Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/driver/rsdMesh.h b/driver/rsdMesh.h
new file mode 100644
index 0000000..d2714fd
--- /dev/null
+++ b/driver/rsdMesh.h
@@ -0,0 +1,32 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_MESH_H
+#define RSD_MESH_H
+
+#include <rs_hal.h>
+
+
+bool rsdMeshInit(const android::renderscript::Context *rsc,
+                 const android::renderscript::Mesh *m);
+void rsdMeshDraw(const android::renderscript::Context *rsc,
+                 const android::renderscript::Mesh *m,
+                 uint32_t primIndex, uint32_t start, uint32_t len);
+void rsdMeshDestroy(const android::renderscript::Context *rsc,
+                    const android::renderscript::Mesh *m);
+
+
+#endif