fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
diff --git a/rsProgram.cpp b/rsProgram.cpp
index 2531a9b..10e00e6 100644
--- a/rsProgram.cpp
+++ b/rsProgram.cpp
@@ -115,6 +115,14 @@
Program::~Program()
{
+ if(mRSC->props.mLogShaders) {
+ LOGV("Program::~Program with shader id %u", mShaderID);
+ }
+
+ if(mShaderID) {
+ glDeleteShader(mShaderID);
+ }
+
for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) {
bindAllocation(NULL, NULL, ct);
}