathias Agopian · 15 years ago