Fix bug with 1D arrays and threading.
Some elements got launched multiple times.
Change-Id: Icb257019df591a5d9525867c8ef8d18ef7d4cde5
diff --git a/driver/rsdBcc.cpp b/driver/rsdBcc.cpp
index 269703c..4ecf8e8 100644
--- a/driver/rsdBcc.cpp
+++ b/driver/rsdBcc.cpp
@@ -267,12 +267,12 @@
return;
}
- //LOGE("usr idx %i, x %i,%i y %i,%i", idx, mtls->xStart, mtls->xEnd, yStart, yEnd);
+ //LOGE("usr slice %i idx %i, x %i,%i", slice, idx, xStart, xEnd);
//LOGE("usr ptr in %p, out %p", mtls->ptrIn, mtls->ptrOut);
+
p.out = mtls->ptrOut + (mtls->eStrideOut * xStart);
p.in = mtls->ptrIn + (mtls->eStrideIn * xStart);
- fn(&mtls->script->mHal.info.root, &p, mtls->xStart, mtls->xEnd,
- mtls->eStrideIn, mtls->eStrideOut);
+ fn(&mtls->script->mHal.info.root, &p, xStart, xEnd, mtls->eStrideIn, mtls->eStrideOut);
}
}