Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
diff --git a/Android.mk b/Android.mk
index 29c1447..9c9fae3 100644
--- a/Android.mk
+++ b/Android.mk
@@ -115,6 +115,7 @@
 	rsStream.cpp \
 	rsThreadIO.cpp \
 	rsType.cpp \
+	driver/rsdAllocation.cpp \
 	driver/rsdBcc.cpp \
 	driver/rsdCore.cpp \
 	driver/rsdFrameBuffer.cpp \
diff --git a/driver/rsdAllocation.cpp b/driver/rsdAllocation.cpp
new file mode 100644
index 0000000..f58fe1a
--- /dev/null
+++ b/driver/rsdAllocation.cpp
@@ -0,0 +1,397 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdCore.h"
+#include "rsdBcc.h"
+#include "rsdRuntime.h"
+#include "rsdAllocation.h"
+
+#include "rsAllocation.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+
+const static GLenum gFaceOrder[] = {
+    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+
+static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff,
+                     uint32_t lod, RsAllocationCubemapFace face,
+                     uint32_t w, uint32_t h) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    const GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+    const GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+    rsAssert(drv->textureID);
+    glBindTexture(drv->glTarget, drv->textureID);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+    GLenum t = GL_TEXTURE_2D;
+    if (alloc->mHal.state.hasFaces) {
+        t = gFaceOrder[face];
+    }
+    glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
+}
+
+
+static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+    GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+    glBindTexture(drv->glTarget, drv->textureID);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+    uint32_t faceCount = 1;
+    if (alloc->mHal.state.hasFaces) {
+        faceCount = 6;
+    }
+
+    rsdGLCheckError(rsc, "Upload2DTexture 1 ");
+    for (uint32_t face = 0; face < faceCount; face ++) {
+        for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
+            const uint8_t *p = (const uint8_t *)drv->mallocPtr;
+            p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
+
+            GLenum t = GL_TEXTURE_2D;
+            if (alloc->mHal.state.hasFaces) {
+                t = gFaceOrder[face];
+            }
+
+            if (isFirstUpload) {
+                glTexImage2D(t, lod, format,
+                             alloc->mHal.state.type->getLODDimX(lod),
+                             alloc->mHal.state.type->getLODDimY(lod),
+                             0, format, type, p);
+            } else {
+                glTexSubImage2D(t, lod, 0, 0,
+                                alloc->mHal.state.type->getLODDimX(lod),
+                                alloc->mHal.state.type->getLODDimY(lod),
+                                format, type, p);
+            }
+        }
+    }
+
+    if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
+        glGenerateMipmap(drv->glTarget);
+    }
+    rsdGLCheckError(rsc, "Upload2DTexture");
+}
+
+static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+    GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+    if (!type || !format) {
+        return;
+    }
+
+    if (!alloc->getPtr()) {
+        return;
+    }
+
+    bool isFirstUpload = false;
+
+    if (!drv->textureID) {
+        glGenTextures(1, &drv->textureID);
+        isFirstUpload = true;
+    }
+
+    Upload2DTexture(rsc, alloc, isFirstUpload);
+
+    if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
+        if (drv->mallocPtr) {
+            free(drv->mallocPtr);
+            drv->mallocPtr = NULL;
+        }
+    }
+    rsdGLCheckError(rsc, "UploadToTexture");
+}
+
+static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+    if (!format) {
+        return;
+    }
+
+    if (!drv->renderTargetID) {
+        glGenRenderbuffers(1, &drv->renderTargetID);
+
+        if (!drv->renderTargetID) {
+            // This should generally not happen
+            LOGE("allocateRenderTarget failed to gen mRenderTargetID");
+            rsc->dumpDebug();
+            return;
+        }
+        glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID);
+        glRenderbufferStorage(GL_RENDERBUFFER, format,
+                              alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
+    }
+    rsdGLCheckError(rsc, "AllocateRenderTarget");
+}
+
+static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    rsAssert(!alloc->mHal.state.type->getDimY());
+    rsAssert(!alloc->mHal.state.type->getDimZ());
+
+    //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
+
+    if (!drv->bufferID) {
+        glGenBuffers(1, &drv->bufferID);
+    }
+    if (!drv->bufferID) {
+        LOGE("Upload to buffer object failed");
+        drv->uploadDeferred = true;
+        return;
+    }
+    glBindBuffer(drv->glTarget, drv->bufferID);
+    glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
+                 drv->mallocPtr, GL_DYNAMIC_DRAW);
+    glBindBuffer(drv->glTarget, 0);
+    rsdGLCheckError(rsc, "UploadToBufferObject");
+}
+
+bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
+    DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
+    if (!drv) {
+        return false;
+    }
+
+    void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
+    if (!ptr) {
+        free(drv);
+        return false;
+    }
+
+    drv->glTarget = GL_NONE;
+    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+        if (alloc->mHal.state.hasFaces) {
+            drv->glTarget = GL_TEXTURE_CUBE_MAP;
+        } else {
+            drv->glTarget = GL_TEXTURE_2D;
+        }
+    } else {
+        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+            drv->glTarget = GL_ARRAY_BUFFER;
+        }
+    }
+
+    alloc->mHal.drvState.mallocPtr = ptr;
+    drv->mallocPtr = (uint8_t *)ptr;
+    alloc->mHal.drv = drv;
+    if (forceZero) {
+        memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
+    }
+
+    if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
+        drv->uploadDeferred = true;
+    }
+    return true;
+}
+
+void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    if (drv->bufferID) {
+        // Causes a SW crash....
+        //LOGV(" mBufferID %i", mBufferID);
+        //glDeleteBuffers(1, &mBufferID);
+        //mBufferID = 0;
+    }
+    if (drv->textureID) {
+        glDeleteTextures(1, &drv->textureID);
+        drv->textureID = 0;
+    }
+    if (drv->renderTargetID) {
+        glDeleteRenderbuffers(1, &drv->renderTargetID);
+        drv->renderTargetID = 0;
+    }
+
+    if (drv->mallocPtr) {
+        free(drv->mallocPtr);
+        drv->mallocPtr = NULL;
+    }
+    free(drv);
+    alloc->mHal.drv = NULL;
+}
+
+void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
+                         const Type *newType, bool zeroNew) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
+
+    // fixme
+    ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
+
+    const uint32_t oldDimX = alloc->mHal.state.dimensionX;
+    const uint32_t dimX = newType->getDimX();
+
+    if (dimX > oldDimX) {
+        const Element *e = alloc->mHal.state.type->getElement();
+        uint32_t stride = e->getSizeBytes();
+        memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
+    }
+}
+
+
+
+void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
+                         RsAllocationUsageType src) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    if (!drv->uploadDeferred) {
+        return;
+    }
+
+    rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
+
+    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+        UploadToTexture(rsc, alloc);
+    } else {
+        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
+            AllocateRenderTarget(rsc, alloc);
+        }
+    }
+    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+        UploadToBufferObject(rsc, alloc);
+    }
+
+    drv->uploadDeferred = false;
+}
+
+void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+    drv->uploadDeferred = true;
+}
+
+void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
+                         uint32_t xoff, uint32_t lod, uint32_t count,
+                         const void *data, uint32_t sizeBytes) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
+    uint8_t * ptr = drv->mallocPtr;
+    ptr += eSize * xoff;
+    uint32_t size = count * eSize;
+
+    if (alloc->mHal.state.hasReferences) {
+        alloc->incRefs(data, count);
+        alloc->decRefs(ptr, count);
+    }
+
+    memcpy(ptr, data, size);
+    drv->uploadDeferred = true;
+}
+
+void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
+                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+                         uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+    uint32_t lineSize = eSize * w;
+    uint32_t destW = alloc->mHal.state.dimensionX;
+
+    if (drv->mallocPtr) {
+        const uint8_t *src = static_cast<const uint8_t *>(data);
+        uint8_t *dst = drv->mallocPtr;
+        dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
+
+        for (uint32_t line=yoff; line < (yoff+h); line++) {
+            if (alloc->mHal.state.hasReferences) {
+                alloc->incRefs(src, w);
+                alloc->decRefs(dst, w);
+            }
+            memcpy(dst, src, lineSize);
+            src += lineSize;
+            dst += destW * eSize;
+        }
+        drv->uploadDeferred = true;
+    } else {
+        Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h);
+    }
+}
+
+void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
+                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
+                         uint32_t lod, RsAllocationCubemapFace face,
+                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
+
+}
+
+void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
+                                uint32_t x,
+                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+    uint8_t * ptr = drv->mallocPtr;
+    ptr += eSize * x;
+
+    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+    if (alloc->mHal.state.hasReferences) {
+        e->incRefs(data);
+        e->decRefs(ptr);
+    }
+
+    memcpy(ptr, data, sizeBytes);
+    drv->uploadDeferred = true;
+}
+
+void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
+                                uint32_t x, uint32_t y,
+                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+    uint8_t * ptr = drv->mallocPtr;
+    ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
+
+    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+    if (alloc->mHal.state.hasReferences) {
+        e->incRefs(data);
+        e->decRefs(ptr);
+    }
+
+    memcpy(ptr, data, sizeBytes);
+    drv->uploadDeferred = true;
+}
+
+
diff --git a/driver/rsdAllocation.h b/driver/rsdAllocation.h
new file mode 100644
index 0000000..45a538b
--- /dev/null
+++ b/driver/rsdAllocation.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_ALLOCATION_H
+#define RSD_ALLOCATION_H
+
+#include <rs_hal.h>
+#include <rsRuntime.h>
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+struct DrvAllocation {
+    // Is this a legal structure to be used as a texture source.
+    // Initially this will require 1D or 2D and color data
+    uint32_t textureID;
+
+    // Is this a legal structure to be used as a vertex source.
+    // Initially this will require 1D and x(yzw).  Additional per element data
+    // is allowed.
+    uint32_t bufferID;
+
+    // Is this a legal structure to be used as an FBO render target
+    uint32_t renderTargetID;
+
+    uint8_t * mallocPtr;
+
+    GLenum glTarget;
+
+    bool uploadDeferred;
+};
+
+bool rsdAllocationInit(const android::renderscript::Context *rsc,
+                       android::renderscript::Allocation *alloc,
+                       bool forceZero);
+void rsdAllocationDestroy(const android::renderscript::Context *rsc,
+                          android::renderscript::Allocation *alloc);
+
+void rsdAllocationResize(const android::renderscript::Context *rsc,
+                         const android::renderscript::Allocation *alloc,
+                         const android::renderscript::Type *newType, bool zeroNew);
+void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
+                          const android::renderscript::Allocation *alloc,
+                          RsAllocationUsageType src);
+void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
+                            const android::renderscript::Allocation *alloc);
+
+void rsdAllocationData1D(const android::renderscript::Context *rsc,
+                         const android::renderscript::Allocation *alloc,
+                         uint32_t xoff, uint32_t lod, uint32_t count,
+                         const void *data, uint32_t sizeBytes);
+void rsdAllocationData2D(const android::renderscript::Context *rsc,
+                         const android::renderscript::Allocation *alloc,
+                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+                         uint32_t w, uint32_t h,
+                         const void *data, uint32_t sizeBytes);
+void rsdAllocationData3D(const android::renderscript::Context *rsc,
+                         const android::renderscript::Allocation *alloc,
+                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
+                         uint32_t lod, RsAllocationCubemapFace face,
+                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+
+void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
+                                const android::renderscript::Allocation *alloc,
+                                uint32_t x,
+                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
+void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
+                                const android::renderscript::Allocation *alloc,
+                                uint32_t x, uint32_t y,
+                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
+
+
+
+#endif
diff --git a/driver/rsdCore.cpp b/driver/rsdCore.cpp
index 7ef9c30..94d55a6 100644
--- a/driver/rsdCore.cpp
+++ b/driver/rsdCore.cpp
@@ -15,6 +15,7 @@
  */
 
