Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 534e8a6..e6790cb 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -189,7 +189,8 @@
 
     ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
                                           shaderString.length(), tmp, 4);
-    Allocation *alloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
+    Allocation *alloc = Allocation::createAllocation(rsc, inputType,
+                              RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
     pv->bindAllocation(rsc, alloc, 0);
 
     mDefaultAlloc.set(alloc);