Breaking up rs headers by logical components.

Change-Id: I2d23eec0277b1136852b8a7acb61aecf6f699a7d
diff --git a/scriptc/rs_allocation.rsh b/scriptc/rs_allocation.rsh
index 89696b8..392a3ef 100644
--- a/scriptc/rs_allocation.rsh
+++ b/scriptc/rs_allocation.rsh
@@ -176,129 +176,6 @@
     rsAllocationGetElement(rs_allocation a);
 
 /**
- * @param m mesh to get data from
- * @return number of allocations in the mesh that contain vertex
- *         data
- */
-extern uint32_t __attribute__((overloadable))
-    rsMeshGetVertexAllocationCount(rs_mesh m);
-
-/**
- * @param m mesh to get data from
- * @return number of primitive groups in the mesh. This would
- *         include simple primitives as well as allocations
- *         containing index data
- */
-extern uint32_t __attribute__((overloadable))
-    rsMeshGetPrimitiveCount(rs_mesh m);
-
-/**
- * @param m mesh to get data from
- * @param index index of the vertex allocation
- * @return allocation containing vertex data
- */
-extern rs_allocation __attribute__((overloadable))
-    rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
-
-/**
- * @param m mesh to get data from
- * @param index index of the index allocation
- * @return allocation containing index data
- */
-extern rs_allocation __attribute__((overloadable))
-    rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
-
-/**
- * @param m mesh to get data from
- * @param index index of the primitive
- * @return primitive describing how the mesh is rendered
- */
-extern rs_primitive __attribute__((overloadable))
-    rsMeshGetPrimitive(rs_mesh m, uint32_t index);
-
-/**
- * @param e element to get data from
- * @return number of sub-elements in this element
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSubElementCount(rs_element e);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element to return
- * @return sub-element in this element at given index
- */
-extern rs_element __attribute__((overloadable))
-    rsElementGetSubElement(rs_element, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element to return
- * @return length of the sub-element name including the null
- *         terminator (size of buffer needed to write the name)
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSubElementNameLength(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @param name array to store the name into
- * @param nameLength length of the provided name array
- * @return number of characters actually written, excluding the
- *         null terminator
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSubElementName(rs_element e, uint32_t index, char *name, uint32_t nameLength);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @return array size of sub-element in this element at given
- *         index
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSubElementArraySize(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @param index index of the sub-element
- * @return offset in bytes of sub-element in this element at
- *         given index
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSubElementOffsetBytes(rs_element e, uint32_t index);
-
-/**
- * @param e element to get data from
- * @return total size of the element in bytes
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetSizeBytes(rs_element e);
-
-/**
- * @param e element to get data from
- * @return element's data type
- */
-extern rs_data_type __attribute__((overloadable))
-    rsElementGetDataType(rs_element e);
-
-/**
- * @param e element to get data from
- * @return element's data size
- */
-extern rs_data_kind __attribute__((overloadable))
-    rsElementGetDataKind(rs_element e);
-
-/**
- * @param e element to get data from
- * @return length of the element vector (for float2, float3,
- *         etc.)
- */
-extern uint32_t __attribute__((overloadable))
-    rsElementGetVectorSize(rs_element e);
-
-/**
  * Fetch allocation in a way described by the sampler
  * @param a 1D allocation to sample from
  * @param s sampler state
diff --git a/scriptc/rs_core.rsh b/scriptc/rs_core.rsh
index be900cb..5b99976 100644
--- a/scriptc/rs_core.rsh
+++ b/scriptc/rs_core.rsh
@@ -31,10 +31,14 @@
 #include "rs_atomic.rsh"
 #include "rs_cl.rsh"
 #include "rs_debug.rsh"
+#include "rs_element.rsh"
 #include "rs_math.rsh"
+#include "rs_mesh.rsh"
 #include "rs_matrix.rsh"
 #include "rs_object.rsh"
+#include "rs_program.rsh"
 #include "rs_quaternion.rsh"
+#include "rs_sampler.rsh"
 #include "rs_time.rsh"
 
 
diff --git a/scriptc/rs_element.rsh b/scriptc/rs_element.rsh
new file mode 100644
index 0000000..72cb51c
--- /dev/null
+++ b/scriptc/rs_element.rsh
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*! \mainpage notitle
+ *
+ * Renderscript is a high-performance runtime that provides graphics rendering and
+ * compute operations at the native level. Renderscript code is compiled on devices
+ * at runtime to allow platform-independence as well.
+ * This reference documentation describes the Renderscript runtime APIs, which you
+ * can utilize to write Renderscript code in C99. The Renderscript header
+ * files are automatically included for you, except for the rs_graphics.rsh header. If
+ * you are doing graphics rendering, include the graphics header file like this:
+ *
+ * <code>#include "rs_graphics.rsh"</code>
+ *
+ * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
+ * as well as the Android framework APIs for Renderscript.
+ * For documentation on the Android framework APIs, see the <a target="_parent" href=
+ * "http://developer.android.com/reference/android/renderscript/package-summary.html">
+ * android.renderscript</a> package reference.
