1. 6146238 Cache element type in allocation hal. by Jason Sams · 12 years ago
  2. 61a4bb7 Cleanup pointer access in adapter and font. by Jason Sams · 12 years ago
  3. 807fdc4 Move memory layout to driver. by Jason Sams · 12 years ago
  4. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  5. 2275e9c Fix duplicate malloc pointers. by Jason Sams · 12 years ago
  6. f22c8ac Add support for stride != width. by Jason Sams · 12 years ago
  7. 3522f40 Implement USAGE_IO_INPUT by Jason Sams · 12 years ago
  8. 7ac2a4d Beging IO stream out from allocation to surface texture. by Jason Sams · 12 years ago
  9. 7c4b1b3 resolved conflicts for merge of cb66aec0 to graphics-dev by Jason Sams · 12 years ago
  10. cf27eb4 Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 12 years ago
  11. d104703 am 855eadf9: Merge "Fix potential bug with reordered size/offset arguments." by Stephen Hines · 12 years ago
  12. 6ae039b Fix potential bug with reordered size/offset arguments. by Stephen Hines · 12 years ago
  13. 41e373d Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 12 years ago
  14. 179e9a4 Private API to support MFF transition. by Jason Sams · 13 years ago
  15. 2d1220c Expand RS vector3 types to vector4. by Alex Sakhartchouk · 13 years ago
  16. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  17. c7cec1e Fix issue with freeing allocation with circular references. by Jason Sams · 13 years ago
  18. 1e5149f Migrate perf-critical functions away from librs. by Stephen Hines · 13 years ago
  19. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  20. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  21. 7d9c5ff First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  22. bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  23. bcac934 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 13 years ago
  24. 236385b Implement more of copy2DRange* by Jason Sams · 13 years ago
  25. 4b45b89 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  26. a2aab8b Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  27. b89b0b7 Add support for non-malloc backed textures. by Jason Sams · 14 years ago
  28. ebc5019 More API updates. by Jason Sams · 14 years ago
  29. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  30. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  31. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  32. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  33. 96abf81 Implement allocation resizing. by Jason Sams · 14 years ago
  34. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  35. 1e5168d Adding ability to dirty the allocation and notify shaders using it. by Alex Sakhartchouk · 14 years ago
  36. 5f0c84c SubElementData data upload functions. by Jason Sams · 14 years ago
  37. e3929c9 Refcounting in allocations. by Jason Sams · 14 years ago
  38. 760f1f7 Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  39. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  40. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  41. fa84da2 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  42. 7fabe1a Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  43. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  44. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  45. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  46. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  47. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  48. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  49. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  50. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  51. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  52. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  53. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago