Path rendering
Change-Id: I5379a676c9ec6a9b25f21bc1e050053f27e411dd
diff --git a/scriptc/rs_graphics.rsh b/scriptc/rs_graphics.rsh
index 2581953..06a2772 100644
--- a/scriptc/rs_graphics.rsh
+++ b/scriptc/rs_graphics.rsh
@@ -288,6 +288,9 @@
extern void __attribute__((overloadable))
rsgDrawSpriteScreenspace(float x, float y, float z, float w, float h);
+extern void __attribute__((overloadable))
+ rsgDrawPath(rs_path p);
+
/**
* Draw a mesh using the current context state. The whole mesh is
* rendered.
diff --git a/scriptc/rs_object.rsh b/scriptc/rs_object.rsh
index a431219..1fc3f83 100644
--- a/scriptc/rs_object.rsh
+++ b/scriptc/rs_object.rsh
@@ -56,6 +56,11 @@
* \overload
*/
extern void __attribute__((overloadable))
+ rsSetObject(rs_path *dst, rs_path src);
+/**
+ * \overload
+ */
+extern void __attribute__((overloadable))
rsSetObject(rs_mesh *dst, rs_mesh src);
/**
* \overload
@@ -114,6 +119,11 @@
* \overload
*/
extern void __attribute__((overloadable))
+ rsClearObject(rs_path *dst);
+/**
+ * \overload
+ */
+extern void __attribute__((overloadable))
rsClearObject(rs_mesh *dst);
/**
* \overload
@@ -175,6 +185,11 @@
* \overload
*/
extern bool __attribute__((overloadable))
+ rsIsObject(rs_path);
+/**
+ * \overload
+ */
+extern bool __attribute__((overloadable))
rsIsObject(rs_mesh);
/**
* \overload
diff --git a/scriptc/rs_types.rsh b/scriptc/rs_types.rsh
index e9c3c5e..28b7bf5 100644
--- a/scriptc/rs_types.rsh
+++ b/scriptc/rs_types.rsh
@@ -138,6 +138,12 @@
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_mesh;
/**
+ * \brief Opaque handle to a Renderscript Path object.
+ *
+ * See: android.renderscript.Path
+ */
+typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_path;
+/**
* \brief Opaque handle to a Renderscript ProgramFragment object.
*
* See: android.renderscript.ProgramFragment