| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsProgramVertex.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| ProgramVertex::ProgramVertex(Element *in, Element *out) : |
| Program(in, out) |
| { |
| mTextureMatrixEnable = false; |
| mLightCount = 0; |
| } |
| |
| ProgramVertex::~ProgramVertex() |
| { |
| } |
| |
| static void logMatrix(const char *txt, const float *f) |
| { |
| LOGV("Matrix %s, %p", txt, f); |
| LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); |
| LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); |
| LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); |
| LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); |
| } |
| |
| void ProgramVertex::setupGL(ProgramVertexState *state) |
| { |
| if ((state->mLast.get() == this) && !mDirty) { |
| return; |
| } |
| state->mLast.set(this); |
| |
| const float *f = static_cast<const float *>(mConstants->getPtr()); |
| |
| glMatrixMode(GL_TEXTURE); |
| if (mTextureMatrixEnable) { |
| glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); |
| } else { |
| glLoadIdentity(); |
| } |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| if (mLightCount) { |
| int v = 0; |
| glEnable(GL_LIGHTING); |
| glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); |
| for (uint32_t ct = 0; ct < mLightCount; ct++) { |
| const Light *l = mLights[ct].get(); |
| glEnable(GL_LIGHT0 + ct); |
| l->setupGL(ct); |
| } |
| for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { |
| glDisable(GL_LIGHT0 + ct); |
| } |
| } else { |
| glDisable(GL_LIGHTING); |
| } |
| |
| if (!f) { |
| LOGE("Must bind constants to vertex program"); |
| } |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); |
| |
| mDirty = false; |
| } |
| |
| void ProgramVertex::addLight(const Light *l) |
| { |
| if (mLightCount < MAX_LIGHTS) { |
| mLights[mLightCount].set(l); |
| mLightCount++; |
| } |
| } |
| |
| void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const |
| { |
| float *f = static_cast<float *>(mConstants->getPtr()); |
| memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| } |
| |
| void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const |
| { |
| float *f = static_cast<float *>(mConstants->getPtr()); |
| memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| } |
| |
| void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const |
| { |
| float *f = static_cast<float *>(mConstants->getPtr()); |
| memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| } |
| |
| |
| |
| ProgramVertexState::ProgramVertexState() |
| { |
| mPV = NULL; |
| } |
| |
| ProgramVertexState::~ProgramVertexState() |
| { |
| delete mPV; |
| } |
| |
| void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) |
| { |
| ProgramVertex *pv = new ProgramVertex(NULL, NULL); |
| Allocation *alloc = (Allocation *) |
| rsi_AllocationCreatePredefSized(rsc, RS_ELEMENT_USER_FLOAT, 48); |
| mDefaultAlloc.set(alloc); |
| mDefault.set(pv); |
| |
| pv->bindAllocation(alloc); |
| |
| Matrix m; |
| m.loadOrtho(0,w, h,0, -1,1); |
| alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0]); |
| |
| m.loadIdentity(); |
| alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0]); |
| } |
| |
| |
| namespace android { |
| namespace renderscript { |
| |
| void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out) |
| { |
| delete rsc->mStateVertex.mPV; |
| rsc->mStateVertex.mPV = new ProgramVertex((Element *)in, (Element *)out); |
| } |
| |
| RsProgramVertex rsi_ProgramVertexCreate(Context *rsc) |
| { |
| ProgramVertex *pv = rsc->mStateVertex.mPV; |
| pv->incRef(); |
| rsc->mStateVertex.mPV = 0; |
| return pv; |
| } |
| |
| void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants) |
| { |
| ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm); |
| pv->bindAllocation(static_cast<Allocation *>(constants)); |
| } |
| |
| void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) |
| { |
| rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); |
| } |
| |
| void rsi_ProgramVertexAddLight(Context *rsc, RsLight light) |
| { |
| rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light)); |
| } |
| |
| |
| } |
| } |