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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
native
/
fae3e73b6157555e8605f8b0c1d5b0bcc5b5ea00
/
include
/
ui
/
egl
fae3e73
ui: make native_window_set_usage be a static inline
by Dima Zavin
· 15 years ago
5221271
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
by Mathias Agopian
· 15 years ago
b2fd466
Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
by Fred Quintana
· 15 years ago
df37b62
SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
by Mathias Agopian
· 15 years ago
6b1f410
added NATIVE_WINDOW_FORMAT attribute to android_native_window_t
by Mathias Agopian
· 15 years ago
cb6b904
fixed some issues with the software renderer when surfaces are made current.
by Mathias Agopian
· 15 years ago
aa8c0ff
get rid off unneeded flags
by Mathias Agopian
· 15 years ago
58a79f4
move android_native_buffer_t declaration into its own private/ui/android_native_priv.h header, since user code should never have access to it.
by Mathias Agopian
· 15 years ago
7189c00
move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h
by Mathias Agopian
· 15 years ago