Implement type generation for user uniforms in vertex shader.
diff --git a/rsScriptC_Lib.cpp b/rsScriptC_Lib.cpp
index 8a0ab71..3ba9cee 100644
--- a/rsScriptC_Lib.cpp
+++ b/rsScriptC_Lib.cpp
@@ -973,6 +973,13 @@
     rsi_AllocationUploadToBufferObject(rsc, va);
 }
 
+static void SC_syncToGL(RsAllocation va)
+{
+    GET_TLS();
+    Allocation *a = static_cast<Allocation *>(va);
+
+}
+
 static void SC_ClearColor(float r, float g, float b, float a)
 {
     //LOGE("c %f %f %f %f", r, g, b, a);
@@ -1321,6 +1328,9 @@
     { "uploadToBufferObject", (void *)&SC_uploadToBufferObject,
         "void", "(int)" },
 
+    { "syncToGL", (void *)&SC_syncToGL,
+        "void", "(int)" },
+
     { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8,
         "int", "(float, float, float, float)" },
     { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565,