Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
diff --git a/rsScriptC.h b/rsScriptC.h
new file mode 100644
index 0000000..f35a130
--- /dev/null
+++ b/rsScriptC.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_SCRIPT_C_H
+#define ANDROID_RS_SCRIPT_C_H
+
+#include "rsScript.h"
+
+#include "RenderScriptEnv.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+    
+
+class ScriptC : public Script
+{
+public:
+
+    ScriptC();
+    virtual ~ScriptC();
+
+
+    virtual void run(Context *, uint32_t launchID);
+
+
+    rsc_RunScript mScript;
+
+
+    struct Env {
+        Context *mContext;
+        ScriptC *mScript;
+    };
+
+};
+
+class ScriptCState 
+{
+public:
+    ScriptCState();
+    ~ScriptCState();
+
+
+    rsc_RunScript mScript;
+    float mClearColor[4];
+    float mClearDepth;
+    uint32_t mClearStencil;
+    bool mIsRoot;
+    bool mIsOrtho;
+
+    Vector<const Type *> mConstantBufferTypes;
+
+    void clear();
+};
+
+
+}
+}
+#endif
+
+
+