blob: e6d1e36d571902439836624dee5f67591ac46926 [file] [log] [blame]
Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgram.h"
19
Jason Samsc460e552009-11-25 13:22:07 -080020#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
Jason Sams326e0dd2009-05-22 14:03:28 -070023using namespace android;
24using namespace android::renderscript;
25
26
Jason Sams4815c0d2009-12-15 12:58:36 -080027Program::Program(Context *rsc) : ObjectBase(rsc)
Jason Sams326e0dd2009-05-22 14:03:28 -070028{
Jason Samsf2649a92009-09-25 16:37:33 -070029 mAllocFile = __FILE__;
30 mAllocLine = __LINE__;
Jason Samsc460e552009-11-25 13:22:07 -080031 mDirty = true;
32 mShaderID = 0;
33 mAttribCount = 0;
34 mUniformCount = 0;
Jason Samsf2649a92009-09-25 16:37:33 -070035
Jason Sams4815c0d2009-12-15 12:58:36 -080036 mInputElements = NULL;
37 mOutputElements = NULL;
38 mConstantTypes = NULL;
39 mInputCount = 0;
40 mOutputCount = 0;
41 mConstantCount = 0;
42}
43
44Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
45 const uint32_t * params, uint32_t paramLength) :
46 ObjectBase(rsc)
47{
48 mAllocFile = __FILE__;
49 mAllocLine = __LINE__;
50 mDirty = true;
51 mShaderID = 0;
52 mAttribCount = 0;
53 mUniformCount = 0;
Jason Samsf2e4fa22009-12-15 13:27:04 -080054 mTextureCount = 0;
Jason Sams4815c0d2009-12-15 12:58:36 -080055
56 mInputCount = 0;
57 mOutputCount = 0;
58 mConstantCount = 0;
59
60 for (uint32_t ct=0; ct < paramLength; ct+=2) {
61 if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
62 mInputCount++;
63 }
64 if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) {
65 mOutputCount++;
66 }
67 if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
68 mConstantCount++;
69 }
Jason Samsf2e4fa22009-12-15 13:27:04 -080070 if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) {
71 mTextureCount = params[ct+1];
72 }
Jason Sams4815c0d2009-12-15 12:58:36 -080073 }
74
75 mInputElements = new ObjectBaseRef<Element>[mInputCount];
76 mOutputElements = new ObjectBaseRef<Element>[mOutputCount];
77 mConstantTypes = new ObjectBaseRef<Type>[mConstantCount];
78
79 uint32_t input = 0;
80 uint32_t output = 0;
81 uint32_t constant = 0;
82 for (uint32_t ct=0; ct < paramLength; ct+=2) {
83 if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
84 mInputElements[input++].set(reinterpret_cast<Element *>(params[ct+1]));
85 }
86 if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) {
87 mOutputElements[output++].set(reinterpret_cast<Element *>(params[ct+1]));
88 }
89 if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
90 mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
91 }
92 }
93 mUserShader.setTo(shaderText, shaderLength);
Jason Sams326e0dd2009-05-22 14:03:28 -070094}
95
96Program::~Program()
97{
Jason Sams5c3e3bc2009-10-26 15:19:28 -070098 bindAllocation(NULL);
Jason Sams4815c0d2009-12-15 12:58:36 -080099
100 delete[] mInputElements;
101 delete[] mOutputElements;
102 delete[] mConstantTypes;
103 mInputCount = 0;
104 mOutputCount = 0;
105 mConstantCount = 0;
Jason Sams326e0dd2009-05-22 14:03:28 -0700106}
107
108
Jason Samscfb1d112009-08-05 13:57:03 -0700109void Program::bindAllocation(Allocation *alloc)
Jason Sams326e0dd2009-05-22 14:03:28 -0700110{
Jason Sams5c3e3bc2009-10-26 15:19:28 -0700111 if (mConstants.get() == alloc) {
112 return;
113 }
114 if (mConstants.get()) {
115 mConstants.get()->removeProgramToDirty(this);
116 }
Jason Sams326e0dd2009-05-22 14:03:28 -0700117 mConstants.set(alloc);
Jason Sams5c3e3bc2009-10-26 15:19:28 -0700118 if (alloc) {
119 alloc->addProgramToDirty(this);
120 }
Jason Sams326e0dd2009-05-22 14:03:28 -0700121 mDirty = true;
122}
123
Jason Samsc460e552009-11-25 13:22:07 -0800124void Program::createShader()
125{
126}
Jason Samscfb1d112009-08-05 13:57:03 -0700127
Jason Samscd506532009-12-15 19:10:11 -0800128bool Program::loadShader(Context *rsc, uint32_t type)
Jason Samsc460e552009-11-25 13:22:07 -0800129{
130 mShaderID = glCreateShader(type);
131 rsAssert(mShaderID);
132
Jason Samscd506532009-12-15 19:10:11 -0800133 if (rsc->props.mLogShaders) {
134 LOGV("Loading shader type %x, ID %i", type, mShaderID);
135 LOGV(mShader.string());
136 }
Jason Samsc460e552009-11-25 13:22:07 -0800137
138 if (mShaderID) {
139 const char * ss = mShader.string();
140 glShaderSource(mShaderID, 1, &ss, NULL);
141 glCompileShader(mShaderID);
142
143 GLint compiled = 0;
144 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
145 if (!compiled) {
146 GLint infoLen = 0;
147 glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
148 if (infoLen) {
149 char* buf = (char*) malloc(infoLen);
150 if (buf) {
151 glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
152 LOGE("Could not compile shader \n%s\n", buf);
153 free(buf);
154 }
155 glDeleteShader(mShaderID);
156 mShaderID = 0;
157 return false;
158 }
159 }
160 }
Jason Samscd506532009-12-15 19:10:11 -0800161
162 if (rsc->props.mLogShaders) {
163 LOGV("--Shader load result %x ", glGetError());
164 }
Jason Samsc460e552009-11-25 13:22:07 -0800165 return true;
166}
Jason Samsf2a5d732009-11-30 14:49:55 -0800167
168void Program::setShader(const char *txt, uint32_t len)
169{
170 mUserShader.setTo(txt, len);
171}
172
Jason Sams4815c0d2009-12-15 12:58:36 -0800173
174
175namespace android {
176namespace renderscript {
177
178
179void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants)
180{
181 Program *p = static_cast<Program *>(vp);
182 p->bindAllocation(static_cast<Allocation *>(constants));
183}
184
185
186}
187}
188