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Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
Jason Samse5ffb872009-08-09 17:01:55 -070026
Jason Sams326e0dd2009-05-22 14:03:28 -070027
28class Allocation : public ObjectBase
29{
30 // The graphics equilivent of malloc. The allocation contains a structure of elements.
31
32
33public:
34 // By policy this allocation will hold a pointer to the type
35 // but will not destroy it on destruction.
Jason Samse514b452009-09-25 14:51:22 -070036 Allocation(Context *rsc, const Type *);
Jason Sams326e0dd2009-05-22 14:03:28 -070037 virtual ~Allocation();
38
39 void setCpuWritable(bool);
40 void setGpuWritable(bool);
41 void setCpuReadable(bool);
42 void setGpuReadable(bool);
43
44 bool fixAllocation();
45
46 void * getPtr() const {return mPtr;}
47 const Type * getType() const {return mType.get();}
48
49 void uploadToTexture(uint32_t lodOffset = 0);
50 uint32_t getTextureID() const {return mTextureID;}
51
52 void uploadToBufferObject();
53 uint32_t getBufferObjectID() const {return mBufferID;}
54
55
Jason Sams9397e302009-08-27 20:23:34 -070056 void data(const void *data, uint32_t sizeBytes);
57 void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
Jason Samse5ffb872009-08-09 17:01:55 -070058 void subData(uint32_t xoff, uint32_t yoff,
Jason Sams9397e302009-08-27 20:23:34 -070059 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
Jason Sams326e0dd2009-05-22 14:03:28 -070060 void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
Jason Sams9397e302009-08-27 20:23:34 -070061 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
Jason Sams326e0dd2009-05-22 14:03:28 -070062
Jason Samse579df42009-08-10 14:55:26 -070063 void read(void *data);
64
Jason Samse5ffb872009-08-09 17:01:55 -070065 void enableGLVertexBuffers() const;
66 void setupGLIndexBuffers() const;
67
68
Jason Sams326e0dd2009-05-22 14:03:28 -070069protected:
70 ObjectBaseRef<const Type> mType;
71 void * mPtr;
72
73 // Usage restrictions
74 bool mCpuWrite;
75 bool mCpuRead;
76 bool mGpuWrite;
77 bool mGpuRead;
78
79 // more usage hint data from the application
80 // which can be used by a driver to pick the best memory type.
81 // Likely ignored for now
82 float mReadWriteRatio;
83 float mUpdateSize;
84
85
86 // Is this a legal structure to be used as a texture source.
87 // Initially this will require 1D or 2D and color data
88 bool mIsTexture;
89 uint32_t mTextureID;
90
91 // Is this a legal structure to be used as a vertex source.
92 // Initially this will require 1D and x(yzw). Additional per element data
93 // is allowed.
94 bool mIsVertexBuffer;
95 uint32_t mBufferID;
Jason Sams326e0dd2009-05-22 14:03:28 -070096};
97
98}
99}
100#endif
101