Fixing FBO font rendering bug that resulted from using old surface size.

Change-Id: I31d0967bb36ca6ffb6a4c8194597d3c523cfe954
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp
index 7862f3c..26e2374 100644
--- a/rsScriptC_LibGL.cpp
+++ b/rsScriptC_LibGL.cpp
@@ -79,23 +79,28 @@
 void rsrBindFrameBufferObjectColorTarget(Context *rsc, Script *sc, Allocation *a, uint32_t slot) {
     CHECK_OBJ(va);
     rsc->mFBOCache.bindColorTarget(rsc, a, slot);
+    rsc->mStateVertex.updateSize(rsc);
 }
 
 void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Script *sc, Allocation *a) {
     CHECK_OBJ(va);
     rsc->mFBOCache.bindDepthTarget(rsc, a);
+    rsc->mStateVertex.updateSize(rsc);
 }
 
 void rsrClearFrameBufferObjectColorTarget(Context *rsc, Script *sc, uint32_t slot) {
     rsc->mFBOCache.bindColorTarget(rsc, NULL, slot);
+    rsc->mStateVertex.updateSize(rsc);
 }
 
 void rsrClearFrameBufferObjectDepthTarget(Context *rsc, Script *sc) {
     rsc->mFBOCache.bindDepthTarget(rsc, NULL);
+    rsc->mStateVertex.updateSize(rsc);
 }
 
 void rsrClearFrameBufferObjectTargets(Context *rsc, Script *sc) {
     rsc->mFBOCache.resetAll(rsc);
+    rsc->mStateVertex.updateSize(rsc);
 }
 
 //////////////////////////////////////////////////////////////////////////////