Remove InvokeData and add ContextFinish to generate a sync point.
Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp
index 8f650f8..01a23c0 100644
--- a/rsScriptC_LibGL.cpp
+++ b/rsScriptC_LibGL.cpp
@@ -477,6 +477,8 @@
{ "_Z18rsgUploadToTextureii", (void *)&SC_uploadToTexture2 },
{ "_Z18rsgUploadToTexturei", (void *)&SC_uploadToTexture },
+ { "_Z18rsgUploadToTexture13rs_allocationi", (void *)&SC_uploadToTexture2 },
+ { "_Z18rsgUploadToTexture13rs_allocation", (void *)&SC_uploadToTexture },
{ "rsgUploadToBufferObject", (void *)&SC_uploadToBufferObject },
{ "rsgDrawRect", (void *)&SC_drawRect },
@@ -487,6 +489,8 @@
{ "rsgDrawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped },
{ "rsgDrawLine", (void *)&SC_drawLine },
{ "rsgDrawPoint", (void *)&SC_drawPoint },
+ { "_Z17rsgDrawSimpleMesh7rs_mesh", (void *)&SC_drawSimpleMesh },
+ { "_Z17rsgDrawSimpleMesh7rs_meshii", (void *)&SC_drawSimpleMeshRange },
{ "_Z17rsgDrawSimpleMeshi", (void *)&SC_drawSimpleMesh },
{ "_Z17rsgDrawSimpleMeshiii", (void *)&SC_drawSimpleMeshRange },