Begin adding mesh
diff --git a/rsMesh.h b/rsMesh.h
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+++ b/rsMesh.h
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_MESH_H
+#define ANDROID_RS_MESH_H
+
+
+#include "RenderScript.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class Mesh : public ObjectBase
+{
+public:
+    Mesh();
+    ~Mesh();
+
+    struct VertexSource_t
+    {
+        const Element * mVertexElement;
+        void * mVertexData;
+        size_t mVertexDataSize;
+
+        size_t mOffsetCoord;
+        size_t mOffsetTex;
+        size_t mOffsetNorm;
+    
+        size_t mSizeCoord;
+        size_t mSizeTex;
+        size_t mSizeNorm;
+
+        uint32_t mBufferObject;
+    };
+
+    struct Primitive_t
+    {
+        RsPrimitive mType;
+        const Element * mIndexElement;
+        void * mVertexData;
+        size_t mIndexDataSize;
+
+        uint32_t mBufferObject;
+    };
+
+    VertexSource_t * mSources;
+    Primitive_t * mPrimitives;
+    uint32_t mPrimitiveCount;
+
+    void analyzeElement();
+protected:
+};
+
+class MeshContext
+{
+public:
+    MeshContext();
+    ~MeshContext();
+
+};
+
+
+}
+}
+#endif //ANDROID_RS_TRIANGLE_MESH_H
+
+