Update allocation from bitmap.
GL attribute cleanup in type.

Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
diff --git a/rsElement.h b/rsElement.h
index 50bca85..70e2619 100644
--- a/rsElement.h
+++ b/rsElement.h
@@ -50,6 +50,7 @@
     uint32_t getFieldCount() const {return mFieldCount;}
     const Element * getField(uint32_t idx) const {return mFields[idx].e.get();}
     const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();}
+    uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;}
 
     const Component & getComponent() const {return mComponent;}
     RsDataType getType() const {return mComponent.getType();}