Replace NULL macros with nullptr literals.
Change-Id: I918c40879aa547438f77e7d1a95fa2aa33bec398
diff --git a/driver/rsdFrameBufferObj.cpp b/driver/rsdFrameBufferObj.cpp
index 7731aff..1e91c98 100644
--- a/driver/rsdFrameBufferObj.cpp
+++ b/driver/rsdFrameBufferObj.cpp
@@ -35,7 +35,7 @@
for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
mColorTargets[i] = 0;
}
- mDepthTarget = NULL;
+ mDepthTarget = nullptr;
mDirty = true;
}
@@ -73,7 +73,7 @@
void RsdFrameBufferObj::setDepthAttachment() {
- if (mDepthTarget != NULL) {
+ if (mDepthTarget != nullptr) {
if (mDepthTarget->textureID) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, mDepthTarget->textureID, 0);
@@ -91,7 +91,7 @@
void RsdFrameBufferObj::setColorAttachment() {
// Now attach color targets
for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != NULL) {
+ if (mColorTargets[i] != nullptr) {
if (mColorTargets[i]->textureID) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
@@ -110,12 +110,12 @@
}
bool RsdFrameBufferObj::renderToFramebuffer() {
- if (mDepthTarget != NULL) {
+ if (mDepthTarget != nullptr) {
return false;
}
for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
- if (mColorTargets[i] != NULL) {
+ if (mColorTargets[i] != nullptr) {
return false;
}
}