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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_C_H
#define ANDROID_RS_SCRIPT_C_H
#include "rsScript.h"
#include "RenderScriptEnv.h"
#include <utils/KeyedVector.h>
struct BCCscript;
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ScriptC : public Script
{
public:
typedef int (*RunScript_t)();
typedef void (*VoidFunc_t)();
ScriptC(Context *);
virtual ~ScriptC();
struct Program_t {
int mVersionMajor;
int mVersionMinor;
RunScript_t mRoot;
VoidFunc_t mInit;
};
Program_t mProgram;
BCCscript* mBccScript;
virtual void setupScript();
virtual uint32_t run(Context *, uint32_t launchID);
};
class ScriptCState
{
public:
ScriptCState();
~ScriptCState();
ScriptC *mScript;
ObjectBaseRef<const Type> mConstantBufferTypes[MAX_SCRIPT_BANKS];
//String8 mSlotNames[MAX_SCRIPT_BANKS];
bool mSlotWritable[MAX_SCRIPT_BANKS];
//String8 mInvokableNames[MAX_SCRIPT_BANKS];
void clear();
void runCompiler(Context *rsc, ScriptC *s);
struct SymbolTable_t {
const char * mName;
void * mPtr;
};
static SymbolTable_t gSyms[];
static const SymbolTable_t * lookupSymbol(const char *);
};
}
}
#endif