 #include "rsdCore.h"
+#include "rsdAllocation.h"
 #include "rsdBcc.h"
 #include "rsdGL.h"
 #include "rsdProgramStore.h"
@@ -63,6 +64,19 @@
         rsdScriptDestroy
     },
 
+    {
+        rsdAllocationInit,
+        rsdAllocationDestroy,
+        rsdAllocationResize,
+        rsdAllocationSyncAll,
+        rsdAllocationMarkDirty,
+        rsdAllocationData1D,
+        rsdAllocationData2D,
+        rsdAllocationData3D,
+        rsdAllocationElementData1D,
+        rsdAllocationElementData2D
+    },
+
 
     {
         rsdProgramStoreInit,
diff --git a/driver/rsdFrameBuffer.cpp b/driver/rsdFrameBuffer.cpp
index 6a7dac4..ce72b5d 100644
--- a/driver/rsdFrameBuffer.cpp
+++ b/driver/rsdFrameBuffer.cpp
@@ -17,6 +17,7 @@
 
 #include "rsdCore.h"
 #include "rsdFrameBuffer.h"
+#include "rsdAllocation.h"
 
 #include "rsContext.h"
 #include "rsFBOCache.h"
@@ -59,21 +60,19 @@
 
 void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
     if (fb->mHal.state.depthTarget.get() != NULL) {
-        if (fb->mHal.state.depthTarget->getIsTexture()) {
-            uint32_t texID = fb->mHal.state.depthTarget->getTextureID();
+        DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
+
+        if (drv->textureID) {
             glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                   GL_TEXTURE_2D, texID, 0);
+                                   GL_TEXTURE_2D, drv->textureID, 0);
         } else {
-            uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
             glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                      GL_RENDERBUFFER, texID);
+                                      GL_RENDERBUFFER, drv->renderTargetID);
         }
     } else {
         // Reset last attachment
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                  GL_RENDERBUFFER, 0);
-        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                               GL_TEXTURE_2D, 0, 0);
+        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     }
 }
 
@@ -82,14 +81,14 @@
     for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
         uint32_t texID = 0;
         if (fb->mHal.state.colorTargets[i].get() != NULL) {
-            if (fb->mHal.state.colorTargets[i]->getIsTexture()) {
-                uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID();
+            DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
+
+            if (drv->textureID) {
                 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                       GL_TEXTURE_2D, texID, 0);
+                                       GL_TEXTURE_2D, drv->textureID, 0);
             } else {
-                uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
                 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                          GL_RENDERBUFFER, texID);
+                                          GL_RENDERBUFFER, drv->renderTargetID);
             }
         } else {
             // Reset last attachment
diff --git a/driver/rsdMeshObj.cpp b/driver/rsdMeshObj.cpp
index 2c07784..260595c 100644
--- a/driver/rsdMeshObj.cpp
+++ b/driver/rsdMeshObj.cpp
@@ -22,6 +22,7 @@
 #include <rsContext.h>
 #include <rsMesh.h>
 
+#include "rsdAllocation.h"
 #include "rsdMeshObj.h"
 #include "rsdGL.h"
 
@@ -135,28 +136,42 @@
         return;
     }
 
-    rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 1");
+    for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
+        const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
+        rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+    }
+
     // update attributes with either buffer information or data ptr based on their current state
     for (uint32_t ct=0; ct < mAttribCount; ct++) {
         uint32_t allocIndex = mAttribAllocationIndex[ct];
         Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
-        if (alloc->getIsBufferObject() && alloc->getBufferObjectID()) {
-            mAttribs[ct].buffer = alloc->getBufferObjectID();
+        DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
+
+        if (drvAlloc->bufferID) {
+            mAttribs[ct].buffer = drvAlloc->bufferID;
             mAttribs[ct].ptr = NULL;
         } else {
             mAttribs[ct].buffer = 0;
-            mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
+            mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr;
         }
     }
 
     RsdVertexArray va(mAttribs, mAttribCount);
     va.setup(rsc);
 
-    rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 2");
     Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
-    if (prim->mIndexBuffer.get()) {
-        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
-        glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+    const Allocation *idxAlloc = prim->mIndexBuffer.get();
+    if (idxAlloc) {
+        DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
+        rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+
+        if (drvAlloc->bufferID) {
+            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
+            glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+        } else {
+            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+            glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr);
+        }
     } else {
         glDrawArrays(mGLPrimitives[primIndex], start, len);
     }
diff --git a/driver/rsdProgram.cpp b/driver/rsdProgram.cpp
index 502c5ee..39b3805 100644
--- a/driver/rsdProgram.cpp
+++ b/driver/rsdProgram.cpp
@@ -16,6 +16,7 @@
 
 
 #include "rsdCore.h"
+#include "rsdAllocation.h"
 #include "rsdProgramVertex.h"
 #include "rsdShader.h"
 #include "rsdShaderCache.h"
@@ -40,9 +41,20 @@
     return drv->createShader();
 }
 
+static void SyncProgramConstants(const Context *rsc, const Program *p) {
+    for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
+        const Allocation *a = p->mHal.state.textures[ct].get();
+        DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
+        if (drvAlloc->uploadDeferred) {
+            rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT);
+        }
+    }
+}
+
 void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) {
     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
 
+    SyncProgramConstants(rsc, pv);
     dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
 }
 
@@ -73,6 +85,7 @@
 void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) {
     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
 
+    SyncProgramConstants(rsc, pf);
     dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
 }
 
diff --git a/driver/rsdShader.cpp b/driver/rsdShader.cpp
index 371266b..15cc417 100644
--- a/driver/rsdShader.cpp
+++ b/driver/rsdShader.cpp
@@ -22,6 +22,7 @@
 #include <rsProgram.h>
 
 #include "rsdCore.h"
+#include "rsdAllocation.h"
 #include "rsdShader.h"
 #include "rsdShaderCache.h"
 
@@ -338,7 +339,8 @@
     };
 
     // This tells us the correct texture type
-    GLenum target = (GLenum)tex->getGLTarget();
+    DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
+    const GLenum target = drvTex->glTarget;
 
     if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
         if (tex->getHasGraphicsMipmaps() &&
@@ -404,20 +406,20 @@
             continue;
         }
 
-        GLenum target = (GLenum)mRSProgram->mHal.state.textures[ct]->getGLTarget();
-        if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) {
+        DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
+        if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
             LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
             rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
         }
-        glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID());
+        glBindTexture(drvTex->glTarget, drvTex->textureID);
         rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
         if (mRSProgram->mHal.state.samplers[ct].get()) {
             setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
         } else {
-            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-            glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-            glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-            glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+            glTexParameteri(drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+            glTexParameteri(drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+            glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+            glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
             rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
         }
 
diff --git a/rsAllocation.cpp b/rsAllocation.cpp
index 5b84ca6..05412c7 100644
--- a/rsAllocation.cpp
+++ b/rsAllocation.cpp
@@ -15,11 +15,8 @@
  */
 
 #include "rsContext.h"
-#ifndef ANDROID_RS_SERIALIZE
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <GLES/glext.h>
-#endif //ANDROID_RS_SERIALIZE
+#include "rs_hal.h"
+
 
 using namespace android;
 using namespace android::renderscript;
@@ -27,45 +24,28 @@
 Allocation::Allocation(Context *rsc, const Type *type, uint32_t usages,
                        RsAllocationMipmapControl mc)
     : ObjectBase(rsc) {
-    init(rsc, type);
 
+    memset(&mHal, 0, sizeof(mHal));
+    mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE;
     mHal.state.usageFlags = usages;
     mHal.state.mipmapControl = mc;
 
-    allocScriptMemory();
-    if (mHal.state.type->getElement()->getHasReferences()) {
-        memset(mHal.state.mallocPtr, 0, mHal.state.type->getSizeBytes());
-    }
-    if (!mHal.state.mallocPtr) {
-        LOGE("Allocation::Allocation, alloc failure");
-    }
-}
-
-
-void Allocation::init(Context *rsc, const Type *type) {
-    memset(&mHal, 0, sizeof(mHal));
-    mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE;
-
-    mCpuWrite = false;
-    mCpuRead = false;
-    mGpuWrite = false;
-    mGpuRead = false;
-
-    mReadWriteRatio = 0;
-    mUpdateSize = 0;
-
-    mTextureID = 0;
-    mBufferID = 0;
-    mRenderTargetID = 0;
-    mUploadDeferred = false;
-
-    mUserBitmapCallback = NULL;
-    mUserBitmapCallbackData = NULL;
-
     mHal.state.type.set(type);
     updateCache();
 }
 
+Allocation * Allocation::createAllocation(Context *rsc, const Type *type, uint32_t usages,
+                              RsAllocationMipmapControl mc) {
+    Allocation *a = new Allocation(rsc, type, usages, mc);
+
+    if (!rsc->mHal.funcs.allocation.init(rsc, a, type->getElement()->getHasReferences())) {
+        rsc->setError(RS_ERROR_FATAL_DRIVER, "Allocation::Allocation, alloc failure");
+        delete a;
+        return NULL;
+    }
+    return a;
+}
+
 void Allocation::updateCache() {
     const Type *type = mHal.state.type.get();
     mHal.state.dimensionX = type->getDimX();
@@ -78,304 +58,36 @@
 }
 
 Allocation::~Allocation() {
-    if (mUserBitmapCallback != NULL) {
-        mUserBitmapCallback(mUserBitmapCallbackData);
-        mHal.state.mallocPtr = NULL;
-    }
-    freeScriptMemory();
-#ifndef ANDROID_RS_SERIALIZE
-    if (mBufferID) {
-        // Causes a SW crash....
-        //LOGV(" mBufferID %i", mBufferID);
-        //glDeleteBuffers(1, &mBufferID);
-        //mBufferID = 0;
-    }
-    if (mTextureID) {
-        glDeleteTextures(1, &mTextureID);
-        mTextureID = 0;
-    }
-    if (mRenderTargetID) {
-        glDeleteRenderbuffers(1, &mRenderTargetID);
-        mRenderTargetID = 0;
-    }
-#endif //ANDROID_RS_SERIALIZE
+    mRSC->mHal.funcs.allocation.destroy(mRSC, this);
 }
 
-void Allocation::setCpuWritable(bool) {
-}
-
-void Allocation::setGpuWritable(bool) {
-}
-
-void Allocation::setCpuReadable(bool) {
-}
-
-void Allocation::setGpuReadable(bool) {
-}
-
-bool Allocation::fixAllocation() {
-    return false;
-}
-
-void Allocation::deferredUploadToTexture(const Context *rsc) {
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE;
-    mUploadDeferred = true;
-}
-
-void Allocation::deferredAllocateRenderTarget(const Context *rsc) {
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET;
-    mUploadDeferred = true;
-}
-
-uint32_t Allocation::getGLTarget() const {
-#ifndef ANDROID_RS_SERIALIZE
-    if (getIsTexture()) {
-        if (mHal.state.type->getDimFaces()) {
-            return GL_TEXTURE_CUBE_MAP;
-        } else {
-            return GL_TEXTURE_2D;
-        }
-    }
-    if (getIsBufferObject()) {
-        return GL_ARRAY_BUFFER;
-    }
-#endif //ANDROID_RS_SERIALIZE
-    return 0;
-}
-
-void Allocation::allocScriptMemory() {
-    rsAssert(!mHal.state.mallocPtr);
-    mHal.state.mallocPtr = malloc(mHal.state.type->getSizeBytes());
-}
-
-void Allocation::freeScriptMemory() {
-    if (mHal.state.mallocPtr) {
-        free(mHal.state.mallocPtr);
-        mHal.state.mallocPtr = NULL;
-    }
-}
-
-
 void Allocation::syncAll(Context *rsc, RsAllocationUsageType src) {
-    rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
-
-    if (getIsTexture()) {
-        uploadToTexture(rsc);
-    }
-    if (getIsBufferObject()) {
-        uploadToBufferObject(rsc);
-    }
-    if (getIsRenderTarget() && !getIsTexture()) {
-        allocateRenderTarget(rsc);
-    }
-
-    mUploadDeferred = false;
-}
-
-void Allocation::uploadToTexture(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE;
-    GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
-    GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-
-    if (!type || !format) {
-        return;
-    }
-
-    if (!mHal.state.mallocPtr) {
-        return;
-    }
-
-    bool isFirstUpload = false;
-
-    if (!mTextureID) {
-        glGenTextures(1, &mTextureID);
-
-        if (!mTextureID) {
-            // This should not happen, however, its likely the cause of the
-            // white sqare bug.
-            // Force a crash to 1: restart the app, 2: make sure we get a bugreport.
-            LOGE("Upload to texture failed to gen mTextureID");
-            rsc->dumpDebug();
-            mUploadDeferred = true;
-            return;
-        }
-        isFirstUpload = true;
-    }
-
-    upload2DTexture(isFirstUpload);
-
-    if (!(mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
-        freeScriptMemory();
-    }
-
-    //rsc->checkError("Allocation::uploadToTexture");
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::allocateRenderTarget(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET;
-
-    GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-    if (!format) {
-        return;
-    }
-
-    if (!mRenderTargetID) {
-        glGenRenderbuffers(1, &mRenderTargetID);
-
-        if (!mRenderTargetID) {
-            // This should generally not happen
-            LOGE("allocateRenderTarget failed to gen mRenderTargetID");
-            rsc->dumpDebug();
-            return;
-        }
-        glBindRenderbuffer(GL_RENDERBUFFER, mRenderTargetID);
-        glRenderbufferStorage(GL_RENDERBUFFER, format,
-                              mHal.state.type->getDimX(),
-                              mHal.state.type->getDimY());
-    }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-#ifndef ANDROID_RS_SERIALIZE
-const static GLenum gFaceOrder[] = {
-    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
-    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
-    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
-};
-#endif //ANDROID_RS_SERIALIZE
-
-void Allocation::update2DTexture(const void *ptr, uint32_t xoff, uint32_t yoff,
-                                 uint32_t lod, RsAllocationCubemapFace face,
-                                 uint32_t w, uint32_t h) {
-#ifndef ANDROID_RS_SERIALIZE
-    GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
-    GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-    GLenum target = (GLenum)getGLTarget();
-    rsAssert(mTextureID);
-    glBindTexture(target, mTextureID);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    GLenum t = GL_TEXTURE_2D;
-    if (mHal.state.hasFaces) {
-        t = gFaceOrder[face];
-    }
-    glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::upload2DTexture(bool isFirstUpload) {
-#ifndef ANDROID_RS_SERIALIZE
-    GLenum type = mHal.state.type->getElement()->getComponent().getGLType();
-    GLenum format = mHal.state.type->getElement()->getComponent().getGLFormat();
-
-    GLenum target = (GLenum)getGLTarget();
-    glBindTexture(target, mTextureID);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-    uint32_t faceCount = 1;
-    if (mHal.state.hasFaces) {
-        faceCount = 6;
-    }
-
-    for (uint32_t face = 0; face < faceCount; face ++) {
-        for (uint32_t lod = 0; lod < mHal.state.type->getLODCount(); lod++) {
-            const uint8_t *p = (const uint8_t *)mHal.state.mallocPtr;
-            p += mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
-
-            GLenum t = GL_TEXTURE_2D;
-            if (mHal.state.hasFaces) {
-                t = gFaceOrder[face];
-            }
-
-            if (isFirstUpload) {
-                glTexImage2D(t, lod, format,
-                             mHal.state.type->getLODDimX(lod), mHal.state.type->getLODDimY(lod),
-                             0, format, type, p);
-            } else {
-                glTexSubImage2D(t, lod, 0, 0,
-                                mHal.state.type->getLODDimX(lod), mHal.state.type->getLODDimY(lod),
-                                format, type, p);
-            }
-        }
-    }
-
-    if (mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
-        glGenerateMipmap(target);
-    }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::deferredUploadToBufferObject(const Context *rsc) {
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
-    mUploadDeferred = true;
-}
-
-void Allocation::uploadToBufferObject(const Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
-    rsAssert(!mHal.state.type->getDimY());
-    rsAssert(!mHal.state.type->getDimZ());
-
-    mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
-
-    if (!mBufferID) {
-        glGenBuffers(1, &mBufferID);
-    }
-    if (!mBufferID) {
-        LOGE("Upload to buffer object failed");
-        mUploadDeferred = true;
-        return;
-    }
-    GLenum target = (GLenum)getGLTarget();
-    glBindBuffer(target, mBufferID);
-    glBufferData(target, mHal.state.type->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
-    glBindBuffer(target, 0);
-    //rsc->checkError("Allocation::uploadToBufferObject");
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void Allocation::uploadCheck(Context *rsc) {
-    if (mUploadDeferred) {
-        syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
-    }
+    rsc->mHal.funcs.allocation.syncAll(rsc, this, src);
 }
 
 void Allocation::read(void *data) {
-    memcpy(data, mHal.state.mallocPtr, mHal.state.type->getSizeBytes());
+    memcpy(data, getPtr(), mHal.state.type->getSizeBytes());
 }
 
 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t lod,
                          uint32_t count, const void *data, uint32_t sizeBytes) {
-    uint32_t eSize = mHal.state.type->getElementSizeBytes();
-    uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
-    ptr += eSize * xoff;
-    uint32_t size = count * eSize;
+    const uint32_t eSize = mHal.state.type->getElementSizeBytes();
 
-    if (size != sizeBytes) {
-        LOGE("Allocation::subData called with mismatched size expected %i, got %i", size, sizeBytes);
+    if ((count * eSize) != sizeBytes) {
+        LOGE("Allocation::subData called with mismatched size expected %i, got %i",
+             (count * eSize), sizeBytes);
         mHal.state.type->dumpLOGV("type info");
         return;
     }
 
-    if (mHal.state.hasReferences) {
-        incRefs(data, count);
-        decRefs(ptr, count);
-    }
-
-    memcpy(ptr, data, size);
-    sendDirty();
-    mUploadDeferred = true;
+    rsc->mHal.funcs.allocation.data1D(rsc, this, xoff, lod, count, data, sizeBytes);
+    sendDirty(rsc);
 }
 
 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
              uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
-    uint32_t eSize = mHal.state.elementSizeBytes;
-    uint32_t lineSize = eSize * w;
-    uint32_t destW = mHal.state.dimensionX;
+    const uint32_t eSize = mHal.state.elementSizeBytes;
+    const uint32_t lineSize = eSize * w;
 
     //LOGE("data2d %p,  %i %i %i %i %i %i %p %i", this, xoff, yoff, lod, face, w, h, data, sizeBytes);
 
@@ -385,26 +97,8 @@
         return;
     }
 
-    if (mHal.state.mallocPtr) {
-        const uint8_t *src = static_cast<const uint8_t *>(data);
-        uint8_t *dst = static_cast<uint8_t *>(mHal.state.mallocPtr);
-        dst += mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
-
-        //LOGE("            %p  %p  %i  ", dst, src, eSize);
-        for (uint32_t line=yoff; line < (yoff+h); line++) {
-            if (mHal.state.hasReferences) {
-                incRefs(src, w);
-                decRefs(dst, w);
-            }
-            memcpy(dst, src, lineSize);
-            src += lineSize;
-            dst += destW * eSize;
-        }
-        sendDirty();
-        mUploadDeferred = true;
-    } else {
-        update2DTexture(data, xoff, yoff, lod, face, w, h);
-    }
+    rsc->mHal.funcs.allocation.data2D(rsc, this, xoff, yoff, lod, face, w, h, data, sizeBytes);
+    sendDirty(rsc);
 }
 
 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
@@ -415,8 +109,6 @@
 void Allocation::elementData(Context *rsc, uint32_t x, const void *data,
                                 uint32_t cIdx, uint32_t sizeBytes) {
     uint32_t eSize = mHal.state.elementSizeBytes;
-    uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
-    ptr += eSize * x;
 
     if (cIdx >= mHal.state.type->getElement()->getFieldCount()) {
         LOGE("Error Allocation::subElementData component %i out of range.", cIdx);
@@ -431,29 +123,19 @@
     }
 
     const Element * e = mHal.state.type->getElement()->getField(cIdx);
-    ptr += mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
-
     if (sizeBytes != e->getSizeBytes()) {
         LOGE("Error Allocation::subElementData data size %i does not match field size %zu.", sizeBytes, e->getSizeBytes());
         rsc->setError(RS_ERROR_BAD_VALUE, "subElementData bad size.");
         return;
     }
 
-    if (e->getHasReferences()) {
-        e->incRefs(data);
-        e->decRefs(ptr);
-    }
-
-    memcpy(ptr, data, sizeBytes);
-    sendDirty();
-    mUploadDeferred = true;
+    rsc->mHal.funcs.allocation.elementData1D(rsc, this, x, data, cIdx, sizeBytes);
+    sendDirty(rsc);
 }
 
 void Allocation::elementData(Context *rsc, uint32_t x, uint32_t y,
                                 const void *data, uint32_t cIdx, uint32_t sizeBytes) {
     uint32_t eSize = mHal.state.elementSizeBytes;
-    uint8_t * ptr = static_cast<uint8_t *>(mHal.state.mallocPtr);
-    ptr += eSize * (x + y * mHal.state.dimensionX);
 
     if (x >= mHal.state.dimensionX) {
         LOGE("Error Allocation::subElementData X offset %i out of range.", x);
@@ -474,7 +156,6 @@
     }
 
     const Element * e = mHal.state.type->getElement()->getField(cIdx);
-    ptr += mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
 
     if (sizeBytes != e->getSizeBytes()) {
         LOGE("Error Allocation::subElementData data size %i does not match field size %zu.", sizeBytes, e->getSizeBytes());
@@ -482,14 +163,8 @@
         return;
     }
 
-    if (e->getHasReferences()) {
-        e->incRefs(data);
-        e->decRefs(ptr);
-    }
-
-    memcpy(ptr, data, sizeBytes);
-    sendDirty();
-    mUploadDeferred = true;
+    rsc->mHal.funcs.allocation.elementData2D(rsc, this, x, y, data, cIdx, sizeBytes);
+    sendDirty(rsc);
 }
 
 void Allocation::addProgramToDirty(const Program *p) {
@@ -519,11 +194,8 @@
         mHal.state.type->dumpLOGV(s.string());
     }
 
-    LOGV("%s allocation ptr=%p mCpuWrite=%i, mCpuRead=%i, mGpuWrite=%i, mGpuRead=%i",
-          prefix, mHal.state.mallocPtr, mCpuWrite, mCpuRead, mGpuWrite, mGpuRead);
-
-    LOGV("%s allocation mUsageFlags=0x04%x, mMipmapControl=0x%04x, mTextureID=%i, mBufferID=%i",
-          prefix, mHal.state.usageFlags, mHal.state.mipmapControl, mTextureID, mBufferID);
+    LOGV("%s allocation ptr=%p  mUsageFlags=0x04%x, mMipmapControl=0x%04x",
+         prefix, getPtr(), mHal.state.usageFlags, mHal.state.mipmapControl);
 }
 
 void Allocation::serialize(OStream *stream) const {
@@ -541,7 +213,7 @@
     // Write how much data we are storing
     stream->addU32(dataSize);
     // Now write the data
-    stream->addByteArray(mHal.state.mallocPtr, dataSize);
+    stream->addByteArray(getPtr(), dataSize);
 }
 
 Allocation *Allocation::createFromStream(Context *rsc, IStream *stream) {
@@ -569,7 +241,7 @@
         return NULL;
     }
 
-    Allocation *alloc = new Allocation(rsc, type, RS_ALLOCATION_USAGE_SCRIPT);
+    Allocation *alloc = Allocation::createAllocation(rsc, type, RS_ALLOCATION_USAGE_SCRIPT);
     alloc->setName(name.string(), name.size());
 
     uint32_t count = dataSize / type->getElementSizeBytes();
@@ -581,12 +253,13 @@
     return alloc;
 }
 
-void Allocation::sendDirty() const {
+void Allocation::sendDirty(const Context *rsc) const {
 #ifndef ANDROID_RS_SERIALIZE
     for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
         mToDirtyList[ct]->forceDirty();
     }
 #endif //ANDROID_RS_SERIALIZE
+    mRSC->mHal.funcs.allocation.markDirty(rsc, this);
 }
 
 void Allocation::incRefs(const void *ptr, size_t ct, size_t startOff) const {
@@ -619,24 +292,16 @@
 }
 
 void Allocation::resize1D(Context *rsc, uint32_t dimX) {
-    Type *t = mHal.state.type->cloneAndResize1D(rsc, dimX);
-
     uint32_t oldDimX = mHal.state.dimensionX;
     if (dimX == oldDimX) {
         return;
     }
 
+    Type *t = mHal.state.type->cloneAndResize1D(rsc, dimX);
     if (dimX < oldDimX) {
-        decRefs(mHal.state.mallocPtr, oldDimX - dimX, dimX);
+        decRefs(getPtr(), oldDimX - dimX, dimX);
     }
-    mHal.state.mallocPtr = realloc(mHal.state.mallocPtr, t->getSizeBytes());
-
-    if (dimX > oldDimX) {
-        const Element *e = mHal.state.type->getElement();
-        uint32_t stride = e->getSizeBytes();
-        memset(((uint8_t *)mHal.state.mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
-    }
-
+    rsc->mHal.funcs.allocation.resize(rsc, this, t, mHal.state.hasReferences);
     mHal.state.type.set(t);
     updateCache();
 }
@@ -655,16 +320,6 @@
 
 static void AllocationGenerateScriptMips(RsContext con, RsAllocation va);
 
-void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, bool genmip, uint32_t baseMipLevel) {
-    Allocation *alloc = static_cast<Allocation *>(va);
-    alloc->deferredUploadToTexture(rsc);
-}
-
-void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) {
-    Allocation *alloc = static_cast<Allocation *>(va);
-    alloc->deferredUploadToBufferObject(rsc);
-}
-
 static void mip565(const Adapter2D &out, const Adapter2D &in) {
     uint32_t w = out.getDimX();
     uint32_t h = out.getDimY();
@@ -735,8 +390,8 @@
 
 void rsi_AllocationSyncAll(Context *rsc, RsAllocation va, RsAllocationUsageType src) {
     Allocation *a = static_cast<Allocation *>(va);
+    a->sendDirty(rsc);
     a->syncAll(rsc, src);
-    a->sendDirty();
 }
 
 void rsi_AllocationGenerateMipmaps(Context *rsc, RsAllocation va) {
@@ -816,7 +471,10 @@
 RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype,
                                        RsAllocationMipmapControl mips,
                                        uint32_t usages) {
-    Allocation * alloc = new Allocation(rsc, static_cast<Type *>(vtype), usages, mips);
+    Allocation * alloc = Allocation::createAllocation(rsc, static_cast<Type *>(vtype), usages, mips);
+    if (!alloc) {
+        return NULL;
+    }
     alloc->incUserRef();
     return alloc;
 }
@@ -838,7 +496,7 @@
         AllocationGenerateScriptMips(rsc, texAlloc);
     }
 
-    texAlloc->deferredUploadToTexture(rsc);
+    texAlloc->sendDirty(rsc);
     return texAlloc;
 }
 
