Beging GL2 user shaders.  Switch master to using GL2 by default.
diff --git a/rsProgram.cpp b/rsProgram.cpp
index 8e9ba08..db40f16 100644
--- a/rsProgram.cpp
+++ b/rsProgram.cpp
@@ -67,7 +67,7 @@
     mShaderID = glCreateShader(type);
     rsAssert(mShaderID);
 
-    LOGV("Loading shader type %x", type);
+    LOGV("Loading shader type %x, ID %i", type, mShaderID);
     LOGE(mShader.string());
 
     if (mShaderID) {
@@ -96,3 +96,9 @@
     LOGV("--Shader load result %x ", glGetError());
     return true;
 }
+
+void Program::setShader(const char *txt, uint32_t len)
+{
+    mUserShader.setTo(txt, len);
+}
+