Refactor hal loading
This CL make the loading of RS drivers more robust by
looking up entry points in place of a structure of entry points.
It also adds framework for a version handshake.
Change-Id: Iae46bf0171785c0ca1048223816b6efc60c337ad
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp
index 5c55c6b..9304797 100644
--- a/rsScriptC_LibGL.cpp
+++ b/rsScriptC_LibGL.cpp
@@ -149,11 +149,7 @@
void rsrDrawPath(Context *rsc, Path *sm) {
- CHECK_OBJ(sm);
- if (!rsc->setupCheck()) {
- return;
- }
- sm->render(rsc);
+ // Never shipped in a working state
}
void rsrDrawMesh(Context *rsc, Mesh *sm) {