1. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  2. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  3. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  4. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  5. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  6. e015841 Point Sprites by Jason Sams · 15 years ago
  7. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  8. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  9. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  10. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  11. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  12. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  13. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  14. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  15. 39c8bc7 Add sampler support by Jason Sams · 15 years ago
  16. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  17. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago