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Alex Sakhartchouka04e30d2011-04-29 16:49:08 -07001/*
Alex Sakhartchouk748eb072012-02-15 16:21:46 -08002 * Copyright (C) 2011-2012 The Android Open Source Project
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <rs_hal.h>
21#include <rsContext.h>
22#include <rsProgram.h>
23
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -070024#include "rsdCore.h"
Jason Samseb4fe182011-05-26 16:33:01 -070025#include "rsdAllocation.h"
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070026#include "rsdShader.h"
27#include "rsdShaderCache.h"
28
29using namespace android;
30using namespace android::renderscript;
31
32RsdShader::RsdShader(const Program *p, uint32_t type,
Alex Sakhartchouk748eb072012-02-15 16:21:46 -080033 const char * shaderText, size_t shaderLength,
34 const char** textureNames, size_t textureNamesCount,
35 const size_t *textureNamesLength) {
Chris Wailes6847e732014-08-11 17:30:51 -070036 mUserShader.replace(0, shaderLength, shaderText);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070037 mRSProgram = p;
38 mType = type;
39 initMemberVars();
40 initAttribAndUniformArray();
Alex Sakhartchouk748eb072012-02-15 16:21:46 -080041 init(textureNames, textureNamesCount, textureNamesLength);
Jason Sams3522f402012-03-23 11:47:26 -070042
43 for(size_t i=0; i < textureNamesCount; i++) {
Yang Nib8353c52015-02-14 18:00:59 -080044 mTextureNames.push(String8(textureNames[i], textureNamesLength[i]));
Jason Sams3522f402012-03-23 11:47:26 -070045 }
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070046}
47
48RsdShader::~RsdShader() {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070049 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) {
Yang Nib8353c52015-02-14 18:00:59 -080050 StateBasedKey *state = mStateBasedShaders.itemAt(i);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070051 if (state->mShaderID) {
52 glDeleteShader(state->mShaderID);
53 }
54 delete state;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070055 }
56
57 delete[] mAttribNames;
58 delete[] mUniformNames;
59 delete[] mUniformArraySizes;
60}
61
62void RsdShader::initMemberVars() {
63 mDirty = true;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070064 mAttribCount = 0;
65 mUniformCount = 0;
66
Chris Wailes44bef6f2014-08-12 13:51:10 -070067 mAttribNames = nullptr;
68 mUniformNames = nullptr;
69 mUniformArraySizes = nullptr;
70 mCurrentState = nullptr;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070071
72 mIsValid = false;
73}
74
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070075RsdShader::StateBasedKey *RsdShader::getExistingState() {
Chris Wailes44bef6f2014-08-12 13:51:10 -070076 RsdShader::StateBasedKey *returnKey = nullptr;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070077
78 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) {
Yang Nib8353c52015-02-14 18:00:59 -080079 returnKey = mStateBasedShaders.itemAt(i);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070080
81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
82 uint32_t texType = 0;
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
84 Allocation *a = mRSProgram->mHal.state.textures[ct];
85 if (a && a->mHal.state.surfaceTextureID) {
86 texType = GL_TEXTURE_EXTERNAL_OES;
87 } else {
88 texType = GL_TEXTURE_2D;
89 }
90 } else {
91 texType = GL_TEXTURE_CUBE_MAP;
92 }
93 if (texType != returnKey->mTextureTargets[ct]) {
Chris Wailes44bef6f2014-08-12 13:51:10 -070094 returnKey = nullptr;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070095 break;
96 }
97 }
98 }
99 return returnKey;
100}
101
102uint32_t RsdShader::getStateBasedShaderID(const Context *rsc) {
103 StateBasedKey *state = getExistingState();
Chris Wailes44bef6f2014-08-12 13:51:10 -0700104 if (state != nullptr) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700105 mCurrentState = state;
106 return mCurrentState->mShaderID;
107 }
108 // We have not created a shader for this particular state yet
109 state = new StateBasedKey(mTextureCount);
110 mCurrentState = state;
Yang Nib8353c52015-02-14 18:00:59 -0800111 mStateBasedShaders.add(state);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700112 createShader();
113 loadShader(rsc);
114 return mCurrentState->mShaderID;
115}
116
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800117void RsdShader::init(const char** textureNames, size_t textureNamesCount,
118 const size_t *textureNamesLength) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700119 uint32_t attribCount = 0;
120 uint32_t uniformCount = 0;
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames,
Chris Wailes44bef6f2014-08-12 13:51:10 -0700123 nullptr, &attribCount, RS_SHADER_ATTR);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700124 }
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(),
127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700128 }
129
130 mTextureUniformIndexStart = uniformCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
Chris Wailes6847e732014-08-11 17:30:51 -0700132 mUniformNames[uniformCount] = "UNI_";
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700134 mUniformArraySizes[uniformCount] = 1;
135 uniformCount++;
136 }
137}
138
Chris Wailes6847e732014-08-11 17:30:51 -0700139std::string RsdShader::getGLSLInputString() const {
140 std::string s;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700142 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800143 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
144 const Element *f = e->mHal.state.fields[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700145
146 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800147 rsAssert(!f->mHal.state.fieldsCount);
148 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700149 case 1: s.append("attribute float ATTRIB_"); break;
150 case 2: s.append("attribute vec2 ATTRIB_"); break;
151 case 3: s.append("attribute vec3 ATTRIB_"); break;
152 case 4: s.append("attribute vec4 ATTRIB_"); break;
153 default:
154 rsAssert(0);
155 }
156
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800157 s.append(e->mHal.state.fieldNames[field]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700158 s.append(";\n");
159 }
160 }
161 return s;
162}
163
164void RsdShader::appendAttributes() {
165 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700166 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800167 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
168 const Element *f = e->mHal.state.fields[field];
169 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700170
171 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800172 rsAssert(!f->mHal.state.fieldsCount);
173 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700174 case 1: mShader.append("attribute float ATTRIB_"); break;
175 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
176 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
177 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
178 default:
179 rsAssert(0);
180 }
181
182 mShader.append(fn);
183 mShader.append(";\n");
184 }
185 }
186}
187
Jason Sams3522f402012-03-23 11:47:26 -0700188void RsdShader::appendTextures() {
189
190 // TODO: this does not yet handle cases where the texture changes between IO
191 // input and local
192 bool appendUsing = true;
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800193 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700194 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
Jason Sams41e373d2012-01-13 14:01:20 -0800195 Allocation *a = mRSProgram->mHal.state.textures[ct];
196 if (a && a->mHal.state.surfaceTextureID) {
Jason Sams3522f402012-03-23 11:47:26 -0700197 if(appendUsing) {
198 mShader.append("#extension GL_OES_EGL_image_external : require\n");
199 appendUsing = false;
200 }
201 mShader.append("uniform samplerExternalOES UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700202 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES;
Jason Sams41e373d2012-01-13 14:01:20 -0800203 } else {
Jason Sams3522f402012-03-23 11:47:26 -0700204 mShader.append("uniform sampler2D UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700205 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D;
Jason Sams41e373d2012-01-13 14:01:20 -0800206 }
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700207 } else {
Jason Sams3522f402012-03-23 11:47:26 -0700208 mShader.append("uniform samplerCube UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700210 }
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800211
Jason Sams3522f402012-03-23 11:47:26 -0700212 mShader.append(mTextureNames[ct]);
213 mShader.append(";\n");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700214 }
215}
216
217bool RsdShader::createShader() {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700218 mShader.clear();
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700219 if (mType == GL_FRAGMENT_SHADER) {
220 mShader.append("precision mediump float;\n");
221 }
222 appendUserConstants();
223 appendAttributes();
Jason Sams3522f402012-03-23 11:47:26 -0700224 appendTextures();
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700225 mShader.append(mUserShader);
226
227 return true;
228}
229
230bool RsdShader::loadShader(const Context *rsc) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700231 mCurrentState->mShaderID = glCreateShader(mType);
232 rsAssert(mCurrentState->mShaderID);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700233
Jason Sams3522f402012-03-23 11:47:26 -0700234 if(!mShader.length()) {
235 createShader();
236 }
237
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700238 if (rsc->props.mLogShaders) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700239 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID);
Chris Wailes6847e732014-08-11 17:30:51 -0700240 ALOGV("%s", mShader.c_str());
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700241 }
242
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700243 if (mCurrentState->mShaderID) {
Chris Wailes6847e732014-08-11 17:30:51 -0700244 const char * ss = mShader.c_str();
Chris Wailes44bef6f2014-08-12 13:51:10 -0700245 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, nullptr);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700246 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700247
248 GLint compiled = 0;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700250 if (!compiled) {
251 GLint infoLen = 0;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700253 if (infoLen) {
254 char* buf = (char*) malloc(infoLen);
255 if (buf) {
Chris Wailes44bef6f2014-08-12 13:51:10 -0700256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf);
Alex Sakhartchouk75109922012-02-07 18:06:13 -0800257 rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700258 free(buf);
259 }
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700260 RSD_CALL_GL(glDeleteShader, mCurrentState->mShaderID);
261 mCurrentState->mShaderID = 0;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700262 return false;
263 }
264 }
265 }
266
267 if (rsc->props.mLogShaders) {
Steve Block65982012011-10-20 11:56:00 +0100268 ALOGV("--Shader load result %x ", glGetError());
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700269 }
270 mIsValid = true;
271 return true;
272}
273
274void RsdShader::appendUserConstants() {
275 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
276 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800277 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
278 const Element *f = e->mHal.state.fields[field];
279 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700280
281 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800282 rsAssert(!f->mHal.state.fieldsCount);
283 if (f->mHal.state.dataType == RS_TYPE_MATRIX_4X4) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700284 mShader.append("uniform mat4 UNI_");
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800285 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_3X3) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700286 mShader.append("uniform mat3 UNI_");
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800287 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_2X2) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700288 mShader.append("uniform mat2 UNI_");
289 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800290 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700291 case 1: mShader.append("uniform float UNI_"); break;
292 case 2: mShader.append("uniform vec2 UNI_"); break;
293 case 3: mShader.append("uniform vec3 UNI_"); break;
294 case 4: mShader.append("uniform vec4 UNI_"); break;
295 default:
296 rsAssert(0);
297 }
298 }
299
300 mShader.append(fn);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800301 if (e->mHal.state.fieldArraySizes[field] > 1) {
Chris Wailes6847e732014-08-11 17:30:51 -0700302 mShader += "[";
303 mShader += std::to_string(e->mHal.state.fieldArraySizes[field]);
304 mShader += "]";
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700305 }
306 mShader.append(";\n");
307 }
308 }
309}
310
311void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800312 RsDataType dataType = field->mHal.state.dataType;
313 uint32_t elementSize = field->mHal.state.elementSizeBytes / sizeof(float);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700314 for (uint32_t i = 0; i < arraySize; i ++) {
315 if (arraySize > 1) {
Steve Block65982012011-10-20 11:56:00 +0100316 ALOGV("Array Element [%u]", i);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700317 }
318 if (dataType == RS_TYPE_MATRIX_4X4) {
Steve Block65982012011-10-20 11:56:00 +0100319 ALOGV("Matrix4x4");
320 ALOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
321 ALOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
322 ALOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
323 ALOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700324 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Steve Block65982012011-10-20 11:56:00 +0100325 ALOGV("Matrix3x3");
326 ALOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
327 ALOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
328 ALOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700329 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Steve Block65982012011-10-20 11:56:00 +0100330 ALOGV("Matrix2x2");
331 ALOGV("{%f, %f", fd[0], fd[2]);
332 ALOGV(" %f, %f}", fd[1], fd[3]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700333 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800334 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700335 case 1:
Steve Block65982012011-10-20 11:56:00 +0100336 ALOGV("Uniform 1 = %f", fd[0]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700337 break;
338 case 2:
Steve Block65982012011-10-20 11:56:00 +0100339 ALOGV("Uniform 2 = %f %f", fd[0], fd[1]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700340 break;
341 case 3:
Steve Block65982012011-10-20 11:56:00 +0100342 ALOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700343 break;
344 case 4:
Steve Block65982012011-10-20 11:56:00 +0100345 ALOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700346 break;
347 default:
348 rsAssert(0);
349 }
350 }
Jason Sams709a0972012-11-15 18:18:04 -0800351 ALOGV("Element size %u data=%p", elementSize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700352 fd += elementSize;
Jason Sams709a0972012-11-15 18:18:04 -0800353 ALOGV("New data=%p", fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700354 }
355}
356
357void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
358 int32_t slot, uint32_t arraySize ) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800359 RsDataType dataType = field->mHal.state.dataType;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700360 if (dataType == RS_TYPE_MATRIX_4X4) {
Jason Sams2382aba2011-09-13 15:41:01 -0700361 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700362 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Jason Sams2382aba2011-09-13 15:41:01 -0700363 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700364 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Jason Sams2382aba2011-09-13 15:41:01 -0700365 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700366 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800367 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700368 case 1:
Jason Sams2382aba2011-09-13 15:41:01 -0700369 RSD_CALL_GL(glUniform1fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700370 break;
371 case 2:
Jason Sams2382aba2011-09-13 15:41:01 -0700372 RSD_CALL_GL(glUniform2fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700373 break;
374 case 3:
Jason Sams2382aba2011-09-13 15:41:01 -0700375 RSD_CALL_GL(glUniform3fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700376 break;
377 case 4:
Jason Sams2382aba2011-09-13 15:41:01 -0700378 RSD_CALL_GL(glUniform4fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700379 break;
380 default:
381 rsAssert(0);
382 }
383 }
384}
385
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700386void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
387 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
388
389 GLenum trans[] = {
390 GL_NEAREST, //RS_SAMPLER_NEAREST,
391 GL_LINEAR, //RS_SAMPLER_LINEAR,
392 GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
393 GL_REPEAT, //RS_SAMPLER_WRAP,
394 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
395 GL_LINEAR_MIPMAP_NEAREST, //RS_SAMPLER_LINEAR_MIP_NEAREST
396 };
397
398 GLenum transNP[] = {
399 GL_NEAREST, //RS_SAMPLER_NEAREST,
400 GL_LINEAR, //RS_SAMPLER_LINEAR,
401 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
402 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
403 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
404 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
405 };
406
407 // This tells us the correct texture type
Jason Samseb4fe182011-05-26 16:33:01 -0700408 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
409 const GLenum target = drvTex->glTarget;
Jason Samsf18f9d42013-02-05 16:29:14 -0800410 if (!target) {
411 // this can happen if the user set the wrong allocation flags.
412 rsc->setError(RS_ERROR_BAD_VALUE, "Allocation not compatible with sampler");
413 return;
414 }
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700415
416 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
417 if (tex->getHasGraphicsMipmaps() &&
Mathias Agopian91702752012-01-29 22:20:50 -0800418 (dc->gl.gl.NV_texture_npot_2D_mipmap || dc->gl.gl.IMG_texture_npot)) {
419 if (dc->gl.gl.NV_texture_npot_2D_mipmap) {
Jason Sams2382aba2011-09-13 15:41:01 -0700420 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
421 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700422 } else {
423 switch (trans[s->mHal.state.minFilter]) {
424 case GL_LINEAR_MIPMAP_LINEAR:
Jason Sams2382aba2011-09-13 15:41:01 -0700425 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
426 GL_LINEAR_MIPMAP_NEAREST);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700427 break;
428 default:
Jason Sams2382aba2011-09-13 15:41:01 -0700429 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
430 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700431 break;
432 }
433 }
434 } else {
Jason Sams2382aba2011-09-13 15:41:01 -0700435 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
436 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700437 }
Jason Sams2382aba2011-09-13 15:41:01 -0700438 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER,
439 transNP[s->mHal.state.magFilter]);
440 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
441 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700442 } else {
443 if (tex->getHasGraphicsMipmaps()) {
Jason Sams2382aba2011-09-13 15:41:01 -0700444 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
445 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700446 } else {
Jason Sams2382aba2011-09-13 15:41:01 -0700447 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
448 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700449 }
Jason Sams2382aba2011-09-13 15:41:01 -0700450 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
451 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
452 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700453 }
454
455 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
456 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
Jason Sams2382aba2011-09-13 15:41:01 -0700457 RSD_CALL_GL(glTexParameterf, target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700458 }
459
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700460 rsdGLCheckError(rsc, "Sampler::setup tex env");
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700461}
462
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700463void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
464 if (mRSProgram->mHal.state.texturesCount == 0) {
465 return;
466 }
467
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700468 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
469
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700470 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700471 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700472 if (numTexturesToBind >= numTexturesAvailable) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700473 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available",
474 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700475 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
476 numTexturesToBind = numTexturesAvailable;
477 }
478
479 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
Jason Sams2382aba2011-09-13 15:41:01 -0700480 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct);
481 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700482
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700483 if (!mRSProgram->mHal.state.textures[ct]) {
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700484 // if nothing is bound, reset to default GL texture
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700485 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700486 continue;
487 }
488
Jason Samseb4fe182011-05-26 16:33:01 -0700489 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
Jason Samsb3220332012-04-02 14:41:54 -0700490
491 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D &&
492 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP &&
493 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700494 ALOGE("Attempting to bind unknown texture to shader id %p, texture unit %u",
495 this, ct);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700496 rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
497 }
Jason Samsb3220332012-04-02 14:41:54 -0700498 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700499 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700500 if (mRSProgram->mHal.state.samplers[ct]) {
