Place shader logging behind prop to declutter logs.
diff --git a/rsContext.cpp b/rsContext.cpp
index 96c289e..8f56efa 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -239,7 +239,7 @@
 void Context::setupCheck()
 {
     if (checkVersion2_0()) {
-        mShaderCache.lookup(mVertex.get(), mFragment.get());
+        mShaderCache.lookup(this, mVertex.get(), mFragment.get());
 
         mFragmentStore->setupGL2(this, &mStateFragmentStore);
         mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
@@ -272,6 +272,7 @@
      rsc->props.mLogTimes = getProp("debug.rs.profile");
      rsc->props.mLogScripts = getProp("debug.rs.script");
      rsc->props.mLogObjects = getProp("debug.rs.objects");
+     rsc->props.mLogShaders = getProp("debug.rs.shaders");
 
      ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
      if (!tlsStruct) {