| /* | 
 |  * Copyright (C) 2009 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "rsMatrix.h" | 
 |  | 
 | #include "stdlib.h" | 
 | #include "string.h" | 
 | #include "math.h" | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 |  | 
 |  | 
 | void Matrix::loadIdentity() | 
 | { | 
 |     set(0, 0, 1); | 
 |     set(1, 0, 0); | 
 |     set(2, 0, 0); | 
 |     set(3, 0, 0); | 
 |  | 
 |     set(0, 1, 0); | 
 |     set(1, 1, 1); | 
 |     set(2, 1, 0); | 
 |     set(3, 1, 0); | 
 |  | 
 |     set(0, 2, 0); | 
 |     set(1, 2, 0); | 
 |     set(2, 2, 1); | 
 |     set(3, 2, 0); | 
 |  | 
 |     set(0, 3, 0); | 
 |     set(1, 3, 0); | 
 |     set(2, 3, 0); | 
 |     set(3, 3, 1); | 
 | } | 
 |  | 
 | void Matrix::load(const float *v) | 
 | { | 
 |     memcpy(m, v, sizeof(m)); | 
 | } | 
 |  | 
 | void Matrix::load(const Matrix *v) | 
 | { | 
 |     memcpy(m, v->m, sizeof(m)); | 
 | } | 
 |  | 
 | void Matrix::loadRotate(float rot, float x, float y, float z) | 
 | { | 
 |     float c, s; | 
 |     m[3] = 0; | 
 |     m[7] = 0; | 
 |     m[11]= 0; | 
 |     m[12]= 0; | 
 |     m[13]= 0; | 
 |     m[14]= 0; | 
 |     m[15]= 1; | 
 |     rot *= float(M_PI / 180.0f); | 
 |     c = cosf(rot); | 
 |     s = sinf(rot); | 
 |  | 
 |     const float len = sqrtf(x*x + y*y + z*z); | 
 |     if (!(len != 1)) { | 
 |         const float recipLen = 1.f / len; | 
 |         x *= recipLen; | 
 |         y *= recipLen; | 
 |         z *= recipLen; | 
 |     } | 
 |     const float nc = 1.0f - c; | 
 |     const float xy = x * y; | 
 |     const float yz = y * z; | 
 |     const float zx = z * x; | 
 |     const float xs = x * s; | 
 |     const float ys = y * s; | 
 |     const float zs = z * s; | 
 |     m[ 0] = x*x*nc +  c; | 
 |     m[ 4] =  xy*nc - zs; | 
 |     m[ 8] =  zx*nc + ys; | 
 |     m[ 1] =  xy*nc + zs; | 
 |     m[ 5] = y*y*nc +  c; | 
 |     m[ 9] =  yz*nc - xs; | 
 |     m[ 2] =  zx*nc - ys; | 
 |     m[ 6] =  yz*nc + xs; | 
 |     m[10] = z*z*nc +  c; | 
 | } | 
 |  | 
 | void Matrix::loadScale(float x, float y, float z) | 
 | { | 
 |     loadIdentity(); | 
 |     m[0] = x; | 
 |     m[5] = y; | 
 |     m[10] = z; | 
 | } | 
 |  | 
 | void Matrix::loadTranslate(float x, float y, float z) | 
 | { | 
 |     loadIdentity(); | 
 |     m[12] = x; | 
 |     m[13] = y; | 
 |     m[14] = z; | 
 | } | 
 |  | 
 | void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs) | 
 | { | 
 |     for (int i=0 ; i<4 ; i++) { | 
 |         float ri0 = 0; | 
 |         float ri1 = 0; | 
 |         float ri2 = 0; | 
 |         float ri3 = 0; | 
 |         for (int j=0 ; j<4 ; j++) { | 
 |             const float rhs_ij = rhs->get(i,j); | 
 |             ri0 += lhs->get(j,0) * rhs_ij; | 
 |             ri1 += lhs->get(j,1) * rhs_ij; | 
 |             ri2 += lhs->get(j,2) * rhs_ij; | 
 |             ri3 += lhs->get(j,3) * rhs_ij; | 
 |         } | 
 |         set(i,0, ri0); | 
 |         set(i,1, ri1); | 
 |         set(i,2, ri2); | 
 |         set(i,3, ri3); | 
 |     } | 
 | } | 
 |  | 
 | void Matrix::loadOrtho(float l, float r, float b, float t, float n, float f) { | 
 |     loadIdentity(); | 
 |     m[0] = 2 / (r - l); | 
 |     m[5] = 2 / (t - b); | 
 |     m[10]= -2 / (f - n); | 
 |     m[12]= -(r + l) / (r - l); | 
 |     m[13]= -(t + b) / (t - b); | 
 |     m[14]= -(f + n) / (f - n); | 
 | } | 
 |  | 
 | void Matrix::loadFrustum(float l, float r, float b, float t, float n, float f) { | 
 |     loadIdentity(); | 
 |     m[0] = 2 * n / (r - l); | 
 |     m[5] = 2 * n / (t - b); | 
 |     m[8] = (r + l) / (r - l); | 
 |     m[9] = (t + b) / (t - b); | 
 |     m[10]= -(f + n) / (f - n); | 
 |     m[11]= -1; | 
 |     m[14]= -2*f*n / (f - n); | 
 |     m[15]= 0; | 
 | } | 
 |  | 
 | void Matrix::vectorMultiply(float *out, const float *in) const { | 
 |     out[0] = (m[0] * in[0]) + (m[4] * in[1]) + (m[8] * in[2]) + m[12]; | 
 |     out[1] = (m[1] * in[0]) + (m[5] * in[1]) + (m[9] * in[2]) + m[13]; | 
 |     out[2] = (m[2] * in[0]) + (m[6] * in[1]) + (m[10] * in[2]) + m[14]; | 
 |     out[3] = (m[3] * in[0]) + (m[7] * in[1]) + (m[11] * in[2]) + m[15]; | 
 | } |