| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "rsContext.h" | 
 | #include "rsScriptC.h" | 
 | #include "rsMatrix4x4.h" | 
 | #include "rsMatrix3x3.h" | 
 | #include "rsMatrix2x2.h" | 
 |  | 
 | #include "utils/Timers.h" | 
 | #include "driver/rsdVertexArray.h" | 
 | #include "driver/rsdShaderCache.h" | 
 | #include "driver/rsdCore.h" | 
 |  | 
 | #define GL_GLEXT_PROTOTYPES | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 |  | 
 | #include <time.h> | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Context | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrBindTexture(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Allocation *a) { | 
 |     CHECK_OBJ_OR_NULL(a); | 
 |     CHECK_OBJ(pf); | 
 |     pf->bindTexture(rsc, slot, a); | 
 | } | 
 |  | 
 | void rsrBindSampler(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Sampler *s) { | 
 |     CHECK_OBJ_OR_NULL(vs); | 
 |     CHECK_OBJ(vpf); | 
 |     pf->bindSampler(rsc, slot, s); | 
 | } | 
 |  | 
 | void rsrBindProgramStore(Context *rsc, Script *sc, ProgramStore *ps) { | 
 |     CHECK_OBJ_OR_NULL(ps); | 
 |     rsc->setProgramStore(ps); | 
 | } | 
 |  | 
 | void rsrBindProgramFragment(Context *rsc, Script *sc, ProgramFragment *pf) { | 
 |     CHECK_OBJ_OR_NULL(pf); | 
 |     rsc->setProgramFragment(pf); | 
 | } | 
 |  | 
 | void rsrBindProgramVertex(Context *rsc, Script *sc, ProgramVertex *pv) { | 
 |     CHECK_OBJ_OR_NULL(pv); | 
 |     rsc->setProgramVertex(pv); | 
 | } | 
 |  | 
 | void rsrBindProgramRaster(Context *rsc, Script *sc, ProgramRaster *pr) { | 
 |     CHECK_OBJ_OR_NULL(pr); | 
 |     rsc->setProgramRaster(pr); | 
 | } | 
 |  | 
 | void rsrBindFrameBufferObjectColorTarget(Context *rsc, Script *sc, Allocation *a, uint32_t slot) { | 
 |     CHECK_OBJ(va); | 
 |     rsc->mFBOCache.bindColorTarget(rsc, a, slot); | 
 |     rsc->mStateVertex.updateSize(rsc); | 
 | } | 
 |  | 
 | void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Script *sc, Allocation *a) { | 
 |     CHECK_OBJ(va); | 
 |     rsc->mFBOCache.bindDepthTarget(rsc, a); | 
 |     rsc->mStateVertex.updateSize(rsc); | 
 | } | 
 |  | 
 | void rsrClearFrameBufferObjectColorTarget(Context *rsc, Script *sc, uint32_t slot) { | 
 |     rsc->mFBOCache.bindColorTarget(rsc, NULL, slot); | 
 |     rsc->mStateVertex.updateSize(rsc); | 
 | } | 
 |  | 
 | void rsrClearFrameBufferObjectDepthTarget(Context *rsc, Script *sc) { | 
 |     rsc->mFBOCache.bindDepthTarget(rsc, NULL); | 
 |     rsc->mStateVertex.updateSize(rsc); | 
 | } | 
 |  | 
 | void rsrClearFrameBufferObjectTargets(Context *rsc, Script *sc) { | 
 |     rsc->mFBOCache.resetAll(rsc); | 
 |     rsc->mStateVertex.updateSize(rsc); | 
 | } | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // VP | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrVpLoadProjectionMatrix(Context *rsc, Script *sc, const rsc_Matrix *m) { | 
 |     rsc->getProgramVertex()->setProjectionMatrix(rsc, m); | 
 | } | 
 |  | 
 | void rsrVpLoadModelMatrix(Context *rsc, Script *sc, const rsc_Matrix *m) { | 
 |     rsc->getProgramVertex()->setModelviewMatrix(rsc, m); | 
 | } | 
 |  | 
 | void rsrVpLoadTextureMatrix(Context *rsc, Script *sc, const rsc_Matrix *m) { | 
 |     rsc->getProgramVertex()->setTextureMatrix(rsc, m); | 
 | } | 
 |  | 
 | void rsrPfConstantColor(Context *rsc, Script *sc, ProgramFragment *pf, | 
 |                         float r, float g, float b, float a) { | 
 |     CHECK_OBJ(pf); | 
 |     pf->setConstantColor(rsc, r, g, b, a); | 
 | } | 
 |  | 
 | void rsrVpGetProjectionMatrix(Context *rsc, Script *sc, rsc_Matrix *m) { | 
 |     rsc->getProgramVertex()->getProjectionMatrix(rsc, m); | 
 | } | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Drawing | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrDrawQuadTexCoords(Context *rsc, Script *sc, | 
 |                           float x1, float y1, float z1, float u1, float v1, | 
 |                           float x2, float y2, float z2, float u2, float v2, | 
 |                           float x3, float y3, float z3, float u3, float v3, | 
 |                           float x4, float y4, float z4, float u4, float v4) { | 
 |     if (!rsc->setupCheck()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     RsdHal *dc = (RsdHal *)rsc->mHal.drv; | 
 |     if (!dc->gl.shaderCache->setup(rsc)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     //ALOGE("Quad"); | 
 |     //ALOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); | 
 |     //ALOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); | 
 |     //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); | 
 |     //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); | 
 |  | 
 |     float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; | 
 |     const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; | 
 |  | 
 |     RsdVertexArray::Attrib attribs[2]; | 
 |     attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position"); | 
 |     attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0"); | 
 |  | 
 |     RsdVertexArray va(attribs, 2); | 
 |     va.setup(rsc); | 
 |  | 
 |     RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4); | 
 | } | 
 |  | 
 | void rsrDrawQuad(Context *rsc, Script *sc, | 
 |                  float x1, float y1, float z1, | 
 |                  float x2, float y2, float z2, | 
 |                  float x3, float y3, float z3, | 
 |                  float x4, float y4, float z4) { | 
 |     rsrDrawQuadTexCoords(rsc, sc, x1, y1, z1, 0, 1, | 
 |                                   x2, y2, z2, 1, 1, | 
 |                                   x3, y3, z3, 1, 0, | 
 |                                   x4, y4, z4, 0, 0); | 
 | } | 
 |  | 
 | void rsrDrawSpriteScreenspace(Context *rsc, Script *sc, | 
 |                               float x, float y, float z, float w, float h) { | 
 |     ObjectBaseRef<const ProgramVertex> tmp(rsc->getProgramVertex()); | 
 |     rsc->setProgramVertex(rsc->getDefaultProgramVertex()); | 
 |     //rsc->setupCheck(); | 
 |  | 
 |     //GLint crop[4] = {0, h, w, -h}; | 
 |  | 
 |     float sh = rsc->getHeight(); | 
 |  | 
 |     rsrDrawQuad(rsc, sc, | 
 |                 x,   sh - y,     z, | 
 |                 x+w, sh - y,     z, | 
 |                 x+w, sh - (y+h), z, | 
 |                 x,   sh - (y+h), z); | 
 |     rsc->setProgramVertex((ProgramVertex *)tmp.get()); | 
 | } | 
 |  | 
 | void rsrDrawRect(Context *rsc, Script *sc, float x1, float y1, float x2, float y2, float z) { | 
 |     //ALOGE("SC_drawRect %f,%f  %f,%f  %f", x1, y1, x2, y2, z); | 
 |     rsrDrawQuad(rsc, sc, x1, y2, z, x2, y2, z, x2, y1, z, x1, y1, z); | 
 | } | 
 |  | 
 | void rsrDrawMesh(Context *rsc, Script *sc, Mesh *sm) { | 
 |     CHECK_OBJ(sm); | 
 |     if (!rsc->setupCheck()) { | 
 |         return; | 
 |     } | 
 |     sm->render(rsc); | 
 | } | 
 |  | 
 | void rsrDrawMeshPrimitive(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex) { | 
 |     CHECK_OBJ(sm); | 
 |     if (!rsc->setupCheck()) { | 
 |         return; | 
 |     } | 
 |     sm->renderPrimitive(rsc, primIndex); | 
 | } | 
 |  | 
 | void rsrDrawMeshPrimitiveRange(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex, | 
 |                                uint32_t start, uint32_t len) { | 
 |     CHECK_OBJ(sm); | 
 |     if (!rsc->setupCheck()) { | 
 |         return; | 
 |     } | 
 |     sm->renderPrimitiveRange(rsc, primIndex, start, len); | 
