Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture.  The added space is filled black.
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 417ba6a..792135d 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -55,8 +55,6 @@
         glLoadIdentity();
     }
 
-
-    LOGE("lights %i ", mLightCount);
     glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
     if (mLightCount) {
@@ -103,6 +101,25 @@
     }
 }
 
+void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
+{
+    float *f = static_cast<float *>(mConstants[0]->getPtr());
+    memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
+}
+
+void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
+{
+    float *f = static_cast<float *>(mConstants[0]->getPtr());
+    memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
+}
+
+void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
+{
+    float *f = static_cast<float *>(mConstants[0]->getPtr());
+    memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
+}
+
+
 
 ProgramVertexState::ProgramVertexState()
 {