blob: 193ced3f75bd7c3d46b60dfab5e0c09b19554cac [file] [log] [blame]
Jason Samsc460e552009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Samsc460e552009-11-25 13:22:07 -080018#include "rsContext.h"
Jason Samsc460e552009-11-25 13:22:07 -080019#include <GLES/gl.h>
20#include <GLES2/gl2.h>
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070021#else
22#include "rsContextHostStub.h"
23#include <OpenGL/gl.h>
24#endif //ANDROID_RS_BUILD_FOR_HOST
Jason Samsc460e552009-11-25 13:22:07 -080025
26using namespace android;
27using namespace android::renderscript;
28
29
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080030ShaderCache::ShaderCache() {
Alex Sakhartchouk889fe502010-10-01 10:54:06 -070031 mEntries.setCapacity(16);
Jason Samsc460e552009-11-25 13:22:07 -080032}
33
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080034ShaderCache::~ShaderCache() {
Alex Sakhartchouk889fe502010-10-01 10:54:06 -070035 for (uint32_t ct=0; ct < mEntries.size(); ct++) {
36 glDeleteProgram(mEntries[ct]->program);
37 free(mEntries[ct]);
Jason Samsc460e552009-11-25 13:22:07 -080038 }
Jason Samsc460e552009-11-25 13:22:07 -080039}
40
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080041void ShaderCache::updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID,
42 UniformData *data, const char* logTag,
43 UniformQueryData **uniformList, uint32_t uniListSize) {
44
45 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
46 if(data[ct].slot >= 0 && data[ct].arraySize > 1) {
47 //Iterate over the list of active GL uniforms and find highest array index
48 for(uint32_t ui = 0; ui < uniListSize; ui ++) {
49 if(prog->getUniformName(ct) == uniformList[ui]->name) {
50 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
51 break;
52 }
53 }
54 }
55
56 if (rsc->props.mLogShaders) {
57 LOGV("%s U, %s = %d, arraySize = %d\n", logTag,
58 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize);
59 }
60 }
61}
62
63void ShaderCache::populateUniformData(Program *prog, uint32_t linkedID, UniformData *data) {
64 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
66 data[ct].arraySize = prog->getUniformArraySize(ct);
67 }
68}
69
70bool ShaderCache::hasArrayUniforms(ProgramVertex *vtx, ProgramFragment *frag) {
71 UniformData *data = mCurrent->vtxUniforms;
72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
73 if(data[ct].slot >= 0 && data[ct].arraySize > 1) {
74 return true;
75 }
76 }
77 data = mCurrent->fragUniforms;
78 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
79 if(data[ct].slot >= 0 && data[ct].arraySize > 1) {
80 return true;
81 }
82 }
83 return false;
84}
85
Jason Samscd506532009-12-15 19:10:11 -080086bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
Jason Samsc460e552009-11-25 13:22:07 -080087{
88 if (!vtx->getShaderID()) {
Jason Samscd506532009-12-15 19:10:11 -080089 vtx->loadShader(rsc);
Jason Samsc460e552009-11-25 13:22:07 -080090 }
91 if (!frag->getShaderID()) {
Jason Samscd506532009-12-15 19:10:11 -080092 frag->loadShader(rsc);
Jason Samsc460e552009-11-25 13:22:07 -080093 }
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -070094
95 // Don't try to cache if shaders failed to load
96 if(!vtx->getShaderID() || !frag->getShaderID()) {
97 return false;
98 }
Jason Samsf2a5d732009-11-30 14:49:55 -080099 //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700100 uint32_t entryCount = mEntries.size();
101 for(uint32_t ct = 0; ct < entryCount; ct ++) {
102 if ((mEntries[ct]->vtx == vtx->getShaderID()) &&
103 (mEntries[ct]->frag == frag->getShaderID())) {
Jason Samsc460e552009-11-25 13:22:07 -0800104
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700105 //LOGV("SC using program %i", mEntries[ct]->program);
106 glUseProgram(mEntries[ct]->program);
107 mCurrent = mEntries[ct];
Jason Samsf2a5d732009-11-30 14:49:55 -0800108 //LOGV("ShaderCache hit, using %i", ct);
Jason Sams433eca32010-01-06 11:57:52 -0800109 rsc->checkError("ShaderCache::lookup (hit)");
Jason Samsc460e552009-11-25 13:22:07 -0800110 return true;
111 }
112 }
Jason Samsc460e552009-11-25 13:22:07 -0800113
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700114 //LOGV("ShaderCache miss");
Jason Samsf2a5d732009-11-30 14:49:55 -0800115 //LOGE("e0 %x", glGetError());
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800116 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
117 vtx->getUniformCount(),
118 frag->getUniformCount());
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700119 mEntries.push(e);
Jason Samsc460e552009-11-25 13:22:07 -0800120 mCurrent = e;
121 e->vtx = vtx->getShaderID();
122 e->frag = frag->getShaderID();
123 e->program = glCreateProgram();
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700124 if (e->program) {
Jason Samsc460e552009-11-25 13:22:07 -0800125 GLuint pgm = e->program;
126 glAttachShader(pgm, vtx->getShaderID());
127 //LOGE("e1 %x", glGetError());
128 glAttachShader(pgm, frag->getShaderID());
129
Jason Sams433eca32010-01-06 11:57:52 -0800130 if (!vtx->isUserProgram()) {
Jason Sams79f52df2010-06-01 15:47:01 -0700131 glBindAttribLocation(pgm, 0, "ATTRIB_position");
132 glBindAttribLocation(pgm, 1, "ATTRIB_color");
133 glBindAttribLocation(pgm, 2, "ATTRIB_normal");
Jason Sams479e2922010-07-09 15:34:32 -0700134 glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
Jason Sams433eca32010-01-06 11:57:52 -0800135 }
Jason Samsc460e552009-11-25 13:22:07 -0800136
