Cleanup seperation of Legacy and user attribs.  All user programs now use the new names.  Legacy vertex attribs are given default names.
diff --git a/rsVertexArray.cpp b/rsVertexArray.cpp
index 7124eb5..a1fd744 100644
--- a/rsVertexArray.cpp
+++ b/rsVertexArray.cpp
@@ -25,7 +25,7 @@
 
 VertexArray::VertexArray()
 {
-    mActiveBuffer = 0;
+    clearAll();
 }
 
 VertexArray::~VertexArray()
@@ -39,6 +39,7 @@
         mAttribs[ct].clear();
     }
     mActiveBuffer = 0;
+    mCount = 0;
 }
 
 VertexArray::Attrib::Attrib()
@@ -54,6 +55,7 @@
     size = a.size;
     stride = a.stride;
     normalized = a.normalized;
+    kind = RS_KIND_USER;
     name.setTo(a.name);
 }
 
@@ -68,78 +70,42 @@
     name.setTo("");
 }
 
-void VertexArray::clear(AttribName n)
+void VertexArray::clear(uint32_t n)
 {
     mAttribs[n].clear();
 }
 
-void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+void VertexArray::addUser(const Attrib &a, uint32_t stride)
 {
-    mAttribs[POSITION].buffer = mActiveBuffer;
-    mAttribs[POSITION].type = type;
-    mAttribs[POSITION].size = size;
-    mAttribs[POSITION].offset = offset;
-    mAttribs[POSITION].stride = stride;
-    mAttribs[POSITION].normalized = false;
+    assert(mCount < RS_MAX_ATTRIBS);
+    mAttribs[mCount].set(a);
+    mAttribs[mCount].buffer = mActiveBuffer;
+    mAttribs[mCount].stride = stride;
+    mAttribs[mCount].kind = RS_KIND_USER;
+    mCount ++;
 }
 
-void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset)
 {
-    mAttribs[COLOR].buffer = mActiveBuffer;
-    mAttribs[COLOR].type = type;
-    mAttribs[COLOR].size = size;
-    mAttribs[COLOR].offset = offset;
-    mAttribs[COLOR].stride = stride;
-    mAttribs[COLOR].normalized = type != GL_FLOAT;
-}
-
-void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset)
-{
-    mAttribs[NORMAL].buffer = mActiveBuffer;
-    mAttribs[NORMAL].type = type;
-    mAttribs[NORMAL].size = 3;
-    mAttribs[NORMAL].offset = offset;
-    mAttribs[NORMAL].stride = stride;
-    mAttribs[NORMAL].normalized = type != GL_FLOAT;
-}
-
-void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset)
-{
-    mAttribs[POINT_SIZE].buffer = mActiveBuffer;
-    mAttribs[POINT_SIZE].type = type;
-    mAttribs[POINT_SIZE].size = 1;
-    mAttribs[POINT_SIZE].offset = offset;
-    mAttribs[POINT_SIZE].stride = stride;
-    mAttribs[POINT_SIZE].normalized = false;
-}
-
-void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
-{
-    mAttribs[TEXTURE].buffer = mActiveBuffer;
-    mAttribs[TEXTURE].type = type;
-    mAttribs[TEXTURE].size = size;
-    mAttribs[TEXTURE].offset = offset;
-    mAttribs[TEXTURE].stride = stride;
-    mAttribs[TEXTURE].normalized = false;
-}
-
-void VertexArray::setUser(const Attrib &a, uint32_t stride)
-{
-    // Find empty slot, some may be taken by legacy 1.1 slots.
-    uint32_t slot = 0;
-    while (mAttribs[slot].size) slot++;
-    rsAssert(slot < RS_MAX_ATTRIBS);
-    mAttribs[slot].set(a);
-    mAttribs[slot].buffer = mActiveBuffer;
-    mAttribs[slot].stride = stride;
+    assert(mCount < RS_MAX_ATTRIBS);
+    mAttribs[mCount].clear();
+    mAttribs[mCount].type = type;
+    mAttribs[mCount].size = size;
+    mAttribs[mCount].offset = offset;
+    mAttribs[mCount].normalized = normalized;
+    mAttribs[mCount].buffer = mActiveBuffer;
+    mAttribs[mCount].stride = stride;
+    mAttribs[mCount].kind = kind;
+    mCount ++;
 }
 
 void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
-    LOGE("va %i: slot=%i name=%s buf=%i  size=%i  type=0x%x  stride=0x%x  norm=%i  offset=0x%x", idx, slot,
+    LOGE("va %i: slot=%i name=%s buf=%i  size=%i  type=0x%x  kind=%i  stride=0x%x  norm=%i  offset=0x%x", idx, slot,
          mAttribs[idx].name.string(),
          mAttribs[idx].buffer,
          mAttribs[idx].size,
          mAttribs[idx].type,
+         mAttribs[idx].kind,
          mAttribs[idx].stride,
          mAttribs[idx].normalized,
          mAttribs[idx].offset);
@@ -147,87 +113,95 @@
 
