Implement type generation for user uniforms in vertex shader.
diff --git a/rsScriptC_Lib.cpp b/rsScriptC_Lib.cpp
index 8a0ab71..3ba9cee 100644
--- a/rsScriptC_Lib.cpp
+++ b/rsScriptC_Lib.cpp
@@ -973,6 +973,13 @@
rsi_AllocationUploadToBufferObject(rsc, va);
}
+static void SC_syncToGL(RsAllocation va)
+{
+ GET_TLS();
+ Allocation *a = static_cast<Allocation *>(va);
+
+}
+
static void SC_ClearColor(float r, float g, float b, float a)
{
//LOGE("c %f %f %f %f", r, g, b, a);
@@ -1321,6 +1328,9 @@
{ "uploadToBufferObject", (void *)&SC_uploadToBufferObject,
"void", "(int)" },
+ { "syncToGL", (void *)&SC_syncToGL,
+ "void", "(int)" },
+
{ "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8,
"int", "(float, float, float, float)" },
{ "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565,