137 //LOGE("e2 %x", glGetError());
138 glLinkProgram(pgm);
139 //LOGE("e3 %x", glGetError());
140 GLint linkStatus = GL_FALSE;
141 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
142 if (linkStatus != GL_TRUE) {
143 GLint bufLength = 0;
144 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
145 if (bufLength) {
146 char* buf = (char*) malloc(bufLength);
147 if (buf) {
148 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
149 LOGE("Could not link program:\n%s\n", buf);
150 free(buf);
151 }
152 }
153 glDeleteProgram(pgm);
Jason Samsa2cf7552010-03-03 13:03:18 -0800154 rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
155 return false;
Jason Samsc460e552009-11-25 13:22:07 -0800156 }
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700157
158 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800159 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct));
160 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string();
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700161 if (rsc->props.mLogShaders) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800162 LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->vtxAttrs[ct].slot);
Jason Samscd506532009-12-15 19:10:11 -0800163 }
Jason Samsc460e552009-11-25 13:22:07 -0800164 }
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700165
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800166 populateUniformData(vtx, pgm, e->vtxUniforms);
167 populateUniformData(frag, pgm, e->fragUniforms);
168
169 // Only populate this list if we have arrays in our uniforms
170 UniformQueryData **uniformList = NULL;
171 GLint numUniforms = 0;
172 bool hasArrays = hasArrayUniforms(vtx, frag);
173 if(hasArrays) {
174 // Get the number of active uniforms and the length of the longest name
175 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
176 GLint maxNameLength = 0;
177 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
178 if(numUniforms > 0 && maxNameLength > 0) {
179 uniformList = new UniformQueryData*[numUniforms];
180 // Iterate over all the uniforms and build the list we
181 // can later use to match our uniforms to
182 for(uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
183 uniformList[ct] = new UniformQueryData(maxNameLength);
184 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
185 &uniformList[ct]->arraySize, &uniformList[ct]->type,
186 uniformList[ct]->name);
187 //LOGE("GL UNI idx=%u, arraySize=%u, name=%s", ct,
188 // uniformList[ct]->arraySize, uniformList[ct]->name);
189 }
Jason Samscd506532009-12-15 19:10:11 -0800190 }
Jason Samsc460e552009-11-25 13:22:07 -0800191 }
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800192
193 // We now know the highest index of all of the array uniforms
194 // and we need to update our cache to reflect that
195 // we may have declared [n], but only m < n elements are used
196 updateUniformArrayData(rsc, vtx, pgm, e->vtxUniforms, "vtx",
197 uniformList, (uint32_t)numUniforms);
198 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",
199 uniformList, (uint32_t)numUniforms);
200
201 // Clean up the uniform data from GL
202 if(uniformList != NULL) {
203 for(uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
204 delete uniformList[ct];
Jason Samscd506532009-12-15 19:10:11 -0800205 }
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800206 delete[] uniformList;
207 uniformList = NULL;
Jason Samsc460e552009-11-25 13:22:07 -0800208 }
209 }
210
Jason Samsf2a5d732009-11-30 14:49:55 -0800211 //LOGV("SC made program %i", e->program);
Jason Samsc460e552009-11-25 13:22:07 -0800212 glUseProgram(e->program);
Jason Sams433eca32010-01-06 11:57:52 -0800213 rsc->checkError("ShaderCache::lookup (miss)");
Jason Samsc460e552009-11-25 13:22:07 -0800214 return true;
215}
216
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700217int32_t ShaderCache::vtxAttribSlot(const String8 &attrName) const {
218 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800219 if(attrName == mCurrent->vtxAttrs[ct].name) {
220 return mCurrent->vtxAttrs[ct].slot;
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700221 }
222 }
223 return -1;
224}
225
Jason Samsc460e552009-11-25 13:22:07 -0800226void ShaderCache::cleanupVertex(uint32_t id)
227{
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700228 int32_t numEntries = (int32_t)mEntries.size();
229 for(int32_t ct = 0; ct < numEntries; ct ++) {
230 if (mEntries[ct]->vtx == id) {
231 glDeleteProgram(mEntries[ct]->program);
232
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800233 delete mEntries[ct];
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700234 mEntries.removeAt(ct);
235 numEntries = (int32_t)mEntries.size();
236 ct --;
237 }
238 }
Jason Samsc460e552009-11-25 13:22:07 -0800239}
240
241void ShaderCache::cleanupFragment(uint32_t id)
242{
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700243 int32_t numEntries = (int32_t)mEntries.size();
244 for(int32_t ct = 0; ct < numEntries; ct ++) {
245 if (mEntries[ct]->frag == id) {
246 glDeleteProgram(mEntries[ct]->program);
247
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800248 delete mEntries[ct];
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700249 mEntries.removeAt(ct);
250 numEntries = (int32_t)mEntries.size();
251 ct --;
252 }
253 }
Jason Samsc460e552009-11-25 13:22:07 -0800254}
255
256void ShaderCache::cleanupAll()
257{
258}
259