Added ability to set font color.
Propagating the name of meshes and allocations from native a3d to java

Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
diff --git a/rsContext.cpp b/rsContext.cpp
index 61ef5d4..1c03954 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -944,13 +944,18 @@
     rsc->setFont(font);
 }
 
-
 void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
 {
     ObjectBase *ob = static_cast<ObjectBase *>(obj);
     rsc->assignName(ob, name, len);
 }
 
+void rsi_GetName(Context *rsc, void * obj, const char **name)
+{
+    ObjectBase *ob = static_cast<ObjectBase *>(obj);
+    (*name) = ob->getName();
+}
+
 void rsi_ObjDestroy(Context *rsc, void *obj)
 {
     ObjectBase *ob = static_cast<ObjectBase *>(obj);