 | } | 
 |  | 
 | void rsrMeshComputeBoundingBox(Context *rsc, Script *sc, Mesh *sm, | 
 |                                float *minX, float *minY, float *minZ, | 
 |                                float *maxX, float *maxY, float *maxZ) { | 
 |     CHECK_OBJ(sm); | 
 |     sm->computeBBox(); | 
 |     *minX = sm->mBBoxMin[0]; | 
 |     *minY = sm->mBBoxMin[1]; | 
 |     *minZ = sm->mBBoxMin[2]; | 
 |     *maxX = sm->mBBoxMax[0]; | 
 |     *maxY = sm->mBBoxMax[1]; | 
 |     *maxZ = sm->mBBoxMax[2]; | 
 | } | 
 |  | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |  | 
 | void rsrColor(Context *rsc, Script *sc, float r, float g, float b, float a) { | 
 |     ProgramFragment *pf = rsc->getProgramFragment(); | 
 |     pf->setConstantColor(rsc, r, g, b, a); | 
 | } | 
 |  | 
 | void rsrFinish(Context *rsc, Script *sc) { | 
 |     RSD_CALL_GL(glFinish); | 
 | } | 
 |  | 
 |  | 
 | void rsrClearColor(Context *rsc, Script *sc, float r, float g, float b, float a) { | 
 |     rsc->mFBOCache.setup(rsc); | 
 |     rsc->setupProgramStore(); | 
 |  | 
 |     RSD_CALL_GL(glClearColor, r, g, b, a); | 
 |     RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT); | 
 | } | 
 |  | 
 | void rsrClearDepth(Context *rsc, Script *sc, float v) { | 
 |     rsc->mFBOCache.setup(rsc); | 
 |     rsc->setupProgramStore(); | 
 |  | 
 |     RSD_CALL_GL(glClearDepthf, v); | 
 |     RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT); | 
 | } | 
 |  | 
 | uint32_t rsrGetWidth(Context *rsc, Script *sc) { | 
 |     return rsc->getWidth(); | 
 | } | 
 |  | 
 | uint32_t rsrGetHeight(Context *rsc, Script *sc) { | 
 |     return rsc->getHeight(); | 
 | } | 
 |  | 
 | void rsrDrawTextAlloc(Context *rsc, Script *sc, Allocation *a, int x, int y) { | 
 |     const char *text = (const char *)a->getPtr(); | 
 |     size_t allocSize = a->getType()->getSizeBytes(); | 
 |     rsc->mStateFont.renderText(text, allocSize, x, y); | 
 | } | 
 |  | 
 | void rsrDrawText(Context *rsc, Script *sc, const char *text, int x, int y) { | 
 |     size_t textLen = strlen(text); | 
 |     rsc->mStateFont.renderText(text, textLen, x, y); | 
 | } | 
 |  | 
 | static void SetMetrics(Font::Rect *metrics, | 
 |                        int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { | 
 |     if (left) { | 
 |         *left = metrics->left; | 
 |     } | 
 |     if (right) { | 
 |         *right = metrics->right; | 
 |     } | 
 |     if (top) { | 
 |         *top = metrics->top; | 
 |     } | 
 |     if (bottom) { | 
 |         *bottom = metrics->bottom; | 
 |     } | 
 | } | 
 |  | 
 | void rsrMeasureTextAlloc(Context *rsc, Script *sc, Allocation *a, | 
 |                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { | 
 |     CHECK_OBJ(a); | 
 |     const char *text = (const char *)a->getPtr(); | 
 |     size_t textLen = a->getType()->getSizeBytes(); | 
 |     Font::Rect metrics; | 
 |     rsc->mStateFont.measureText(text, textLen, &metrics); | 
 |     SetMetrics(&metrics, left, right, top, bottom); | 
 | } | 
 |  | 
 | void rsrMeasureText(Context *rsc, Script *sc, const char *text, | 
 |                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { | 
 |     size_t textLen = strlen(text); | 
 |     Font::Rect metrics; | 
 |     rsc->mStateFont.measureText(text, textLen, &metrics); | 
 |     SetMetrics(&metrics, left, right, top, bottom); | 
 | } | 
 |  | 
 | void rsrBindFont(Context *rsc, Script *sc, Font *font) { | 
 |     CHECK_OBJ(font); | 
 |     rsi_ContextBindFont(rsc, font); | 
 | } | 
 |  | 
 | void rsrFontColor(Context *rsc, Script *sc, float r, float g, float b, float a) { | 
 |     rsc->mStateFont.setFontColor(r, g, b, a); | 
 | } | 
 |  | 
 | } | 
 | } |