Add vector classes to C++ API.
Bug: 10427951
Change-Id: I09fd0ca75f53076918eda6d333f337704ac61637
diff --git a/cpp/rsCppStructs.h b/cpp/rsCppStructs.h
index 1d0f9de..6ffa4b1 100644
--- a/cpp/rsCppStructs.h
+++ b/cpp/rsCppStructs.h
@@ -827,6 +827,276 @@
};
+class Byte2 {
+ public:
+ int8_t x, y;
+
+ Byte2(int8_t initX, int8_t initY)
+ : x(initX), y(initY) {}
+ Byte2() : x(0), y(0) {}
+};
+
+class Byte3 {
+ public:
+ int8_t x, y, z;
+
+ Byte3(int8_t initX, int8_t initY, int8_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Byte3() : x(0), y(0), z(0) {}
+};
+
+class Byte4 {
+ public:
+ int8_t x, y, z, w;
+
+ Byte4(int8_t initX, int8_t initY, int8_t initZ, int8_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Byte4() : x(0), y(0), z(0), w(0) {}
+};
+
+class UByte2 {
+ public:
+ uint8_t x, y;
+
+ UByte2(uint8_t initX, uint8_t initY)
+ : x(initX), y(initY) {}
+ UByte2() : x(0), y(0) {}
+};
+
+class UByte3 {
+ public:
+ uint8_t x, y, z;
+
+ UByte3(uint8_t initX, uint8_t initY, uint8_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ UByte3() : x(0), y(0), z(0) {}
+};
+
+class UByte4 {
+ public:
+ uint8_t x, y, z, w;
+
+ UByte4(uint8_t initX, uint8_t initY, uint8_t initZ, uint8_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ UByte4() : x(0), y(0), z(0), w(0) {}
+};
+
+class Short2 {
+ public:
+ short x, y;
+
+ Short2(short initX, short initY)
+ : x(initX), y(initY) {}
+ Short2() : x(0), y(0) {}
+};
+
+class Short3 {
+ public:
+ short x, y, z;
+
+ Short3(short initX, short initY, short initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Short3() : x(0), y(0), z(0) {}
+};
+
+class Short4 {
+ public:
+ short x, y, z, w;
+
+ Short4(short initX, short initY, short initZ, short initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Short4() : x(0), y(0), z(0), w(0) {}
+};
+
+class UShort2 {
+ public:
+ uint16_t x, y;
+
+ UShort2(uint16_t initX, uint16_t initY)
+ : x(initX), y(initY) {}
+ UShort2() : x(0), y(0) {}
+};
+
+class UShort3 {
+ public:
+ uint16_t x, y, z;
+
+ UShort3(uint16_t initX, uint16_t initY, uint16_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ UShort3() : x(0), y(0), z(0) {}
+};
+
+class UShort4 {
+ public:
+ uint16_t x, y, z, w;
+
+ UShort4(uint16_t initX, uint16_t initY, uint16_t initZ, uint16_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ UShort4() : x(0), y(0), z(0), w(0) {}
+};
+
+class Int2 {
+ public:
+ int x, y;
+
+ Int2(int initX, int initY)
+ : x(initX), y(initY) {}
+ Int2() : x(0), y(0) {}
+};
+
+class Int3 {
+ public:
+ int x, y, z;
+
+ Int3(int initX, int initY, int initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Int3() : x(0), y(0), z(0) {}
+};
+
+class Int4 {
+ public:
+ int x, y, z, w;
+
+ Int4(int initX, int initY, int initZ, int initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Int4() : x(0), y(0), z(0), w(0) {}
+};
+
+class UInt2 {
+ public:
+ uint32_t x, y;
+
+ UInt2(uint32_t initX, uint32_t initY)
+ : x(initX), y(initY) {}
+ UInt2() : x(0), y(0) {}
+};
+
+class UInt3 {
+ public:
+ uint32_t x, y, z;
+
+ UInt3(uint32_t initX, uint32_t initY, uint32_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ UInt3() : x(0), y(0), z(0) {}
+};
+
+class UInt4 {
+ public:
+ uint32_t x, y, z, w;
+
+ UInt4(uint32_t initX, uint32_t initY, uint32_t initZ, uint32_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ UInt4() : x(0), y(0), z(0), w(0) {}
+};
+
+class Long2 {
+ public:
+ int64_t x, y;
+
+ Long2(int64_t initX, int64_t initY)
+ : x(initX), y(initY) {}
+ Long2() : x(0), y(0) {}
+};
+
+class Long3 {
+ public:
+ int64_t x, y, z;
+
+ Long3(int64_t initX, int64_t initY, int64_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Long3() : x(0), y(0), z(0) {}
+};
+
+class Long4 {
+ public:
+ int64_t x, y, z, w;
+
+ Long4(int64_t initX, int64_t initY, int64_t initZ, int64_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Long4() : x(0), y(0), z(0), w(0) {}
+};
+
+class ULong2 {
+ public:
+ uint64_t x, y;
+
+ ULong2(uint64_t initX, uint64_t initY)
+ : x(initX), y(initY) {}
+ ULong2() : x(0), y(0) {}
+};
+
+class ULong3 {
+ public:
+ uint64_t x, y, z;
+
+ ULong3(uint64_t initX, uint64_t initY, uint64_t initZ)
+ : x(initX), y(initY), z(initZ) {}
+ ULong3() : x(0), y(0), z(0) {}
+};
+
+class ULong4 {
+ public:
+ uint64_t x, y, z, w;
+
+ ULong4(uint64_t initX, uint64_t initY, uint64_t initZ, uint64_t initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ ULong4() : x(0), y(0), z(0), w(0) {}
+};
+
+class Float2 {
+ public:
+ float x, y;
+
+ Float2(float initX, float initY)
+ : x(initX), y(initY) {}
+ Float2() : x(0), y(0) {}
+};
+
+class Float3 {
+ public:
+ float x, y, z;
+
+ Float3(float initX, float initY, float initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Float3() : x(0.f), y(0.f), z(0.f) {}
+};
+
+class Float4 {
+ public:
+ float x, y, z, w;
+
+ Float4(float initX, float initY, float initZ, float initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Float4() : x(0.f), y(0.f), z(0.f), w(0.f) {}
+};
+
+class Double2 {
+ public:
+ double x, y;
+
+ Double2(double initX, double initY)
+ : x(initX), y(initY) {}
+ Double2() : x(0), y(0) {}
+};
+
+class Double3 {
+ public:
+ double x, y, z;
+
+ Double3(double initX, double initY, double initZ)
+ : x(initX), y(initY), z(initZ) {}
+ Double3() : x(0), y(0), z(0) {}
+};
+
+class Double4 {
+ public:
+ double x, y, z, w;
+
+ Double4(double initX, double initY, double initZ, double initW)
+ : x(initX), y(initY), z(initZ), w(initW) {}
+ Double4() : x(0), y(0), z(0), w(0) {}
+};
+
}
}