blob: ff65d228fd8516689a0463532f21c65e4b8b3336 [file] [log] [blame]
Jason Sams044e2ee2011-08-08 16:52:30 -07001/*
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -07002 * Copyright (C) 2015 The Android Open Source Project
Jason Sams044e2ee2011-08-08 16:52:30 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070017// Don't edit this file! It is auto-generated by frameworks/rs/api/gen_runtime.
Alex Sakhartchouk3c0c6062012-03-22 16:59:38 -070018
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070019/*
20 * rs_core.rsh: TODO
Jason Sams1d526a42011-08-08 15:54:14 -070021 *
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070022 * RenderScript is a high-performance runtime that provides
23 * compute operations at the native level. RenderScript code is compiled on devices
24 * at runtime to allow platform-independence as well.
25 * This reference documentation describes the RenderScript runtime APIs, which you
26 * can utilize to write RenderScript code in C99. The RenderScript compute header
27 * files are automatically included for you.
Jason Sams1d526a42011-08-08 15:54:14 -070028 *
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070029 * To use RenderScript, you need to utilize the RenderScript runtime APIs documented here
30 * as well as the Android framework APIs for RenderScript.
31 * For documentation on the Android framework APIs, see the android.renderscript package reference.
32 * For more information on how to develop with RenderScript and how the runtime and
33 * Android framework APIs interact, see the RenderScript developer guide
34 * and the RenderScript samples.
Jason Sams1d526a42011-08-08 15:54:14 -070035 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070036#ifndef RENDERSCRIPT_RS_CORE_RSH
37#define RENDERSCRIPT_RS_CORE_RSH
Jason Sams275b1e92010-05-28 18:08:16 -070038
Chris Wailes9d261712014-05-22 14:37:49 -070039#define RS_KERNEL __attribute__((kernel))
40
Jean-Luc Brouilletbe216382015-03-22 12:44:27 -070041#include "stdbool.h"
42
43#include "rs_value_types.rsh"
44#include "rs_object_types.rsh"
45
46#include "rs_allocation_data.rsh"
Jason Sams044e2ee2011-08-08 16:52:30 -070047#include "rs_atomic.rsh"
Jean-Luc Brouilletbe216382015-03-22 12:44:27 -070048#include "rs_convert.rsh"
Jason Sams044e2ee2011-08-08 16:52:30 -070049#include "rs_debug.rsh"
Jean-Luc Brouilletbe216382015-03-22 12:44:27 -070050#include "rs_for_each.rsh"
51#include "rs_io.rsh"
Jason Sams044e2ee2011-08-08 16:52:30 -070052#include "rs_math.rsh"
53#include "rs_matrix.rsh"
Jean-Luc Brouilletbe216382015-03-22 12:44:27 -070054#include "rs_object_info.rsh"
Jason Sams044e2ee2011-08-08 16:52:30 -070055#include "rs_quaternion.rsh"
56#include "rs_time.rsh"
Jean-Luc Brouilletbe216382015-03-22 12:44:27 -070057#include "rs_vector_math.rsh"
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070058
59#endif // RENDERSCRIPT_RS_CORE_RSH