+ * For more information on how to develop with Renderscript and how the runtime and
+ * Android framework APIs interact, see the <a target="_parent" href=
+ * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * developer guide</a> and the <a target="_parent" href=
+ * "http://developer.android.com/resources/samples/RenderScript/index.html">
+ * Renderscript samples</a>.
+ */
+
+/** @file rs_element.rsh
+ *  \brief Element routines
+ *
+ *
+ */
+
+#ifndef __RS_ELEMENT_RSH__
+#define __RS_ELEMENT_RSH__
+
+/**
+ * @param e element to get data from
+ * @return number of sub-elements in this element
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSubElementCount(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element to return
+ * @return sub-element in this element at given index
+ */
+extern rs_element __attribute__((overloadable))
+    rsElementGetSubElement(rs_element, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element to return
+ * @return length of the sub-element name including the null
+ *         terminator (size of buffer needed to write the name)
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSubElementNameLength(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @param name array to store the name into
+ * @param nameLength length of the provided name array
+ * @return number of characters actually written, excluding the
+ *         null terminator
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSubElementName(rs_element e, uint32_t index, char *name, uint32_t nameLength);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @return array size of sub-element in this element at given
+ *         index
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSubElementArraySize(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @param index index of the sub-element
+ * @return offset in bytes of sub-element in this element at
+ *         given index
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSubElementOffsetBytes(rs_element e, uint32_t index);
+
+/**
+ * @param e element to get data from
+ * @return total size of the element in bytes
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetSizeBytes(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return element's data type
+ */
+extern rs_data_type __attribute__((overloadable))
+    rsElementGetDataType(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return element's data size
+ */
+extern rs_data_kind __attribute__((overloadable))
+    rsElementGetDataKind(rs_element e);
+
+/**
+ * @param e element to get data from
+ * @return length of the element vector (for float2, float3,
+ *         etc.)
+ */
+extern uint32_t __attribute__((overloadable))
+    rsElementGetVectorSize(rs_element e);
+
+#endif // __RS_ELEMENT_RSH__
+
diff --git a/scriptc/rs_mesh.rsh b/scriptc/rs_mesh.rsh
new file mode 100644
index 0000000..88f229b
--- /dev/null
+++ b/scriptc/rs_mesh.rsh
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*! \mainpage notitle
+ *
+ * Renderscript is a high-performance runtime that provides graphics rendering and
+ * compute operations at the native level. Renderscript code is compiled on devices
+ * at runtime to allow platform-independence as well.
+ * This reference documentation describes the Renderscript runtime APIs, which you
+ * can utilize to write Renderscript code in C99. The Renderscript header
+ * files are automatically included for you, except for the rs_graphics.rsh header. If
+ * you are doing graphics rendering, include the graphics header file like this:
+ *
+ * <code>#include "rs_graphics.rsh"</code>
+ *
+ * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
+ * as well as the Android framework APIs for Renderscript.
+ * For documentation on the Android framework APIs, see the <a target="_parent" href=
+ * "http://developer.android.com/reference/android/renderscript/package-summary.html">
+ * android.renderscript</a> package reference.
+ * For more information on how to develop with Renderscript and how the runtime and
+ * Android framework APIs interact, see the <a target="_parent" href=
+ * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * developer guide</a> and the <a target="_parent" href=
+ * "http://developer.android.com/resources/samples/RenderScript/index.html">
+ * Renderscript samples</a>.
+ */
+
+/** @file rs_mesh.rsh
+ *  \brief Mesh routines
+ *
+ *
+ */
+
+#ifndef __RS_MESH_RSH__
+#define __RS_MESH_RSH__
+
+/**
+ * @param m mesh to get data from
+ * @return number of allocations in the mesh that contain vertex
+ *         data
+ */
+extern uint32_t __attribute__((overloadable))
+    rsMeshGetVertexAllocationCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @return number of primitive groups in the mesh. This would
+ *         include simple primitives as well as allocations
+ *         containing index data
+ */
+extern uint32_t __attribute__((overloadable))
+    rsMeshGetPrimitiveCount(rs_mesh m);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the vertex allocation
+ * @return allocation containing vertex data
+ */
+extern rs_allocation __attribute__((overloadable))
+    rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the index allocation
+ * @return allocation containing index data
+ */
+extern rs_allocation __attribute__((overloadable))
+    rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
+
+/**
+ * @param m mesh to get data from
+ * @param index index of the primitive
+ * @return primitive describing how the mesh is rendered
+ */
+extern rs_primitive __attribute__((overloadable))
+    rsMeshGetPrimitive(rs_mesh m, uint32_t index);
+
+#endif // __RS_MESH_RSH__
+
diff --git a/scriptc/rs_program.rsh b/scriptc/rs_program.rsh
new file mode 100644
index 0000000..8c52680
--- /dev/null
+++ b/scriptc/rs_program.rsh
@@ -0,0 +1,152 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*! \mainpage notitle
+ *
+ * Renderscript is a high-performance runtime that provides graphics rendering and
+ * compute operations at the native level. Renderscript code is compiled on devices
+ * at runtime to allow platform-independence as well.
