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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
13e2634a71a30d289ed8d821aef61c7d1687460e
/
rsAllocation.cpp
13e2634
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
43999e7
Fix ref counting bug that could cause memory leak in allApps.
by Jason Sams
· 15 years ago
c21cf40
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
5f0b4e1
Fix texture upload bug for narrow texture of less than 32bpp.
by Jason Sams
· 15 years ago
e402ed3
Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
by Jason Sams
· 15 years ago
bf3c14e
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
6cd833d
Fix x offset for boxed textures
by Marco Nelissen
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
a57c0a7
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
50253db
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 15 years ago
e9f5c53
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
334fd9a
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
1aa5a4e
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
565ac36
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago