| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "rsMatrix2x2.h" | 
 | #include "rsMatrix3x3.h" | 
 | #include "rsMatrix4x4.h" | 
 |  | 
 | #include "stdlib.h" | 
 | #include "string.h" | 
 | #include "math.h" | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 | void Matrix3x3::loadIdentity() { | 
 |     m[0] = 1.f; | 
 |     m[1] = 0.f; | 
 |     m[2] = 0.f; | 
 |     m[3] = 0.f; | 
 |     m[4] = 1.f; | 
 |     m[5] = 0.f; | 
 |     m[6] = 0.f; | 
 |     m[7] = 0.f; | 
 |     m[8] = 1.f; | 
 | } | 
 |  | 
 | void Matrix3x3::load(const float *v) { | 
 |     memcpy(m, v, sizeof(m)); | 
 | } | 
 |  | 
 | void Matrix3x3::load(const rs_matrix3x3 *v) { | 
 |     memcpy(m, v->m, sizeof(m)); | 
 | } | 
 |  | 
 | void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) { | 
 |     for (int i=0 ; i<3 ; i++) { | 
 |         float ri0 = 0; | 
 |         float ri1 = 0; | 
 |         float ri2 = 0; | 
 |         for (int j=0 ; j<3 ; j++) { | 
 |             const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j); | 
 |             ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij; | 
 |             ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij; | 
 |             ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij; | 
 |         } | 
 |         set(i, 0, ri0); | 
 |         set(i, 1, ri1); | 
 |         set(i, 2, ri2); | 
 |     } | 
 | } | 
 |  | 
 | void Matrix3x3::transpose() { | 
 |     int i, j; | 
 |     float temp; | 
 |     for (i = 0; i < 2; ++i) { | 
 |         for (j = i + 1; j < 3; ++j) { | 
 |             temp = get(i, j); | 
 |             set(i, j, get(j, i)); | 
 |             set(j, i, temp); | 
 |         } | 
 |     } | 
 | } | 
 |  |