+ * This reference documentation describes the Renderscript runtime APIs, which you
+ * can utilize to write Renderscript code in C99. The Renderscript header
+ * files are automatically included for you, except for the rs_graphics.rsh header. If
+ * you are doing graphics rendering, include the graphics header file like this:
+ *
+ * <code>#include "rs_graphics.rsh"</code>
+ *
+ * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
+ * as well as the Android framework APIs for Renderscript.
+ * For documentation on the Android framework APIs, see the <a target="_parent" href=
+ * "http://developer.android.com/reference/android/renderscript/package-summary.html">
+ * android.renderscript</a> package reference.
+ * For more information on how to develop with Renderscript and how the runtime and
+ * Android framework APIs interact, see the <a target="_parent" href=
+ * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * developer guide</a> and the <a target="_parent" href=
+ * "http://developer.android.com/resources/samples/RenderScript/index.html">
+ * Renderscript samples</a>.
+ */
+
+/** @file rs_program.rsh
+ *  \brief Program object routines
+ *
+ *
+ */
+
+#ifndef __RS_PROGRAM_RSH__
+#define __RS_PROGRAM_RSH__
+
+/**
+ * @hide
+ * Get program store depth function
+ *
+ * @param ps
+ */
+extern rs_depth_func __attribute__((overloadable))
+    rsProgramStoreGetDepthFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store depth mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetDepthMask(rs_program_store ps);
+/**
+ * @hide
+ * Get program store red component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetColorMaskR(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store green component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetColorMaskG(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blur component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetColorMaskB(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store alpha component color mask
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetColorMaskA(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blend source function
+ *
+ * @param ps
+ */
+extern rs_blend_src_func __attribute__((overloadable))
+        rsProgramStoreGetBlendSrcFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store blend destination function
+ *
+ * @param ps
+ */
+extern rs_blend_dst_func __attribute__((overloadable))
+    rsProgramStoreGetBlendDstFunc(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program store dither state
+ *
+ * @param ps
+ */
+extern bool __attribute__((overloadable))
+    rsProgramStoreGetDitherEnabled(rs_program_store ps);
+
+/**
+ * @hide
+ * Get program raster point sprite state
+ *
+ * @param pr
+ */
+extern bool __attribute__((overloadable))
+    rsProgramRasterGetPointSpriteEnabled(rs_program_raster pr);
+
+/**
+ * @hide
+ * Get program raster cull mode
+ *
+ * @param pr
+ */
+extern rs_cull_mode __attribute__((overloadable))
+    rsProgramRasterGetCullMode(rs_program_raster pr);
+
+
+
+#endif // __RS_PROGRAM_RSH__
+
diff --git a/scriptc/rs_sampler.rsh b/scriptc/rs_sampler.rsh
new file mode 100644
index 0000000..130eca0
--- /dev/null
+++ b/scriptc/rs_sampler.rsh
@@ -0,0 +1,97 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*! \mainpage notitle
+ *
+ * Renderscript is a high-performance runtime that provides graphics rendering and
+ * compute operations at the native level. Renderscript code is compiled on devices
+ * at runtime to allow platform-independence as well.
+ * This reference documentation describes the Renderscript runtime APIs, which you
+ * can utilize to write Renderscript code in C99. The Renderscript header
+ * files are automatically included for you, except for the rs_graphics.rsh header. If
+ * you are doing graphics rendering, include the graphics header file like this:
+ *
+ * <code>#include "rs_graphics.rsh"</code>
+ *
+ * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
+ * as well as the Android framework APIs for Renderscript.
+ * For documentation on the Android framework APIs, see the <a target="_parent" href=
+ * "http://developer.android.com/reference/android/renderscript/package-summary.html">
+ * android.renderscript</a> package reference.
+ * For more information on how to develop with Renderscript and how the runtime and
+ * Android framework APIs interact, see the <a target="_parent" href=
+ * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * developer guide</a> and the <a target="_parent" href=
+ * "http://developer.android.com/resources/samples/RenderScript/index.html">
+ * Renderscript samples</a>.
+ */
+
+/** @file rs_sampler.rsh
+ *  \brief Sampler routines
+ *
+ *
+ */
+
+#ifndef __RS_SAMPLER_RSH__
+#define __RS_SAMPLER_RSH__
+
+/**
+ * @hide
+ * Get sampler minification value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+    rsSamplerGetMinification(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler magnification value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+    rsSamplerGetMagnification(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler wrap S value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+    rsSamplerGetWrapS(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler wrap T value
+ *
+ * @param pr
+ */
+extern rs_sampler_value __attribute__((overloadable))
+    rsSamplerGetWrapT(rs_sampler s);
+
+/**
+ * @hide
+ * Get sampler anisotropy
+ *
+ * @param pr
+ */
+extern float __attribute__((overloadable))
+    rsSamplerGetAnisotropy(rs_sampler s);
+
+#endif // __RS_SAMPLER_RSH__
+