 void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const
 {
-    if (mAttribs[POSITION].size) {
-        //logAttrib(POSITION);
-        glEnableClientState(GL_VERTEX_ARRAY);
-        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer);
-        glVertexPointer(mAttribs[POSITION].size,
-                        mAttribs[POSITION].type,
-                        mAttribs[POSITION].stride,
-                        (void *)mAttribs[POSITION].offset);
-    } else {
-        rsAssert(0);
-    }
-
-    if (mAttribs[NORMAL].size) {
-        //logAttrib(NORMAL);
-        glEnableClientState(GL_NORMAL_ARRAY);
-        rsAssert(mAttribs[NORMAL].size == 3);
-        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer);
-        glNormalPointer(mAttribs[NORMAL].type,
-                        mAttribs[NORMAL].stride,
-                        (void *)mAttribs[NORMAL].offset);
-    } else {
-        glDisableClientState(GL_NORMAL_ARRAY);
-    }
-
-    if (mAttribs[COLOR].size) {
-        //logAttrib(COLOR);
-        glEnableClientState(GL_COLOR_ARRAY);
-        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer);
-        glColorPointer(mAttribs[COLOR].size,
-                       mAttribs[COLOR].type,
-                       mAttribs[COLOR].stride,
-                       (void *)mAttribs[COLOR].offset);
-    } else {
-        glDisableClientState(GL_COLOR_ARRAY);
-    }
-
     glClientActiveTexture(GL_TEXTURE0);
-    if (mAttribs[TEXTURE].size) {
-        //logAttrib(TEXTURE);
-        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE].buffer);
-        glTexCoordPointer(mAttribs[TEXTURE].size,
-                          mAttribs[TEXTURE].type,
-                          mAttribs[TEXTURE].stride,
-                          (void *)mAttribs[TEXTURE].offset);
-    } else {
-        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_NORMAL_ARRAY);
+    glDisableClientState(GL_COLOR_ARRAY);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
+
+    for (uint32_t ct=0; ct < mCount; ct++) {
+        switch(mAttribs[ct].kind) {
+        case RS_KIND_POSITION:
+            //logAttrib(POSITION);
+            glEnableClientState(GL_VERTEX_ARRAY);
+            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+            glVertexPointer(mAttribs[ct].size,
+                            mAttribs[ct].type,
+                            mAttribs[ct].stride,
+                            (void *)mAttribs[ct].offset);
+            break;
+
+        case RS_KIND_NORMAL:
+            //logAttrib(NORMAL);
+            glEnableClientState(GL_NORMAL_ARRAY);
+            rsAssert(mAttribs[ct].size == 3);
+            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+            glNormalPointer(mAttribs[ct].type,
+                            mAttribs[ct].stride,
+                            (void *)mAttribs[ct].offset);
+            break;
+
+        case RS_KIND_COLOR:
+            //logAttrib(COLOR);
+            glEnableClientState(GL_COLOR_ARRAY);
+            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+            glColorPointer(mAttribs[ct].size,
+                           mAttribs[ct].type,
+                           mAttribs[ct].stride,
+                           (void *)mAttribs[ct].offset);
+            break;
+
+        case RS_KIND_TEXTURE:
+            //logAttrib(TEXTURE);
+            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+            glTexCoordPointer(mAttribs[ct].size,
+                              mAttribs[ct].type,
+                              mAttribs[ct].stride,
+                              (void *)mAttribs[ct].offset);
+            break;
+
+        case RS_KIND_POINT_SIZE:
+            //logAttrib(POINT_SIZE);
+            glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
+            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+            glPointSizePointerOES(mAttribs[ct].type,
+                                  mAttribs[ct].stride,
+                                  (void *)mAttribs[ct].offset);
+            break;
+
+        default:
+            rsAssert(0);
+        }
     }
 
-    if (mAttribs[POINT_SIZE].size) {
-        //logAttrib(POINT_SIZE);
-        glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
-        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer);
-        glPointSizePointerOES(mAttribs[POINT_SIZE].type,
-                              mAttribs[POINT_SIZE].stride,
-                              (void *)mAttribs[POINT_SIZE].offset);
-    } else {
-        glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
-    }
     rsc->checkError("VertexArray::setupGL");
 }
 
 void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const
 {
-    for (int ct=1; ct < _LAST; ct++) {
+    for (int ct=1; ct < RS_MAX_ATTRIBS; ct++) {
         glDisableVertexAttribArray(ct);
     }
 
-    for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
-        if (mAttribs[ct].size && (sc->vtxAttribSlot(ct) >= 0)) {
-            //logAttrib(ct, sc->vtxAttribSlot(ct));
-            glEnableVertexAttribArray(sc->vtxAttribSlot(ct));
-            glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
-
-            glVertexAttribPointer(sc->vtxAttribSlot(ct),
-                                  mAttribs[ct].size,
-                                  mAttribs[ct].type,
-                                  mAttribs[ct].normalized,
-                                  mAttribs[ct].stride,
-                                  (void *)mAttribs[ct].offset);
+    for (uint32_t ct=0; ct < mCount; ct++) {
+        uint32_t slot = 0;
+        if (sc->isUserVertexProgram()) {
+            slot = sc->vtxAttribSlot(ct);
+        } else {
+            slot = sc->vtxAttribSlot(mAttribs[ct].kind);
         }
+
+        //logAttrib(ct, slot);
+        glEnableVertexAttribArray(slot);
+        glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+
+        glVertexAttribPointer(slot,
+                              mAttribs[ct].size,
+                              mAttribs[ct].type,
+                              mAttribs[ct].normalized,
+                              mAttribs[ct].stride,
+                              (void *)mAttribs[ct].offset);
     }
     rsc->checkError("VertexArray::setupGL2");
 }