Beging GL2 user shaders.  Switch master to using GL2 by default.
diff --git a/rsContext.cpp b/rsContext.cpp
index 427a6cc..3d2caff 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -467,7 +467,7 @@
         if (!mEGL.mContext) {
             first = true;
             pthread_mutex_lock(&gInitMutex);
-            initEGL(false);
+            initEGL(true);
             pthread_mutex_unlock(&gInitMutex);
         }