Alex Sakhartchouk | a04e30d | 2011-04-29 16:49:08 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_RSD_MESH_OBJ_H |
| 18 | #define ANDROID_RSD_MESH_OBJ_H |
| 19 | |
| 20 | // --------------------------------------------------------------------------- |
| 21 | namespace android { |
| 22 | namespace renderscript { |
| 23 | |
| 24 | class Context; |
| 25 | class Mesh; |
| 26 | class Element; |
| 27 | |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | #include "driver/rsdVertexArray.h" |
| 32 | |
| 33 | // An element is a group of Components that occupies one cell in a structure. |
| 34 | class RsdMeshObj { |
| 35 | public: |
| 36 | RsdMeshObj(const android::renderscript::Context *, |
| 37 | const android::renderscript::Mesh *); |
| 38 | ~RsdMeshObj(); |
| 39 | |
Alex Sakhartchouk | c0a6542 | 2012-01-05 14:55:11 -0800 | [diff] [blame] | 40 | void renderPrimitiveRange(const android::renderscript::Context *, |
Tim Murray | e195a3f | 2014-03-13 15:04:58 -0700 | [diff] [blame] | 41 | uint32_t primIndex, size_t start, uint32_t len) const; |
Alex Sakhartchouk | a04e30d | 2011-04-29 16:49:08 -0700 | [diff] [blame] | 42 | |
Alex Sakhartchouk | c0a6542 | 2012-01-05 14:55:11 -0800 | [diff] [blame] | 43 | bool init(const android::renderscript::Context *rsc); |
Alex Sakhartchouk | a04e30d | 2011-04-29 16:49:08 -0700 | [diff] [blame] | 44 | |
| 45 | protected: |
| 46 | const android::renderscript::Mesh *mRSMesh; |
| 47 | |
| 48 | uint32_t *mGLPrimitives; |
Alex Sakhartchouk | c0a6542 | 2012-01-05 14:55:11 -0800 | [diff] [blame] | 49 | void updateGLPrimitives(const android::renderscript::Context *rsc); |
Alex Sakhartchouk | a04e30d | 2011-04-29 16:49:08 -0700 | [diff] [blame] | 50 | |
| 51 | bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx); |
| 52 | // Attribues that allow us to map to GL |
| 53 | RsdVertexArray::Attrib *mAttribs; |
| 54 | // This allows us to figure out which allocation the attribute |
| 55 | // belongs to. In the event the allocation is uploaded to GL |
| 56 | // buffer, it lets us properly map it |
| 57 | uint32_t *mAttribAllocationIndex; |
| 58 | uint32_t mAttribCount; |
| 59 | }; |
| 60 | |
| 61 | #endif //ANDROID_RSD_MESH_OBJ_H |
| 62 | |
| 63 | |
| 64 | |