Make all references use smart pointers.
BUG=5972398
Change-Id: I7b8c2930ccf7d64623270cd3d0550aa6a852f2e5
diff --git a/cpp/Script.h b/cpp/Script.h
index 0700898..235560a 100644
--- a/cpp/Script.h
+++ b/cpp/Script.h
@@ -23,17 +23,24 @@
#include "RenderScript.h"
#include "Allocation.h"
+namespace android {
+namespace renderscriptCpp {
+
+
class Type;
class Element;
class Allocation;
class Script : public BaseObj {
+private:
+
protected:
Script(void *id, RenderScript *rs);
- void forEach(uint32_t slot, const Allocation *in, const Allocation *out, const void *v, size_t) const;
- void bindAllocation(const Allocation *va, uint32_t slot) const;
+ void forEach(uint32_t slot, sp<const Allocation> in, sp<const Allocation> out,
+ const void *v, size_t) const;
+ void bindAllocation(sp<Allocation> va, uint32_t slot) const;
void setVar(uint32_t index, const void *, size_t len) const;
- void setVar(uint32_t index, const BaseObj *o) const;
+ void setVar(uint32_t index, sp<const BaseObj> o) const;
void invoke(uint32_t slot, const void *v, size_t len) const;
@@ -59,21 +66,21 @@
public:
class FieldBase {
protected:
- const Element *mElement;
- Allocation *mAllocation;
+ sp<const Element> mElement;
+ sp<Allocation> mAllocation;
void init(RenderScript *rs, uint32_t dimx, uint32_t usages = 0);
public:
- const Element *getElement() {
+ sp<const Element> getElement() {
return mElement;
}
- const Type *getType() {
+ sp<const Type> getType() {
return mAllocation->getType();
}
- const Allocation *getAllocation() {
+ sp<const Allocation> getAllocation() {
return mAllocation;
}
@@ -81,4 +88,6 @@
};
};
+}
+}
#endif