501 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct],
502 mRSProgram->mHal.state.textures[ct]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700503 } else {
Jason Samsb3220332012-04-02 14:41:54 -0700504 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
505 GL_TEXTURE_MIN_FILTER, GL_NEAREST);
506 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
507 GL_TEXTURE_MAG_FILTER, GL_NEAREST);
508 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
509 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
510 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
511 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Jason Samsf18f9d42013-02-05 16:29:14 -0800512 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700513 }
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700514 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700515 }
516
Jason Sams2382aba2011-09-13 15:41:01 -0700517 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700518 mDirty = false;
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700519 rsdGLCheckError(rsc, "ProgramFragment::setup");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700520}
521
522void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
523 uint32_t uidx = 0;
524 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700525 Allocation *alloc = mRSProgram->mHal.state.constants[ct];
Jason Samsa6dd8232012-07-25 19:33:43 -0700526
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700527 if (!alloc) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700528 ALOGE("Attempting to set constants on shader id %p, but alloc at slot %u is not set",
529 this, ct);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700530 rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
531 continue;
532 }
533
Jason Sams709a0972012-11-15 18:18:04 -0800534 const uint8_t *data = static_cast<const uint8_t *>(alloc->mHal.drvState.lod[0].mallocPtr);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700535 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800536 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
537 const Element *f = e->mHal.state.fields[field];
538 const char *fieldName = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700539
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800540 uint32_t offset = e->mHal.state.fieldOffsetBytes[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700541 const float *fd = reinterpret_cast<const float *>(&data[offset]);
542
543 int32_t slot = -1;
544 uint32_t arraySize = 1;
545 if (!isFragment) {
546 slot = sc->vtxUniformSlot(uidx);
547 arraySize = sc->vtxUniformSize(uidx);
548 } else {
549 slot = sc->fragUniformSlot(uidx);
550 arraySize = sc->fragUniformSize(uidx);
551 }
552 if (rsc->props.mLogShadersUniforms) {
Steve Block65982012011-10-20 11:56:00 +0100553 ALOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s",
Jason Sams2382aba2011-09-13 15:41:01 -0700554 slot, offset, ct, field, uidx, fieldName);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700555 }
556 uidx ++;
557 if (slot < 0) {
558 continue;
559 }
560
561 if (rsc->props.mLogShadersUniforms) {
562 logUniform(f, fd, arraySize);
563 }
564 setUniform(rsc, f, fd, slot, arraySize);
565 }
566 }
567}
568
569void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
570
571 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
572 setupTextures(rsc, sc);
573}
574
575void RsdShader::initAttribAndUniformArray() {
576 mAttribCount = 0;
577 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700578 const Element *elem = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchoukc0a65422012-01-05 14:55:11 -0800579 mAttribCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700580 }
581
582 mUniformCount = 0;
583 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
584 const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800585 mUniformCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700586 }
587 mUniformCount += mRSProgram->mHal.state.texturesCount;
588
589 if (mAttribCount) {
Chris Wailes6847e732014-08-11 17:30:51 -0700590 mAttribNames = new std::string[mAttribCount];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700591 }
592 if (mUniformCount) {
Chris Wailes6847e732014-08-11 17:30:51 -0700593 mUniformNames = new std::string[mUniformCount];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700594 mUniformArraySizes = new uint32_t[mUniformCount];
595 }
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700596
597 mTextureCount = mRSProgram->mHal.state.texturesCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700598}
599
Chris Wailes6847e732014-08-11 17:30:51 -0700600void RsdShader::initAddUserElement(const Element *e, std::string *names,
601 uint32_t *arrayLengths, uint32_t *count,
602 const char *prefix) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800603 rsAssert(e->mHal.state.fieldsCount);
604 for (uint32_t ct=0; ct < e->mHal.state.fieldsCount; ct++) {
605 const Element *ce = e->mHal.state.fields[ct];
606 if (ce->mHal.state.fieldsCount) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700607 initAddUserElement(ce, names, arrayLengths, count, prefix);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800608 } else {
Chris Wailes6847e732014-08-11 17:30:51 -0700609 std::string tmp(prefix);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800610 tmp.append(e->mHal.state.fieldNames[ct]);
Chris Wailes6847e732014-08-11 17:30:51 -0700611 names[*count] = tmp;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700612 if (arrayLengths) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800613 arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700614 }
615 (*count)++;
616 }
617 }
618}