| /* |
| * Copyright (C) 2009-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_STRUCTURED_ALLOCATION_H |
| #define ANDROID_STRUCTURED_ALLOCATION_H |
| |
| #include "rsType.h" |
| |
| struct ANativeWindow; |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| class SurfaceTexture; |
| |
| namespace renderscript { |
| |
| class Program; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * Any layout changes for this class may require a corresponding change to be |
| * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains |
| * a partial copy of the information below. |
| * |
| *****************************************************************************/ |
| class Allocation : public ObjectBase { |
| // The graphics equivalent of malloc. The allocation contains a structure of elements. |
| |
| public: |
| struct Hal { |
| void * drv; |
| |
| struct State { |
| const Type * type; |
| |
| uint32_t usageFlags; |
| RsAllocationMipmapControl mipmapControl; |
| |
| // Cached fields from the Type and Element |
| // to prevent pointer chasing in critical loops. |
| uint32_t dimensionX; |
| uint32_t dimensionY; |
| uint32_t dimensionZ; |
| uint32_t elementSizeBytes; |
| bool hasMipmaps; |
| bool hasFaces; |
| bool hasReferences; |
| void * usrPtr; |
| int32_t surfaceTextureID; |
| ANativeWindow *wndSurface; |
| SurfaceTexture *surfaceTexture; |
| }; |
| State state; |
| |
| struct DrvState { |
| void * mallocPtr; |
| uint32_t stride; |
| } drvState; |
| |
| }; |
| Hal mHal; |
| |
| static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, |
| RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, |
| void *ptr = 0); |
| virtual ~Allocation(); |
| void updateCache(); |
| |
| void * getPtr() const {return mHal.drvState.mallocPtr;} |
| const Type * getType() const {return mHal.state.type;} |
| |
| void syncAll(Context *rsc, RsAllocationUsageType src); |
| |
| void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); |
| |
| void resize1D(Context *rsc, uint32_t dimX); |
| void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); |
| |
| void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes); |
| void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, const void *data, size_t sizeBytes); |
| void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes); |
| |
| void elementData(Context *rsc, uint32_t x, |
| const void *data, uint32_t elementOff, size_t sizeBytes); |
| void elementData(Context *rsc, uint32_t x, uint32_t y, |
| const void *data, uint32_t elementOff, size_t sizeBytes); |
| |
| void read(void *data); |
| |
| void addProgramToDirty(const Program *); |
| void removeProgramToDirty(const Program *); |
| |
| virtual void dumpLOGV(const char *prefix) const; |
| virtual void serialize(OStream *stream) const; |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } |
| static Allocation *createFromStream(Context *rsc, IStream *stream); |
| |
| bool getIsScript() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; |
| } |
| bool getIsTexture() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; |
| } |
| bool getIsRenderTarget() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; |
| } |
| bool getIsBufferObject() const { |
| return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; |
| } |
| |
| void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; |
| void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; |
| virtual bool freeChildren(); |
| |
| void sendDirty(const Context *rsc) const; |
| bool getHasGraphicsMipmaps() const { |
| return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; |
| } |
| |
| int32_t getSurfaceTextureID(const Context *rsc); |
| void setSurfaceTexture(const Context *rsc, SurfaceTexture *st); |
| void setSurface(const Context *rsc, RsNativeWindow sur); |
| void ioSend(const Context *rsc); |
| void ioReceive(const Context *rsc); |
| |
| protected: |
| Vector<const Program *> mToDirtyList; |
| ObjectBaseRef<const Type> mType; |
| void setType(const Type *t) { |
| mType.set(t); |
| mHal.state.type = t; |
| } |
| |
| private: |
| void freeChildrenUnlocked(); |
| Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr); |
| |
| uint32_t getPackedSize() const; |
| static void writePackedData(const Type *type, uint8_t *dst, const uint8_t *src, bool dstPadded); |
| void unpackVec3Allocation(const void *data, size_t dataSize); |
| void packVec3Allocation(OStream *stream) const; |
| }; |
| |
| } |
| } |
| #endif |
| |