Implement first pass bitmap to allocation support.  The Java bindings can create a 2D allocation by passing in a Bitmap object.
diff --git a/rsContext.cpp b/rsContext.cpp
index 163cf4d..abc5f45 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -74,7 +74,7 @@
     if(mRootScript->mIsOrtho) {
         glMatrixMode(GL_PROJECTION);
         glLoadIdentity();
-        glOrthof(0, 320,  0, 480,  0, 1);
+        glOrthof(0, 320,  480, 0,  0, 1);
         glMatrixMode(GL_MODELVIEW);
     } else {
         glMatrixMode(GL_PROJECTION);