Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
diff --git a/RenderScriptEnv.h b/RenderScriptEnv.h
index 9225904..c83ece4 100644
--- a/RenderScriptEnv.h
+++ b/RenderScriptEnv.h
@@ -28,4 +28,4 @@
 #define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0
 #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
-
+#define RS_PROGRAM_VERTEX_MVP_OFFSET 48