blob: 45a538b5152c240a74c07509b743813ebbd9bf97 [file] [log] [blame]
Jason Samseb4fe182011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26struct DrvAllocation {
27 // Is this a legal structure to be used as a texture source.
28 // Initially this will require 1D or 2D and color data
29 uint32_t textureID;
30
31 // Is this a legal structure to be used as a vertex source.
32 // Initially this will require 1D and x(yzw). Additional per element data
33 // is allowed.
34 uint32_t bufferID;
35
36 // Is this a legal structure to be used as an FBO render target
37 uint32_t renderTargetID;
38
39 uint8_t * mallocPtr;
40
41 GLenum glTarget;
42
43 bool uploadDeferred;
44};
45
46bool rsdAllocationInit(const android::renderscript::Context *rsc,
47 android::renderscript::Allocation *alloc,
48 bool forceZero);
49void rsdAllocationDestroy(const android::renderscript::Context *rsc,
50 android::renderscript::Allocation *alloc);
51
52void rsdAllocationResize(const android::renderscript::Context *rsc,
53 const android::renderscript::Allocation *alloc,
54 const android::renderscript::Type *newType, bool zeroNew);
55void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
56 const android::renderscript::Allocation *alloc,
57 RsAllocationUsageType src);
58void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
59 const android::renderscript::Allocation *alloc);
60
61void rsdAllocationData1D(const android::renderscript::Context *rsc,
62 const android::renderscript::Allocation *alloc,
63 uint32_t xoff, uint32_t lod, uint32_t count,
64 const void *data, uint32_t sizeBytes);
65void rsdAllocationData2D(const android::renderscript::Context *rsc,
66 const android::renderscript::Allocation *alloc,
67 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
68 uint32_t w, uint32_t h,
69 const void *data, uint32_t sizeBytes);
70void rsdAllocationData3D(const android::renderscript::Context *rsc,
71 const android::renderscript::Allocation *alloc,
72 uint32_t xoff, uint32_t yoff, uint32_t zoff,
73 uint32_t lod, RsAllocationCubemapFace face,
74 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
75
76void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
77 const android::renderscript::Allocation *alloc,
78 uint32_t x,
79 const void *data, uint32_t elementOff, uint32_t sizeBytes);
80void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
81 const android::renderscript::Allocation *alloc,
82 uint32_t x, uint32_t y,
83 const void *data, uint32_t elementOff, uint32_t sizeBytes);
84
85
86
87
88#endif