@@ -878,7 +536,7 @@
         AllocationGenerateScriptMips(rsc, texAlloc);
     }
 
-    texAlloc->deferredUploadToTexture(rsc);
+    texAlloc->sendDirty(rsc);
     return texAlloc;
 }
 
diff --git a/rsAllocation.h b/rsAllocation.h
index d334841..5cf6292 100644
--- a/rsAllocation.h
+++ b/rsAllocation.h
@@ -34,7 +34,6 @@
 
         struct State {
             ObjectBaseRef<const Type> type;
-            void * mallocPtr;
 
             uint32_t usageFlags;
             RsAllocationMipmapControl mipmapControl;
@@ -50,41 +49,25 @@
             bool hasReferences;
         };
         State state;
+
+        struct DrvState {
+            void * mallocPtr;
+        } drvState;
+
     };
     Hal mHal;
 
-    Allocation(Context *rsc, const Type *, uint32_t usages,
-               RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE);
+    static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages,
+                                  RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE);
 
     virtual ~Allocation();
     void updateCache();
 
-    void setCpuWritable(bool);
-    void setGpuWritable(bool);
-    void setCpuReadable(bool);
-    void setGpuReadable(bool);
-
-    bool fixAllocation();
-
-    void * getPtr() const {return mHal.state.mallocPtr;}
+    void * getPtr() const {return mHal.drvState.mallocPtr;}
     const Type * getType() const {return mHal.state.type.get();}
 
     void syncAll(Context *rsc, RsAllocationUsageType src);
 
-    void deferredUploadToTexture(const Context *rsc);
-    void uploadToTexture(const Context *rsc);
-    uint32_t getTextureID() const {return mTextureID;}
-
-    void deferredAllocateRenderTarget(const Context *rsc);
-    void allocateRenderTarget(const Context *rsc);
-    uint32_t getRenderTargetID() const {return mRenderTargetID;}
-
-    uint32_t getGLTarget() const;
-
-    void deferredUploadToBufferObject(const Context *rsc);
-    void uploadToBufferObject(const Context *rsc);
-    uint32_t getBufferObjectID() const {return mBufferID;}
-
     void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
 
     void resize1D(Context *rsc, uint32_t dimX);
@@ -103,9 +86,6 @@
 
     void read(void *data);
 
-    void enableGLVertexBuffers() const;
-    void setupGLIndexBuffers() const;
-
     void addProgramToDirty(const Program *);
     void removeProgramToDirty(const Program *);
 
@@ -114,8 +94,6 @@
     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
     static Allocation *createFromStream(Context *rsc, IStream *stream);
 
-    virtual void uploadCheck(Context *rsc);
-
     bool getIsScript() const {
         return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
     }
@@ -132,7 +110,7 @@
     void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
     void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
 
-    void sendDirty() const;
+    void sendDirty(const Context *rsc) const;
     bool getHasGraphicsMipmaps() const {
         return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
     }
@@ -141,40 +119,9 @@
 protected:
     Vector<const Program *> mToDirtyList;
 
-    // Is we have a non-null user bitmap callback we do not own the bits and
-    // instead call this function to free the memort when its time.
-    RsBitmapCallback_t mUserBitmapCallback;
-    void *mUserBitmapCallbackData;
-
-    // Usage restrictions
-    bool mCpuWrite;
-    bool mCpuRead;
-    bool mGpuWrite;
-    bool mGpuRead;
-
-    // more usage hint data from the application
-    // which can be used by a driver to pick the best memory type.
-    // Likely ignored for now
-    float mReadWriteRatio;
-    float mUpdateSize;
-
-
-    // Is this a legal structure to be used as a texture source.
-    // Initially this will require 1D or 2D and color data
-    uint32_t mTextureID;
-
-    // Is this a legal structure to be used as a vertex source.
-    // Initially this will require 1D and x(yzw).  Additional per element data
-    // is allowed.
-    uint32_t mBufferID;
-
-    // Is this a legal structure to be used as an FBO render target
-    uint32_t mRenderTargetID;
-
-    bool mUploadDeferred;
-
 private:
-    void init(Context *rsc, const Type *);
+    Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc);
+
     void upload2DTexture(bool isFirstUpload);
     void update2DTexture(const void *ptr, uint32_t xoff, uint32_t yoff,
                          uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h);
diff --git a/rsContext.h b/rsContext.h
index be615a3..4ba00fe 100644
--- a/rsContext.h
+++ b/rsContext.h
@@ -270,6 +270,13 @@
         ObjectBase::zeroAllUserRef(this);
     }
 
+    struct Hal {
+        void * drv;
+
+        RsdHalFunctions funcs;
+    };
+    Hal mHal;
+
     ElementState mStateElement;
     TypeState mStateType;
 
diff --git a/rsFBOCache.cpp b/rsFBOCache.cpp
index 31a51b7..6960ef2 100644
--- a/rsFBOCache.cpp
+++ b/rsFBOCache.cpp
@@ -51,13 +51,6 @@
             LOGE("Invalid Color Target");
             return;
         }
-        if (a->getIsTexture()) {
-            if (a->getTextureID() == 0) {
-                a->deferredUploadToTexture(rsc);
-            }
-        } else if (a->getRenderTargetID() == 0) {
-            a->deferredAllocateRenderTarget(rsc);
-        }
     }
     mHal.state.colorTargets[slot].set(a);
     mDirty = true;
@@ -69,13 +62,6 @@
             LOGE("Invalid Depth Target");
             return;
         }
-        if (a->getIsTexture()) {
-            if (a->getTextureID() == 0) {
-                a->deferredUploadToTexture(rsc);
-            }
-        } else if (a->getRenderTargetID() == 0) {
-            a->deferredAllocateRenderTarget(rsc);
-        }
     }
     mHal.state.depthTarget.set(a);
     mDirty = true;
@@ -95,12 +81,12 @@
     }
 
     if (mHal.state.depthTarget.get() != NULL) {
-        mHal.state.depthTarget->uploadCheck(rsc);
+        mHal.state.depthTarget->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
     }
 
     for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
         if (mHal.state.colorTargets[i].get() != NULL) {
-            mHal.state.colorTargets[i]->uploadCheck(rsc);
+            mHal.state.colorTargets[i]->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
         }
     }
 
diff --git a/rsFont.cpp b/rsFont.cpp
index 5e47ddb..b625504 100644
--- a/rsFont.cpp
+++ b/rsFont.cpp
@@ -452,7 +452,8 @@
 
     // This will dirty the texture and the shader so next time
     // we draw it will upload the data
-    mTextTexture->deferredUploadToTexture(mRSC);
+
+    mTextTexture->sendDirty(mRSC);
     mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
 
