Re-implement img npot support in HC.

Change-Id: Iac56ec54e46c998ec14f71d8e85eccdc5fb3aa91
diff --git a/rsContext.cpp b/rsContext.cpp
index bb38825..2e0c491 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -236,6 +236,7 @@
     glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
 
     mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
+    mGL.GL_IMG_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_IMG_texture_npot");
     mGL.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)mGL.mExtensions, "GL_NV_texture_npot_2D_mipmap");
     mGL.EXT_texture_max_aniso = 1.0f;
     bool hasAniso = NULL != strstr((const char *)mGL.mExtensions, "GL_EXT_texture_filter_anisotropic");
diff --git a/rsContext.h b/rsContext.h
index df275bc..9f94f26 100644
--- a/rsContext.h
+++ b/rsContext.h
@@ -205,6 +205,7 @@
     mutable const ObjectBase * mObjHead;
 
     bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+    bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;}
     bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
     float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
     uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
@@ -249,6 +250,7 @@
         int32_t mMaxVertexTextureUnits;
 
         bool OES_texture_npot;
+        bool GL_IMG_texture_npot;
         bool GL_NV_texture_npot_2D_mipmap;
         float EXT_texture_max_aniso;
     } mGL;
diff --git a/rsSampler.cpp b/rsSampler.cpp
index e2757df..c80aecc 100644
--- a/rsSampler.cpp
+++ b/rsSampler.cpp
@@ -77,8 +77,20 @@
     GLenum target = (GLenum)tex->getGLTarget();
 
     if (!rsc->ext_OES_texture_npot() && tex->getType()->getIsNp2()) {
-        if (tex->getHasGraphicsMipmaps() && rsc->ext_GL_NV_texture_npot_2D_mipmap()) {
-            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+        if (tex->getHasGraphicsMipmaps() &&
+            (rsc->ext_GL_NV_texture_npot_2D_mipmap() || rsc->ext_GL_IMG_texture_npot())) {
+            if (rsc->ext_GL_NV_texture_npot_2D_mipmap()) {
+                glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+            } else {
+                switch (trans[mMinFilter]) {
+                case GL_LINEAR_MIPMAP_LINEAR:
+                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+                    break;
+                default:
+                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
+                    break;
+                }
+            }
         } else {
             glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[mMinFilter]);
         }