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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
#define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
#include "rsObjectBase.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class Allocation;
class FBOCache {
public:
FBOCache();
~FBOCache();
void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot);
void bindDepthTarget(Context *, Allocation *a);
void resetAll(Context *);
void setupGL2(Context *);
protected:
bool mDirty;
uint32_t mMaxTargets;
void checkError(Context *);
void setColorAttachment(Context *rsc);
void setDepthAttachment(Context *rsc);
bool renderToFramebuffer();
ObjectBaseRef<Allocation> *mColorTargets;
ObjectBaseRef<Allocation> mDepthTarget;
uint32_t mFBOId;
};
} // renderscript
} // android
#endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H