     // Some debug code
@@ -490,7 +491,7 @@
     tmp[2] = RS_PROGRAM_PARAM_TEXTURE_TYPE;
     tmp[3] = RS_TEXTURE_2D;
 
-    mFontShaderFConstant.set(new Allocation(mRSC, inputType,
+    mFontShaderFConstant.set(Allocation::createAllocation(mRSC, inputType,
                                             RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS));
     ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
                                               shaderString.length(), tmp, 4);
@@ -517,7 +518,8 @@
     // We will allocate a texture to initially hold 32 character bitmaps
     Type *texType = Type::getType(mRSC, alphaElem, 1024, 256, 0, false, false);
 
-    Allocation *cacheAlloc = new Allocation(mRSC, texType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
+    Allocation *cacheAlloc = Allocation::createAllocation(mRSC, texType,
+                                RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE);
     mTextTexture.set(cacheAlloc);
     mTextTexture->syncAll(mRSC, RS_ALLOCATION_USAGE_SCRIPT);
 
@@ -545,7 +547,9 @@
     uint32_t numIndicies = mMaxNumberOfQuads * 6;
     Type *indexType = Type::getType(mRSC, indexElem, numIndicies, 0, 0, false, false);
 
-    Allocation *indexAlloc = new Allocation(mRSC, indexType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
+    Allocation *indexAlloc = Allocation::createAllocation(mRSC, indexType,
+                                                          RS_ALLOCATION_USAGE_SCRIPT |
+                                                          RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
     uint16_t *indexPtr = (uint16_t*)indexAlloc->getPtr();
 
     // Four verts, two triangles , six indices per quad
@@ -562,7 +566,7 @@
         indexPtr[i6 + 5] = i4 + 3;
     }
 
-    indexAlloc->deferredUploadToBufferObject(mRSC);
+    indexAlloc->sendDirty(mRSC);
 
     const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
     const Element *texElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
@@ -576,7 +580,8 @@
                                          mMaxNumberOfQuads * 4,
                                          0, 0, false, false);
 
-    Allocation *vertexAlloc = new Allocation(mRSC, vertexDataType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_VERTEX);
+    Allocation *vertexAlloc = Allocation::createAllocation(mRSC, vertexDataType,
+                                                           RS_ALLOCATION_USAGE_SCRIPT);
     mTextMeshPtr = (float*)vertexAlloc->getPtr();
 
     mMesh.set(new Mesh(mRSC, 1, 1));
diff --git a/rsMesh.cpp b/rsMesh.cpp
index 3d0342d..62e388c 100644
--- a/rsMesh.cpp
+++ b/rsMesh.cpp
@@ -191,28 +191,19 @@
         return;
     }
 
-    for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
-        mHal.state.vertexBuffers[ct]->uploadCheck(rsc);
-    }
-
-    Primitive_t *prim = mHal.state.primitives[primIndex];
-    if (prim->mIndexBuffer.get()) {
-        prim->mIndexBuffer->uploadCheck(rsc);
-    }
-
     mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
 }
 
 void Mesh::uploadAll(Context *rsc) {
     for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
         if (mHal.state.vertexBuffers[ct].get()) {
-            mHal.state.vertexBuffers[ct]->deferredUploadToBufferObject(rsc);
+            rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.vertexBuffers[ct].get());
         }
     }
 
     for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
         if (mHal.state.primitives[ct]->mIndexBuffer.get()) {
-            mHal.state.primitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
+            rsc->mHal.funcs.allocation.markDirty(rsc, mHal.state.primitives[ct]->mIndexBuffer.get());
         }
     }
 }
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index e40fc7b..0823d82 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -67,7 +67,6 @@
             rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
             continue;
         }
-        mHal.state.textures[ct]->uploadCheck(rsc);
     }
 
     rsc->mHal.funcs.fragment.setActive(rsc, this);
@@ -109,7 +108,8 @@
     tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
     tmp[1] = (uint32_t)inputType;
 
-    Allocation *constAlloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
+    Allocation *constAlloc = Allocation::createAllocation(rsc, inputType,
+                              RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
     ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
                                               shaderString.length(), tmp, 2);
     pf->bindAllocation(rsc, constAlloc, 0);
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 534e8a6..e6790cb 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -189,7 +189,8 @@
 
     ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
                                           shaderString.length(), tmp, 4);
-    Allocation *alloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
+    Allocation *alloc = Allocation::createAllocation(rsc, inputType,
+                              RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
     pv->bindAllocation(rsc, alloc, 0);
 
     mDefaultAlloc.set(alloc);
diff --git a/rsRuntime.h b/rsRuntime.h
index 884f7b6..6d45285 100644
--- a/rsRuntime.h
+++ b/rsRuntime.h
@@ -125,6 +125,12 @@
 void rsrClearObject(const Context *, const Script *, ObjectBase **dst);
 bool rsrIsObject(const Context *, const Script *, const ObjectBase *src);
 
+void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
+                          size_t elementCount, size_t startOffset);
+void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
+                          size_t elementCount, size_t startOffset);
+
+
 uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
 uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
 const Allocation * rsrGetAllocation(Context *, Script *, const void *ptr);
diff --git a/rs_hal.h b/rs_hal.h
index 9d8c906..44c7e71 100644
--- a/rs_hal.h
+++ b/rs_hal.h
@@ -93,6 +93,35 @@
     } script;
 
     struct {
+        bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero);
+        void (*destroy)(const Context *rsc, Allocation *alloc);
+
+        void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType,
+                       bool zeroNew);
+        void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
+        void (*markDirty)(const Context *rsc, const Allocation *alloc);
+
+        void (*data1D)(const Context *rsc, const Allocation *alloc,
+                       uint32_t xoff, uint32_t lod, uint32_t count,
+                       const void *data, uint32_t sizeBytes);
+        void (*data2D)(const Context *rsc, const Allocation *alloc,
+                       uint32_t xoff, uint32_t yoff, uint32_t lod,
+                       RsAllocationCubemapFace face, uint32_t w, uint32_t h,
+                       const void *data, uint32_t sizeBytes);
+        void (*data3D)(const Context *rsc, const Allocation *alloc,
+                       uint32_t xoff, uint32_t yoff, uint32_t zoff,
+                       uint32_t lod, RsAllocationCubemapFace face,
+                       uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+
+        void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
+                              const void *data, uint32_t elementOff, uint32_t sizeBytes);
+        void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
+                              const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
+
+    } allocation;
+
+    struct {
         bool (*init)(const Context *rsc, const ProgramStore *ps);
         void (*setActive)(const Context *rsc, const ProgramStore *ps);
         void (*destroy)(const Context *rsc, const ProgramStore *ps);