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Jason Samsa89371c2009-06-30 14:13:04 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_MESH_H
18#define ANDROID_RS_MESH_H
19
20
21#include "RenderScript.h"
22
23// ---------------------------------------------------------------------------
24namespace android {
25namespace renderscript {
26
27
28// An element is a group of Components that occupies one cell in a structure.
29class Mesh : public ObjectBase
30{
31public:
Jason Samse514b452009-09-25 14:51:22 -070032 Mesh(Context *);
Jason Samsa89371c2009-06-30 14:13:04 -070033 ~Mesh();
34
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070035 // Contains vertex data
36 // Position, normal, texcoord, etc could either be strided in one allocation
37 // of provided separetely in multiple ones
38 ObjectBaseRef<Allocation> *mVertexBuffers;
39 ObjectBaseRef<const Type> *mVertexTypes;
40 uint32_t mVertexBufferCount;
Jason Samsa5597fc2009-07-08 18:01:53 -070041
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070042 // Either mIndexBuffer, mPrimitiveBuffer or both could have a NULL reference
43 // If both are null, mPrimitive only would be used to render the mesh
Jason Samsa89371c2009-06-30 14:13:04 -070044 struct Primitive_t
45 {
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070046 ObjectBaseRef<Allocation> mIndexBuffer;
47 ObjectBaseRef<Allocation> mPrimitiveBuffer;
48 ObjectBaseRef<const Type> mIndexType;
49 ObjectBaseRef<const Type> mPrimitiveType;
Jason Samsa89371c2009-06-30 14:13:04 -070050
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070051 RsPrimitive mPrimitive;
52 uint32_t mGLPrimitive;
Jason Samsa89371c2009-06-30 14:13:04 -070053 };
54
Jason Samsa5597fc2009-07-08 18:01:53 -070055 Primitive_t ** mPrimitives;
56 uint32_t mPrimitivesCount;
57
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070058 void render(Context *) const;
59 void renderPrimitive(Context *, uint32_t primIndex) const;
60 void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
61 void uploadAll(Context *);
62 void updateGLPrimitives();
63
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070064 virtual void serialize(OStream *stream) const;
Alex Sakhartchoukb825f672010-06-04 10:06:50 -070065 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; }
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070066 static Mesh *createFromStream(Context *rsc, IStream *stream);
Alex Sakhartchoukb825f672010-06-04 10:06:50 -070067
Jason Samsa89371c2009-06-30 14:13:04 -070068protected:
69};
70
71class MeshContext
72{
73public:
74 MeshContext();
75 ~MeshContext();
76
77};
78
79
80}
81}
82#endif //ANDROID_RS_TRIANGLE_MESH_H
83
84
Alex Sakhartchouk4e9a7a82010-07-01 16:14:06 -070085