am 5510d172: am f8cbf729: Merge "cleanup headers for SDK. bug 3421901" into honeycomb

* commit '5510d1722b8da4fd630a236f0fd3aad0cc4dac0c':
  cleanup headers for SDK. bug 3421901
diff --git a/java/Samples/src/com/android/samples/rsbench.rs b/java/Samples/src/com/android/samples/rsbench.rs
index 905f34b..a1368e6 100644
--- a/java/Samples/src/com/android/samples/rsbench.rs
+++ b/java/Samples/src/com/android/samples/rsbench.rs
@@ -297,7 +297,7 @@
     if (buffer == 0) {
         rsgProgramVertexLoadModelMatrix(matrix);
     } else {
-        rsAllocationMarkDirty(rsGetAllocation(buffer));
+        rsgAllocationSyncAll(rsGetAllocation(buffer));
     }
 }
 
@@ -409,7 +409,7 @@
     gVSConstants->light1_Diffuse = 1.0f;
     gVSConstants->light1_Specular = 0.7f;
     gVSConstants->light1_CosinePower = 25.0f;
-    rsAllocationMarkDirty(rsGetAllocation(gVSConstants));
+    rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
 
     // Update fragment shader constants
     // Set light 0 colors
@@ -418,7 +418,7 @@
     // Set light 1 colors
     gFSConstants->light1_DiffuseColor = light1DiffCol;
     gFSConstants->light1_SpecularColor = light1SpecCol;
-    rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+    rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
 
     // Set light 0 properties for per pixel lighting
     gFSConstPixel->light0_Posision = light0Pos;
@@ -434,7 +434,7 @@
     gFSConstPixel->light1_CosinePower = 25.0f;
     gFSConstPixel->light1_DiffuseColor = light1DiffCol;
     gFSConstPixel->light1_SpecularColor = light1SpecCol;
-    rsAllocationMarkDirty(rsGetAllocation(gFSConstPixel));
+    rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel));
 }
 
 static void displayCustomShaderSamples(int numMeshes) {
diff --git a/java/Samples/src/com/android/samples/rsrenderstates.rs b/java/Samples/src/com/android/samples/rsrenderstates.rs
index 42be4d8..9019533 100644
--- a/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ b/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -526,7 +526,7 @@
     // Setup the projectioni matrix
     float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
     rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
-    rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+    rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
 
     rsgBindProgramVertex(gProgVertexCube);